List of Adventures in Wonderland Adventures: Planet of the Z-Bots: Difference between revisions
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|rowspan=18| Optional adventures |rowspan=12| Wonderland Academy Arcade || '''27''' || Dragonfire Level 1 || {{Template:No}} || Collect All Gems || 0 || 8 ||rowspan=12| Activation of level 1 will unlock access to level 2, and then level 3. ||rowspan=12| One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town. | |rowspan=18| Optional adventures ||rowspan=12| Wonderland Academy Arcade || '''27''' || Dragonfire Level 1 || {{Template:No}} || Collect All Gems || 0 || 8 ||rowspan=12| Activation of level 1 will unlock access to level 2, and then level 3. ||rowspan=12| One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town. | ||
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| '''28''' || Dragonfire Level 2 || {{Template:No}} || Collect All Gems || 0 || 8 | | '''28''' || Dragonfire Level 2 || {{Template:No}} || Collect All Gems || 0 || 8 | ||
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| '''38''' || Lock 'n' Chase Level 3 || {{Template:No}} || Collect All Gems || 0 || 51 | | '''38''' || Lock 'n' Chase Level 3 || {{Template:No}} || Collect All Gems || 0 || 51 | ||
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|rowspan=6| Wonderland Academy || '''39''' || Floing 101 || {{Template:No}} || Gold Star || 2 || 14 || ||rowspan=6| The six Glove practice adventures in the Halls of Magic. | |||
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| '''40''' || Pow 101 || {{Template:No}} || Gold Star || 0 || 0 || | | '''40''' || Pow 101 || {{Template:No}} || Gold Star || 0 || 0 || | ||
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| '''44''' || Blink 101 || {{Template:No}} || Gold Star || 0 || 1 || | | '''44''' || Blink 101 || {{Template:No}} || Gold Star || 0 || 1 || | ||
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|rowspan=12| 4 ||rowspan=12| Lost in Space and Time || '''45''' || Flash Magic || {{Template:Yes}} || Gold Star || 1 || 0 || '''Fire Flower Flash''' ||rowspan=11| Eight adventures, including the first two, must be completed for Morklin to go to Star Summit. | |rowspan=12| 4 ||rowspan=12| Lost in Space and Time || '''45''' || Flash Magic || {{Template:Yes}} || Gold Star || 1 || 0 || '''Fire Flower Flash''' ||rowspan=11| Eight adventures, including the first two, must be completed for Morklin to go to Star Summit. |
Revision as of 11:05, 21 January 2016
This is a list of the adventures in Wonderland Adventures: Planet of the Z-Bots.
Chapter | Location | Adventure ID | Adventure Name | Required | Type | Coins | Gems | Unlocks | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Planet of the Z-Bots | 1 | Bridge Control Alpha | Yes | Gold Star | 0 | 0 | The Bridge | |
2 | Bridge Control Beta | Yes | Gold Star | 0 | 9 | The Bridge | |||
3 | First Contact | Yes | Gold Star | 0 | 4 | ||||
4 | Cooling Station | Yes | Gold Star | 5 | 10 | The Purple Gates | |||
5 | Power Crystals | Yes | Collect All Gems | 0 | 20 | The Orange Gates | |||
6 | Terminal Access | Yes | Gold Star | 8 | 9 | The Bridge | |||
7 | Chomper Transformation Station | Yes | Destroy Power Cubes | 0 | 2 | First Purple Gate | |||
8 | Pop and Pow | Yes | Destroy Power Cubes | 4 | 8 | Second Purple Gate | |||
9 | Suction Tube Network | Yes | Destroy Power Cubes | 3 | 0 | Third Purple Gate | |||
10 | Guards! Guards! | Yes | Destroy Power Cubes | 7 | 7 | Inner Purple Gates | |||
11 | Lights Out | Yes | Gold Star | 6 | 4 | ||||
12 | Rescuing Morklin | Yes | Gold Star | 4 | 4 | ||||
13 | Rescuing Wysp | Yes | Gold Star | 0 | 4 | ||||
2 | Barren | 14 | Tunnel Passage | Yes | Collect All Gems | 0 | 15 | The Tunnel | |
