List of Adventures in Wonderland Adventures: Planet of the Z-Bots: Difference between revisions

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|rowspan=18| Optional adventures ||rowspan=12| Wonderland Academy Arcade || '''27''' || Dragonfire Level 1 || {{Template:No}} || Collect All Gems || 0 || 8 ||rowspan=12| Activation of level 1 will unlock access to level 2, and then level 3. ||rowspan=12| One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town.
|rowspan=18| Optional adventures ||rowspan=12| Wonderland Academy: Arcade || '''27''' || Dragonfire Level 1 || {{Template:No}} || Collect All Gems || 0 || 8 ||rowspan=12| Activation of level 1 will unlock access to level 2, and then level 3. ||rowspan=12| One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town.
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| '''28''' || Dragonfire Level 2 || {{Template:No}} || Collect All Gems || 0 || 8
| '''28''' || Dragonfire Level 2 || {{Template:No}} || Collect All Gems || 0 || 8
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| '''38''' || Lock 'n' Chase Level 3 || {{Template:No}} || Collect All Gems || 0 || 51
| '''38''' || Lock 'n' Chase Level 3 || {{Template:No}} || Collect All Gems || 0 || 51
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|rowspan=6| Wonderland Academy || '''39''' || Floing 101 || {{Template:No}} || Gold Star || 2 || 14 || ||rowspan=6| The six Glove practice adventures in the Halls of Magic.
|rowspan=6| Wonderland Academy: Halls of Magic || '''39''' || Floing 101 || {{Template:No}} || Gold Star || 2 || 14 || ||rowspan=6| The six Glove Magic practice adventures.
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| '''40''' || Pow 101 || {{Template:No}} || Gold Star || 0 || 0 ||
| '''40''' || Pow 101 || {{Template:No}} || Gold Star || 0 || 0 ||

Revision as of 11:13, 21 January 2016

This is a list of the adventures in Wonderland Adventures: Planet of the Z-Bots.

List of Adventures in Wonderland Adventures: Planet of the Z-Bots
Chapter Location Adventure ID Adventure Name Required Type Coins Gems Unlocks Notes
1 Planet of the Z-Bots 1 Bridge Control Alpha Yes Gold Star 0 0 The Bridge
2 Bridge Control Beta Yes Gold Star 0 9 The Bridge
3 First Contact Yes Gold Star 0 4
4 Cooling Station Yes Gold Star 5 10 The Purple Gates
5 Power Crystals Yes Collect All Gems 0 20 The Orange Gates
6 Terminal Access Yes Gold Star 8 9 The Bridge
7 Chomper Transformation Station Yes Destroy Power Cubes 0 2 First Purple Gate
8 Pop and Pow Yes Destroy Power Cubes 4 8 Second Purple Gate
9 Suction Tube Network Yes Destroy Power Cubes 3 0 Third Purple Gate
10 Guards! Guards! Yes Destroy Power Cubes 7 7 Inner Purple Gates
11 Lights Out Yes Gold Star 6 4
12 Rescuing Morklin Yes Gold Star 4 4
13 Rescuing Wysp Yes Gold Star 0 4
2 Barren 14 Tunnel Passage Yes Collect All Gems 0 15 The Tunnel
15 TipToe Through The Lurker With Me Yes Gold Star 0 4 Bridges & Remaining adventures Gives one orange key each. Three, including the first, are needed to cross the gates.
16 The Sink Hole Partial Gold Star 3 5
17 Stone Maze Partial Gold Star 3 0
18 Desert Pinball Partial Gold Star 4 14
19 Mad Dash No Gold Star 2 5
3 Star's End 20 Star Trails Yes Gold Star 4 6 Route to Star Town
Star Town 21 Here and There and Back Again No Gold Star 0 0 Chandrasekhar's three puzzles.
22 Vanishing Trails No Gold Star 3 0
23 Rainbow Bubbles No Collect All Gems 0 7
24 Sparkle's Gems No Collect All Gems 0 7 Retrieving Sparkle's lost gems.
Forever Forest 25 Blinking Around Yes Rescue Wee Stinkers 2 2 The Red Gate deeper into the forest Leads Cedric-in-the-morning to Star Summit.
26 Flight to the River Yes Gold Star 1 3 The ship ticket to Wonderfalls / Wonderland Academy
Optional adventures Wonderland Academy: Arcade 27 Dragonfire Level 1 No Collect All Gems 0 8 Activation of level 1 will unlock access to level 2, and then level 3. One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town.
28 Dragonfire Level 2 No Collect All Gems 0 8
29 Dragonfire Level 3 No Collect All Gems 0 8
30 Frostbite Level 1 No Gold Star 0 6
31 Frostbite Level 2 No Gold Star 0 5
32 Frostbite Level 3 No Gold Star 0 6
33 Berzerk Level 1 No Gold Star 0 0
34 Berzerk Level 2 No Gold Star 0 0
35 Berzerk Level 3 No Gold Star 0 7
36 Lock 'n' Chase Level 1 No Collect All Gems 0 47
37 Lock 'n' Chase Level 2 No Collect All Gems 0 24
38 Lock 'n' Chase Level 3 No Collect All Gems 0 51
Wonderland Academy: Halls of Magic 39 Floing 101 No Gold Star 2 14 The six Glove Magic practice adventures.
40 Pow 101 No Gold Star 0 0
41 Pop 101 No Gold Star 1 1
42 Grow 101 No Gold Star 1 0
43 Brr 101 No Gold Star 1 0
44 Blink 101 No Gold Star 0 1
4 Lost in Space and Time 45 Flash Magic Yes Gold Star 1 0 Fire Flower Flash Eight adventures, including the first two, must be completed for Morklin to go to Star Summit.
46 Fire Flower Flash Yes Gold Star 5 6 Remaining adventures in the chamber
47 Shoo Chomper, Don't Bother Me! Partial Gold Star 3 5
48 Flashus Interuptus Partial Gold Star 4 7
49 Remote Control Partial Gold Star 1 0
50 Leap Frog Partial Gold Star 2 0
51 Close Quarters Partial Destroy Power Cubes 1 0
52 Flash Frozen Partial Gold Star 1 0
53 Criss Cross Flash Partial Gold Star 0 0
54 Quick as a Flash Partial Gold Star 0 0
55 Flash Arrangement Partial Gold Star 1 0
56 It's a Trap! Yes Destroy Power Cubes 0 3 The exit Activates when Morklin leaves for Star Summit.
5 The Creepy Keep

