List of Adventures in Wonderland Adventures: Planet of the Z-Bots

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This is a list of the adventures in Wonderland Adventures: Planet of the Z-Bots.

List of Adventures in Wonderland Adventures: Planet of the Z-Bots
Chapter Location Adventure ID Adventure Name Required Type Coins Gems Unlocks Notes
1 Planet of the Z-Bots 1 Bridge Control Alpha Yes Gold Star 0 0 The Bridge
2 Bridge Control Beta Yes Gold Star 0 9 The Bridge
3 First Contact Yes Gold Star 0 4
4 Cooling Station Yes Gold Star 5 10 The Purple Gates
5 Power Crystals Yes Collect All Gems 0 20 The Orange Gates
6 Terminal Access Yes Gold Star 8 9 The Bridge
7 Chomper Transformation Station Yes Destroy Power Cubes 0 2 First Purple Gate
8 Pop and Pow Yes Destroy Power Cubes 4 8 Second Purple Gate
9 Suction Tube Network Yes Destroy Power Cubes 3 0 Third Purple Gate
10 Guards! Guards! Yes Destroy Power Cubes 7 7 Inner Purple Gates
11 Lights Out Yes Gold Star 6 4
12 Rescuing Morklin Yes Gold Star 4 4
13 Rescuing Wysp Yes Gold Star 0 4
2 Barren 14 Tunnel Passage Yes Collect All Gems 0 15 The Tunnel
15 TipToe Through The Lurker With Me Yes Gold Star 0 4 Bridges & Remaining adventures Gives one orange key each. Three, including the first, are needed to cross the gates.
16 The Sink Hole Yes Gold Star 3 5
17 Stone Maze Yes Gold Star 3 0
18 Desert Pinball Yes Gold Star 4 14
19 Mad Dash No Gold Star 2 5
3 Star's End 20 Star Trails Yes Gold Star 4 6 Route to Star Town
Star Town 21 Here and There and Back Again No Gold Star 0 0 Chandrasekhar's three puzzles.
22 Vanishing Trails No Gold Star 3 0
23 Rainbow Bubbles No Collect All Gems 0 7
24 Sparkle's Gems No Collect All Gems 0 7 Retrieving Sparkle's lost gems.
Forever Forest 25 Blinking Around Yes Rescue Wee Stinkers 2 2 The Red Gate deeper into the forest Leads Cedric-in-the-morning to Star Summit.
26 Flight to the River Yes Gold Star 1 3 The ship ticket to Wonderfalls / Wonderland Academy
4 Wonderland Academy 27 Floing 101 No Gold Star 2 14 The six Glove practice adventures in the Halls of Magic.
28 Pow 101 No Gold Star 0 0
29 Pop 101 No Gold Star 1 1
30 Grow 101 No Gold Star 1 0
31 Brr 101 No Gold Star 1 0
32 Blink 101 No Gold Star 0 1
Lost in Space and Time 33 Flash Magic Yes Gold Star 1 0 Fire Flower Flash Eight adventures, including the first two, must be completed for Morklin to go to Star Summit.
34 Fire Flower Flash Yes Gold Star 5 6 Remaining adventures in the chamber
35 Shoo Chomper, Don't Bother Me! Yes Gold Star 3 5
36 Flashus Interuptus Yes Gold Star 4 7
37 Remote Control Yes Gold Star 1 0
38 Leap Frog Yes Gold Star 2 0
39 Close Quarters Yes Destroy Power Cubes 1 0
40 Flash Frozen Yes Gold Star 1 0
41 Criss Cross Flash Yes Gold Star 0 0
42 Quick as a Flash Yes Gold Star 0 0
43 Flash Arrangement Yes Gold Star 1 0
44 It's a Trap! Yes Destroy Power Cubes 0 3 The exit Activates when Morklin leaves for Star Summit.
5 The Creepy Keep