15 | TipToe Through The Lurker With Me | Yes | Gold Star | 0 | 4 | Bridges & Remaining adventures | Gives one orange key each. Three, including the first, are needed to cross the gates. | ||
16 | The Sink Hole | Yes | Gold Star | 3 | 5 | ||||
17 | Stone Maze | Yes | Gold Star | 3 | 0 | ||||
18 | Desert Pinball | Yes | Gold Star | 4 | 14 | ||||
19 | Mad Dash | No | Gold Star | 2 | 5 | ||||
3 | Star's End | 20 | Star Trails | Yes | Gold Star | 4 | 6 | Route to Star Town | |
Star Town | 21 | Here and There and Back Again | No | Gold Star | 0 | 0 | Chandrasekhar's three puzzles. | ||
22 | Vanishing Trails | No | Gold Star | 3 | 0 | ||||
23 | Rainbow Bubbles | No | Collect All Gems | 0 | 7 | ||||
24 | Sparkle's Gems | No | Collect All Gems | 0 | 7 | Retrieving Sparkle's lost gems. | |||
Forever Forest | 25 | Blinking Around | Yes | Rescue Wee Stinkers | 2 | 2 | The Red Gate deeper into the forest | Leads Cedric-in-the-morning to Star Summit. | |
26 | Flight to the River | Yes | Gold Star | 1 | 3 | The ship ticket to Wonderfalls / Wonderland Academy | |||
Optional adventures | Wonderland Academy Arcade | 27 | Dragonfire Level 1 | No | Collect All Gems | 0 | 8 | Activation of level 1 will unlock access to level 2, and then level 3. | One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town. |
28 | Dragonfire Level 2 | No | Collect All Gems | 0 | 8 | ||||
29 | Dragonfire Level 3 | No | Collect All Gems | 0 | 8 | ||||
30 | Frostbite Level 1 | No | Gold Star | 0 | 6 | ||||
31 | Frostbite Level 2 | No | Gold Star | 0 | 5 | ||||
32 | Frostbite Level 3 | No | Gold Star | 0 | 6 | ||||
33 | Berzerk Level 1 | No | Gold Star | 0 | 0 | ||||
34 | Berzerk Level 2 | No | Gold Star | 0 | 0 | ||||
35 | Berzerk Level 3 | No | Gold Star | 0 | 7 | ||||
36 | Lock 'n' Chase Level 1 | No | Collect All Gems | 0 | 47 | ||||
37 | Lock 'n' Chase Level 2 | No | Collect All Gems | 0 | 24 | ||||
38 | Lock 'n' Chase Level 3 | No | Collect All Gems | 0 | 51 | ||||
Wonderland Academy | 39 | Floing 101 | No | Gold Star | 2 | 14 | The six Glove practice adventures in the Halls of Magic. | ||
40 | Pow 101 | No | Gold Star | 0 | 0 | ||||
41 | Pop 101 | No | Gold Star | 1 | 1 | ||||
42 | Grow 101 | No | Gold Star | 1 | 0 | ||||
43 | Brr 101 | No | Gold Star | 1 | 0 | ||||
44 | Blink 101 | No | Gold Star | 0 | 1 | ||||
4 | Lost in Space and Time | 45 | Flash Magic | Yes | Gold Star | 1 | 0 | Fire Flower Flash | Eight adventures, including the first two, must be completed for Morklin to go to Star Summit. |
46 | Fire Flower Flash | Yes | Gold Star | 5 | 6 | Remaining adventures in the chamber | |||
47 | Shoo Chomper, Don't Bother Me! | Yes | Gold Star | 3 | 5 | ||||
48 | Flashus Interuptus | Yes | Gold Star | 4 | 7 | ||||
49 | Remote Control | Yes | Gold Star | 1 | 0 | ||||
50 | Leap Frog | Yes | Gold Star | 2 | 0 | ||||
51 | Close Quarters | Yes | Destroy Power Cubes | 1 | 0 | ||||
52 | Flash Frozen | Yes | Gold Star | 1 | 0 | ||||
53 | Criss Cross Flash | Yes | Gold Star | 0 | 0 | ||||
54 | Quick as a Flash | Yes | Gold Star | 0 | 0 | ||||
55 | Flash Arrangement | Yes | Gold Star | 1 | 0 | ||||
56 | It's a Trap! | Yes | Destroy Power Cubes | 0 | 3 | The exit | Activates when Morklin leaves for Star Summit. | ||
5 | The Creepy Keep (Can be entered by using Count Dookie's Diamond Emblem at the gate outside.) |
57 | OobibanDeNoobi's Lesson | Yes | Gold Star | 3 | 4 | Remaining adventures in the keep | Upon completion, leads OobibanDeNoobi to Star Summit. |
58 | Frozen Sanctuary | Yes | Gold Star | 1 | 15 | Two of these must be completed to cross the bridge. | |||
59 | Ghostly Ghastly! | Yes | Gold Star | 4 | 6 | ||||
