Metatiles: Difference between revisions
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== Inserting Metatiles Into Levels == | == Inserting Metatiles Into Levels == | ||
If a level that you're making will contain Metatiles, they should be added last because if the editor attempts to read the Hex ID of the Metatiles | If a level that you're making will contain Metatiles, they should be added last because if the editor attempts to read the Hex ID of the Metatiles, the editor won't recognize the alien tile and will come up with a [[Memory Access Violation]]. It is recommended to place tiles you'd recognize to replace with Metatiles. | ||
To change a tile to a Metatile, open up XVI32 and look at the data. The tiles are read in two bytes, followed by some 0's. Eg: 64 00 00 00 2C 01 00 00 64 00 00 00.... 2C 01 represents a water tile. If you want to change this to invisible water, change 2C 01 to 2D 01. Be careful, because you might change something wrong, causing the level to be designed the way you didn't want it. To see the tile IDs, look at the Metatile list found by the bottom of the page. | To change a tile to a Metatile, open up XVI32 and look at the data. The tiles are read in two bytes, followed by some 0's. Eg: 64 00 00 00 2C 01 00 00 64 00 00 00.... 2C 01 represents a water tile. If you want to change this to invisible water, change 2C 01 to 2D 01. Be careful, because you might change something wrong, causing the level to be designed the way you didn't want it. To see the tile IDs, look at the Metatile list found by the bottom of the page. |
Revision as of 20:24, 2 December 2009
Metatiles and the Editor
In Return to Wonderland, the level editor includes all normal tiles that are shown in the game. You can create odd Metatiles by Hex Editing. Metatiles are tiles that do not behave like normal tiles and cannot be found in the editor. There are over 50 Metatiles in RTW. It is not known if Metatiles exist in Wonderland Adventures.
Inserting Metatiles Into Levels
If a level that you're making will contain Metatiles, they should be added last because if the editor attempts to read the Hex ID of the Metatiles, the editor won't recognize the alien tile and will come up with a Memory Access Violation. It is recommended to place tiles you'd recognize to replace with Metatiles.
To change a tile to a Metatile, open up XVI32 and look at the data. The tiles are read in two bytes, followed by some 0's. Eg: 64 00 00 00 2C 01 00 00 64 00 00 00.... 2C 01 represents a water tile. If you want to change this to invisible water, change 2C 01 to 2D 01. Be careful, because you might change something wrong, causing the level to be designed the way you didn't want it. To see the tile IDs, look at the Metatile list found by the bottom of the page.
Explanation
Most Metatiles were never intended to be added to the game. Some Metatiles are for internal things and act strange when placed in a level. Metatiles are simply messed up versions of the existing tiles. For example:
Spikes Speed 1
Spikes Speed 2
Spikes Speed 3
Spikes Speed 4
Spikes Speed 5
...
Spikes Speed 91
Spikes Speed 92
Spikes Speed 93
Spikes Speed 94
Spikes Speed 95
There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are a whopping 65,536 tiles!
The most unusual and interesting tile is 38 08.
Tile List
Tiles written down and researched by MyNameIsKooky. Use this to help you add Metatiles to your levels.
00 00: Empty.
00 02: Switching convenyor 2 that starts up.
00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a wall.
01 02: Switching convenyor 2 that starts right.
02 02: Switching convenyor 2 that starts down.
03 02: Switching convenyor 2 that starts left.
05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.
08 02: Appears as an empty tile at first, but changes into a green down conveyor after stepping over it.
08 07: Trampoline
09 02: Appears as an empty tile at first, but changes into a green left conveyor after stepping over it.
09 07: Appears as an empty tile. Acts like a trampoline.
0A 02: Appears as an empty tile at first, but changes into a green up conveyor after stepping over it.
0B 02: Appears as an empty tile at first, but changes into a green right conveyor after stepping over it.
0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.
14 05 to 27 05: Signs $1 to $20.
18 02: Appears as an empty tile at first, but will send you upwards and change into a green down conveyor after stepping over it.