(Can be entered by using Count Dookie's Diamond Emblem at the gate outside.)
45 OobibanDeNoobi's Lesson Yes Gold Star 3 4 Remaining adventures in the keep Upon completion, leads OobibanDeNoobi to Star Summit.
46 Frozen Sanctuary Yes Gold Star 1 15 Two of these must be completed to cross the bridge.
47 Ghostly Ghastly! Yes Gold Star 4 6
48 Creepy Network Yes Collect All Gems 0 27
49 A Chill in the Air Yes Collect All Gems 0 15 Three of these must be completed to cross the bridge.
50 Hide and Seek Yes Gold Star 3 0
51 Slide'n'Blast Yes Gold Star 4 7
52 Dark Maze Yes Gold Star 1 3
53 The Downward Spiral Yes Gold Star 2 3
54 Dark Waters Yes Gold Star 7 4 Frees Zoopi Lala and leads him to Star Summit.
55 Boo! Yes Gold Star 2 8 The exit Activates when Zoopi Lala leaves for Star Summit.
6 Jaava 56 Grow Cave Yes Gold Star 1 3 Bridges & Remaining adventures
57 A Watery Adversary Yes Gold Star 3 13
58 Water Pathways No Collect All Gems 0 15
59 Bubble Pop Yes Gold Star 0 15 Gives a stone key each. Five are required to cross the gates.
60 The Big Bounce Yes Gold Star 2 17
61 Hot and Cold Yes Gold Star 0 5
62 Turtle Corral Yes Gold Star 6 9
63 Detours Yes Gold Star 1 2
64 No Grass Grows Under Me Yes Gold Star 2 4
65 Please Don't Send Flowers Yes Gold Star 0 12
66 Temporary Colour Yes Gold Star 1 2 Frees Grennfleagel.
67 Escape from Jaava Yes Gold Star 0 0 The exit Leads Grennfleagel to Star Summit.
68 Temple Run No Collect All Gems 3 3
69 Hot on Your Heels No Collect All Gems 1 3
7 Qwertyx 70 What the Blink? Yes Gold Star 0 2 Gives a dark blue key each. Four are required to cross the gates. Another one is required to access the adventure Closing Doors.
71 Icy Waters Yes Gold Star 2 14
72 On and Off Yes Gold Star 0 0
73 Flip and Spin Yes Gold Star 0 0
74 POW-R-Freeze Yes Gold Star 3 0
75 Scritter Slide Yes Gold Star 2 6
76 Closing Doors No Gold Star 6 24
77 Crystal Castle Yes Gold Star 0 0 Frees Doondilf and leads him to Star Summit.
8 Barren, Dark Side 78 The Map Room Yes Gold Star 0 11 Stone gates & further adventures on Barren's light side
Barren 79 Mind the Gap, Please Yes Collect All Gems 0 36 Bridges Two adventures must be completed to get the rainbow key, three are required to progress deeper into Barren.
80 Out of the Corner of My Eye Yes Gold Star 0 3
81 Hungry Hungry Lurker Yes Collect All Gems 0 10
82 Back and Forth and Back and Forth Yes Gold Star 1 0
83 Lurker Infestation Yes Gold Star 4 7
84 Guggenheimer's Lesson Yes Gold Star 2 7 Bridges & Remaining adventures
85 Transporter Trouble No Collect All Gems 2 10
86 Bouncy and Bitey No Capture All Scritters 0 0
87 Stop Them in their Tracks Yes Gold Star 7 4 Gives one purple key each. Four are needed to cross the gates. The adventure Zap Timers will only be accessible after two purple gates are open.
88 Guard Station Yes Gold Star 1 2
89 FloingPowPop Yes Gold Star 0 0
90 Dance of the Z-Bots Yes Gold Star 1 0
91 Zap Timers Yes Collect All Gems 0 36
92 The Secret of the Flow Yes Gold Star 0 0 Frees Guggenheimer and leads him to Star Summit.
9 Uo 93 Faint Magic Yes Gold Star 1 5 Dark Blue Transporter
94 Star Crossing Yes Gold Star 2 7 Gives one maroon key each. Three are needed to enter the Z-Bot outpost.
95 Suspicious Silence Yes Gold Star 1 3
96 Down, Down, Into the Dark Yes Gold Star 2 9
97 Two Jumps Yes Collect All Gems 3 22
98 Out of Sequence Yes Gold Star 5 3
99 Master Class Yes Gold Star 5 3 Access to the area behind the waterfall
100 Gem Challenge Yes Collect All Gems 3 7 All four challenges must be completed to get access to Wysp.
101 Bridge Crossing Challenge Yes Collect All Gems 1 0
102 Magic Defense Challenge Yes Collect All Gems 1 0
103 Button Challenge Yes Collect All Gems 2 2
104 Rescuing Wysp, Reprise Yes Collect All Gems 3 7 Frees Wysp. Grants access to the portal to the Planet of the Z-Bots at Star's End.
10 Planet of the Z-Bots 105 Crossing the Data Stream Yes Gold Star 0 0 Purple Transporter
106 Power Core Yes Destroy Power Cubes 2 0 Bridges to two adventures, and Purple Gates
107 Pinned Down No Gold Star 0 1 If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit.
108 Z-Bot Vault No Gold Star 3 8
109 Rescue Mission A Yes Rescue Wee Stinkers 3 4 Purple Transporter Three of these must be completed to open the route onwards. If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit.
110 Rescue Mission B Yes Rescue Wee Stinkers 0 7
111 Rescue Mission C Yes Rescue Wee Stinkers 2 2
112 Rescue Mission D Yes Rescue Wee Stinkers 3 0
113 Open the Blast Doors! Yes Gold Star 1 5 Final three adventures. Upon completion of Escape! , ending animation will show, before the player gets transported back to Wondertown.
114 End Game Yes Gold Star 0 0
115 Escape! Yes Gold Star 2 0
Post-game Various areas in Wonderland 116 Victory Tour: Wonderland No Gold Star 0 0 Activated by talking to Wysp.
117 Victory Tour: Fire Island No Gold Star 0 0 Activated by talking to various Stinkers at Wondertown. Completing all will unlock the last Victory Tour.
118 Victory Tour: Sundog Island No Gold Star 0 0
119 Victory Tour: Thwart Cave No Gold Star 0 0
120 Victory Tour: Deep Space No Gold Star 0 0
Wonderland Academy Arcade 121 Dragonfire Level 1 No Collect All Gems 0 8 Activation of level 1 will unlock access to level 2, and then level 3. One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town.
122 Dragonfire Level 2 No Collect All Gems 0 8
123 Dragonfire Level 3 No Collect All Gems 0 8
124 Frostbite Level 1 No Gold Star 0 6
125 Frostbite Level 2 No Gold Star 0 5
126 Frostbite Level 3 No Gold Star 0 6
127 Berzerk Level 1 No Gold Star 0 0
128 Berzerk Level 2 No Gold Star 0 0
129 Berzerk Level 3 No Gold Star 0 7
130 Lock 'n' Chase Level 1 No Collect All Gems 0 47
131 Lock 'n' Chase Level 2 No Collect All Gems 0 24
132 Lock 'n' Chase Level 3 No Collect All Gems 0 51