60 | Creepy Network | Yes | Collect All Gems | 0 | 27 | ||||
61 | A Chill in the Air | Yes | Collect All Gems | 0 | 15 | Three of these must be completed to cross the bridge. | |||
62 | Hide and Seek | Yes | Gold Star | 3 | 0 | ||||
63 | Slide'n'Blast | Yes | Gold Star | 4 | 7 | ||||
64 | Dark Maze | Yes | Gold Star | 1 | 3 | ||||
65 | The Downward Spiral | Yes | Gold Star | 2 | 3 | ||||
66 | Dark Waters | Yes | Gold Star | 7 | 4 | Frees Zoopi Lala and leads him to Star Summit. | |||
67 | Boo! | Yes | Gold Star | 2 | 8 | The exit | Activates when Zoopi Lala leaves for Star Summit. | ||
6 | Jaava | 68 | Grow Cave | Yes | Gold Star | 1 | 3 | Bridges & Remaining adventures | |
69 | A Watery Adversary | Yes | Gold Star | 3 | 13 | ||||
70 | Water Pathways | No | Collect All Gems | 0 | 15 | ||||
71 | Bubble Pop | Yes | Gold Star | 0 | 15 | Gives a stone key each. Five are required to cross the gates. | |||
72 | The Big Bounce | Yes | Gold Star | 2 | 17 | ||||
73 | Hot and Cold | Yes | Gold Star | 0 | 5 | ||||
74 | Turtle Corral | Yes | Gold Star | 6 | 9 | ||||
75 | Detours | Yes | Gold Star | 1 | 2 | ||||
76 | No Grass Grows Under Me | Yes | Gold Star | 2 | 4 | ||||
77 | Please Don't Send Flowers | Yes | Gold Star | 0 | 12 | ||||
78 | Temporary Colour | Yes | Gold Star | 1 | 2 | Frees Grennfleagel. | |||
79 | Escape from Jaava | Yes | Gold Star | 0 | 0 | The exit | Leads Grennfleagel to Star Summit. | ||
80 | Temple Run | No | Collect All Gems | 3 | 3 | ||||
81 | Hot on Your Heels | No | Collect All Gems | 1 | 3 | ||||
7 | Qwertyx | 82 | What the Blink? | Yes | Gold Star | 0 | 2 | Gives a dark blue key each. Four are required to cross the gates. Another one is required to access the adventure Closing Doors. | |
83 | Icy Waters | Yes | Gold Star | 2 | 14 | ||||
84 | On and Off | Yes | Gold Star | 0 | 0 | ||||
85 | Flip and Spin | Yes | Gold Star | 0 | 0 | ||||
86 | POW-R-Freeze | Yes | Gold Star | 3 | 0 | ||||
87 | Scritter Slide | Yes | Gold Star | 2 | 6 | ||||
88 | Closing Doors | No | Gold Star | 6 | 24 | ||||
89 | Crystal Castle | Yes | Gold Star | 0 | 0 | Frees Doondilf and leads him to Star Summit. | |||
10 | Planet of the Z-Bots | 117 | Crossing the Data Stream | Yes | Gold Star | 0 | 0 | Purple Transporter | |
118 | Power Core | Yes | Destroy Power Cubes | 2 | 0 | Bridges to two adventures, and Purple Gates | |||
119 | Pinned Down | No | Gold Star | 0 | 1 | If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit. | |||
120 | Z-Bot Vault | No | Gold Star | 3 | 8 | ||||
121 | Rescue Mission A | Yes | Rescue Wee Stinkers | 3 | 4 | Purple Transporter | Three of these must be completed to open the route onwards. If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit. | ||
122 | Rescue Mission B | Yes | Rescue Wee Stinkers | 0 | 7 | ||||
123 | Rescue Mission C | Yes | Rescue Wee Stinkers | 2 | 2 | ||||
124 | Rescue Mission D | Yes | Rescue Wee Stinkers | 3 | 0 | ||||
125 | Open the Blast Doors! | Yes | Gold Star | 1 | 5 | Final three adventures. Upon completion of Escape! , ending animation will show, before the player gets transported back to Wondertown. | |||
126 | End Game | Yes | Gold Star | 0 | 0 | ||||
127 | Escape! | Yes | Gold Star | 2 | 0 | ||||
Post-game | Various areas in Wonderland | 128 | Victory Tour: Wonderland | No | Gold Star | 0 | 0 | Activated by talking to Wysp. | |
129 | Victory Tour: Fire Island | No | Gold Star | 0 | 0 | Activated by talking to various Stinkers at Wondertown. Completing all will unlock the last Victory Tour. | |||
130 | Victory Tour: Sundog Island | No | Gold Star | 0 | 0 | ||||
131 | Victory Tour: Thwart Cave | No | Gold Star | 0 | 0 | ||||
132 | Victory Tour: Deep Space | No | Gold Star | 0 | 0 |