19 02: Appears as an empty tile at first, but will send you to the right and change into a green left conveyor after stepping over it.
1A 02: Appears as an empty tile at first, but will send you downwards and change into a green up conveyor after stepping over it.
1B 02: Appears as an empty tile at first, but will send you to the left and change into a green right conveyor after stepping over it.
20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.
20 03: Up cannon speed 1.
20 04: Horizontal white gate that isn't solid.
21 03: Up cannon speed 2.
21 04: Vertical White gate that isn't solid.
22 03: Up cannon speed 3.
23 03: Up cannon speed 4.
24 03: Right cannon speed 1.
25 03: Right cannon speed 2.
26 03: Right cannon speed 3.
27 03: Right cannon speed 4.
28 03: Down cannon speed 1.
28 05: Sign $21
29 03: Down cannon speed 2.
29 05: Sign $22
2A 02: Appears as an empty tile. Acts like a conveyor that is facing down.
2A 03: Down cannon speed 3.
2B 02: Appears as an empty tile. Acts like a conveyor that is facing left.
2B 03: Down cannon speed 4.
2C 01: Water.
2C 02: Appears as an empty tile. Acts like a conveyor that is facing up.
2C 03: Left cannon speed 1.
2D 01: Appears as an empty tile. Acts like water.
2D 02: Appears as an empty tile. Acts like a conveyor that is facing right.
2D 03: Left cannon speed 2.
2E 03: Left cannon speed 3.
2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77
2F 03: Left cannon speed 4.
30 03: Looks like a floor tile. Acts like an invisible wall.
34 08: Red Link Sphere.
35 08: Yellow Link Sphere.
36 08: Green Link Sphere.
37 08: Blue Link Sphere.
38 08/3C 08: See article.
40 05: Glitch sign? MAV's the game when you come into a level with one of these.
40 06: Wooden Box Factory.
41 06: Steel Box Factory.
42 06: Leftright Reflector Factory.
43 06: Rightleft Reflector Factory.
43 09: Appears as an empty tile. If one of these is in a level, it will cause the game to become unresponsive when you quit it.
44 06: Boulder Factory.
45 06: Ice Box Factory.
46 06: Keg Factory.
47 06: Prism Factory.
48 06: Sticky Cube Factory.
49 06: Red Link Sphere Factory.
4A 06: Yellow Link Sphere Factory.
4B 06: Green Link Sphere Factory.
4C 04: Conveyor 1 Square Button.
4C 06: Blue Link Sphere Factory.
4D 04: Conveyor 1 Circle Button.
4D 06: Glitch Box Factory. This box factory creates tile 3C 08's because it is the last pushable thing that the game can read. This box factory creates tile 3C 08's even if there is one already present. This is because the game is not programmed to look for tile 3C 08's in the level because it is not an official tile or object.
4E 04: Conveyor 1 Star Button.
4F 04: Conveyor 2 Square Button.
50 04: Conveyor 2 Circle Button.
51 04: Conveyor 2 Star Button.
52 04: Purple Square Button.
53 04: Purple Circle Button.
54 04: Purple Star Button.
55 04: Yellow Square Button.
56 04: Yellow Circle Button.
57 04: Yellow Star Button.
58 02: Water break tile that can withstand 1 step.
58 04: Green Square Button.
59 02: Water break tile that can withstand 2 steps.
59 04: Green Circle Button.
5A 02: Water break tile that can withstand 3 steps.
5A 04: Green Star Button.
5B 02: Lava break tile that can withstand 1 step.
5B 04: Cyan Square Button.
5C 02: Lava break tile that can withstand 2 steps.
5C 04: Cyan Circle Button.
5D 02: Lava break tile that can withstand 3 steps.
5D 04: Cyan Star Button.
5E 02: Break tile that can withstand 1 step.
5E 04: Red Square Button.
5F 02: Break tile that can withstand 2 steps.
5F 04: Red Circle Button.
60 02: Break tile that can withstand 3 steps.
60 04: Red Star Button.
60 09: Shadow Stinker Stinky
61 02: Break tile that can withstand 4 steps.