(Can be entered by using Count Dookie's Diamond Emblem at the gate outside.)
57 OobibanDeNoobi's Lesson Yes Gold Star 3 4 Remaining adventures in the keep Upon completion, leads OobibanDeNoobi to Star Summit.
58 Frozen Sanctuary Partial Gold Star 1 15 Two of these must be completed to cross the bridge.
59 Ghostly Ghastly! Partial Gold Star 4 6
60 Creepy Network Partial Collect All Gems 0 27
61 A Chill in the Air Partial Collect All Gems 0 15 Three of these must be completed to cross the bridge.
62 Hide and Seek Partial Gold Star 3 0
63 Slide'n'Blast Partial Gold Star 4 7
64 Dark Maze Partial Gold Star 1 3
65 The Downward Spiral Partial Gold Star 2 3
66 Dark Waters Yes Gold Star 7 4 Frees Zoopi Lala and leads him to Star Summit.
67 Boo! Yes Gold Star 2 8 The exit Activates when Zoopi Lala leaves for Star Summit.
6 Jaava 68 Grow Cave Yes Gold Star 1 3 Bridges & Remaining adventures
69 A Watery Adversary Yes Gold Star 3 13
70 Water Pathways No Collect All Gems 0 15
71 Bubble Pop Partial Gold Star 0 15 Gives a stone key each. Five are required to cross the gates.
72 The Big Bounce Partial Gold Star 2 17
73 Hot and Cold Partial Gold Star 0 5
74 Turtle Corral Partial Gold Star 6 9
75 Detours Partial Gold Star 1 2
76 No Grass Grows Under Me Partial Gold Star 2 4
77 Please Don't Send Flowers Partial Gold Star 0 12
78 Temporary Colour Yes Gold Star 1 2 Frees Grennfleagel.
79 Escape from Jaava Yes Gold Star 0 0 The exit Leads Grennfleagel to Star Summit.
80 Temple Run No Collect All Gems 3 3
81 Hot on Your Heels No Collect All Gems 1 3
7 Qwertyx 82 What the Blink? Partial Gold Star 0 2 Gives a dark blue key each. Four are required to cross the gates. Another one is required to access the adventure Closing Doors.
83 Icy Waters Partial Gold Star 2 14
84 On and Off Partial Gold Star 0 0
85 Flip and Spin Partial Gold Star 0 0
86 POW-R-Freeze Partial Gold Star 3 0
87 Scritter Slide Partial Gold Star 2 6
88 Closing Doors No Gold Star 6 24
89 Crystal Castle Yes Gold Star 0 0 Frees Doondilf and leads him to Star Summit.
10 Planet of the Z-Bots 117 Crossing the Data Stream Yes Gold Star 0 0 Purple Transporter
118 Power Core Yes Destroy Power Cubes 2 0 Bridges to two adventures, and Purple Gates
119 Pinned Down No Gold Star 0 1 If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit.
120 Z-Bot Vault No Gold Star 3 8
121 Rescue Mission A Partial Rescue Wee Stinkers 3 4 Purple Transporter Three of these must be completed to open the route onwards. If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit.
122 Rescue Mission B Partial Rescue Wee Stinkers 0 7
123 Rescue Mission C Partial Rescue Wee Stinkers 2 2
124 Rescue Mission D Partial Rescue Wee Stinkers 3 0
125 Open the Blast Doors! Yes Gold Star 1 5 Final three adventures. Upon completion of Escape! , ending animation will show, before the player gets transported back to Wondertown.
126 End Game Yes Gold Star 0 0
127 Escape! Yes Gold Star 2 0
Post-game Various areas in Wonderland 128 Victory Tour: Wonderland No Gold Star 0 0 Activated by talking to Wysp.
129 Victory Tour: Fire Island No Gold Star 0 0 Activated by talking to various Stinkers at Wondertown. Completing all will unlock the last Victory Tour.
130 Victory Tour: Sundog Island No Gold Star 0 0
131 Victory Tour: Thwart Cave No Gold Star 0 0
132 Victory Tour: Deep Space No Gold Star 0 0