61 04: Blue Square Button.
61 09: Shadow Stinker Loof
62 02: Break tile that can withstand 5 steps.
62 04: Blue Circle Button.
62 09: Shadow Stinker Qookie
63 02: Break tile that can withstand 6 steps.
63 04: Blue Star Button.
63 09: Shadow Stinker Peegue
64 00: Floor tile.
64 02: Break tile that can withstand 7 steps.
64 04: White Square Button.
64 09: Fire Shadow Stinker Stinky
65 02: Break tile that can withstand 8 steps.
65 04: White Circle Button.
65 09: Fire Shadow Stinker Loof
66 02: Break tile that can withstand 9 steps.
66 04: White Star Button.
66 09: Fire Shadow Stinker Qookie
67 02: Break tile that can withstand 10 steps.
67 09: Fire Shadow Stinker Peegue
68 02: Break tile that can withstand 11 steps.
68 09: Glitch Shadow Stinker that MAV's the game. This is the ninth Shadow Stinker. Since there are only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find any new Shadow Stinker type, so its only choice is to MAV.
69 02: Break tile that can withstand 12 steps.
6A 02: Break tile that can withstand 13 steps.
6B 02: Break tile that can withstand 14 steps.
6C 02: Break tile that can withstand 15 steps, and so on, continuing with more withstanding steps for every object number with 02 by it.
6C 04: Appears as a square conveyor button. Acts like a star conveyor button.
6C 07: Up Push Cannon Speed 1
6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.
6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.
6D 07: Up Push Cannon Speed 2
6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.
6E 07: Up Push Cannon Speed 3
6F 07: Up Push Cannon Speed 4
70 07: Right Push Cannon Speed 1
71 02: Break tile that can withstand 20 steps. (I'm going to use bigger intervals between the step amounts now that you get the idea.)
71 07: Right Push Cannon Speed 2
72 04: Appears as a purple square button. Acts like a purple star button. Take note that these glitchy buttons do not effect the gates of their color.
72 07: Right Push Cannon Speed 3
73 04: Appears as a purple circle button. Acts like a purple square button.
73 07: Right Push Cannon Speed 4
74 04: Appears as a purple star button. Acts like a purple circle button.
74 07: Down Push Cannon Speed 1
75 04: Appears as a yellow square button. Acts like a yellow star button.
75 07: Down Push Cannon Speed 2
76 02: Break tile that can withstand 25 steps. (It's not like you are going to use this strong of a break tile for some real puzzles.)
76 04: Appears as a yellow circle button. Acts like a yellow square button.
76 07: Down Push Cannon Speed 3
77 04: Appears as a yellow star button. Acts like a yellow circle button.
77 05: Sign $100 , the most expensive sign. In other words, this is as high as the signs go.
77 07: Down Push Cannon Speed 4
78 04: Appears as a green square button. Acts like a green star button.
78 05: Spikes Speed 1
78 07: Left Push Cannon Speed 1
79 04: Appears as a green circle button. Acts like a green square button.
79 05: Spikes Speed 2
79 07: Left Push Cannon Speed 2
7A 04: Appears as a green star button. Acts like a green circle button.
7A 05: Spikes Speed 3
7A 07: Left Push Cannon Speed 3
7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too! It could be like changing floors or something!)
7B 04: Appears as a cyan square button. Acts like a cyan star button.
7B 05: Spikes Speed 5
7B 07: Left Push Cannon Speed 4
7C 04: Appears as a cyan circle button. Acts like a cyan square button.
7C 05: Spikes Speed 5 (Slower than the normal Spikes.)
7C 07: Non-firing pushable cannon that faces up.
7D 04: Appears as a cyan star button. Acts like a cyan circle button.
7D 05: Spikes Speed 6
7E 04: Appears as a red square button. Acts like a red star button.
7E 05: Spikes Speed 7
7F 04: Appears as a red circle button. Acts like a red square button.
7F 05: Spikes Speed 8
80 02: Break tile that can withstand 35 steps. (These break tiles are going to end sooner or later, right?)
80 04: Appears as a red star button. Acts like a red circle button.
80 05: Spikes Speed 9
81 04: Appears as a dark blue square button. Acts like a dark blue star button.
81 05: Spikes Speed 10
82 04: Appears as a dark blue circle button. Acts like a dark blue square button.
82 05: Spikes Speed 11
83 04: Appears as a dark blue star button. Acts like a dark blue circle button.
83 05: Spikes Speed 12
84 03: Lava.
84 04: Appears as a white square button. Acts like a white star button.
84 05: Spikes Speed 13
85 02: Break tile that can withstand 40 steps. (Sometimes I think... Is this worth it?)
85 03: Appears as an empty tile. Acts like lava.
85 04: Appears as a white circle button. Acts like a white square button.
85 05: Spikes Speed 14
86 04: Appears as a white star button. Acts like a white circle button.
86 05: Spikes Speed 15
87 04: Invisible star button.
87 05: Spikes Speed 16
88 04: Invisible square button.
88 05: Spikes Speed 17
89 04: Invisible circle button.
89 05: Spikes Speed 18
8A 05: Spikes Speed 19
8B 05: Spikes Speed 20
8C 04: Appears as a square conveyor button. Acts like a circle conveyor button.
8C 05: Spikes Speed 21
8D 04: Appears as a circle conveyor button. Acts like a star conveyor button.
8D 05: Spikes Speed 22
8E 04: Appears as a star conveyor button. Acts like a square conveyor button.
8E 05: Spikes Speed 23
8F 02: Break tile that can withstand 50 steps. (Moving on to bigger intervals... And stronger break tiles.)
8F 05: Spikes Speed 24
90 01: Ice.
90 05: Spikes Speed 25
91 01: Ice curve upright.
91 05: Spikes Speed 26
92 01: Ice curve upleft.
92 04: Appears as a purple square button. Acts like a purple circle button.
92 05: Spikes Speed 27
93 01: Ice curve downleft.
93 04: Appears as a purple circle button. Acts like a purple star button.
93 05: Spikes Speed 28
94 01: Ice curve downright.
94 04: Appears as a purple star button. Acts like a purple square button.
94 05: Spikes Speed 29
95 04: Appears as a yellow square button. Acts like a yellow circle button.
95 05: Spikes Speed 30
96 04: Appears as a yellow circle button. Acts like a yellow star button.
96 05: Spikes Speed 31
97 04: Appears as a yellow star button. Acts like a yellow square button.
97 05: Spikes Speed 32
98 04: Appears as a green square button. Acts like a green circle button.
98 05: Spikes Speed 33
98 08: Coily Warp Gate.
99 02: Break tile that can withstand 60 steps. (Is this strong enough for you yet?)
99 04: Appears as a green circle button. Acts like a green star button.
99 05: Spikes Speed 34
99 08: Left Z-Bot Warp Gate.
9A 04: Appears as a green star button. Acts like a green square button.
9A 05: Spikes Speed 35
9A 08: Right Z-Bot Warp Gate.
9B 04: Appears as a cyan square button. Acts like a cyan circle button.
9B 05: Spikes Speed 36
9B 08: Left Kaboom! Warp Gate.
9C 04: Appears as a cyan circle button. Acts like a cyan star button.
9C 05: Spikes Speed 37
9C 08: Right Kaboom! Warp Gate.
9D 04: Appears as a cyan star button. Acts like a cyan square button.
9D 05: Spikes Speed 38
9D 08: Left UFO Warp Gate.
9E 04: Appears as a red square button. Acts like a red circle button.
9E 05: Spikes Speed 39
9E 08: Right UFO Warp Gate.
9F 04: Appears as a red circle button. Acts like a red star button.
9F 05: Spikes Speed 40
9F 08: Red Chomper Warp Gate.
A0 04: Appears as a red star button. Acts like a red square button.
A0 05: Spikes Speed 41
A0 08: Yellow Chomper Warp Gate.
A1 04: Appears as a dark blue square button. Acts like a dark blue circle button.
A1 08: Ghost Warp Gate.
A2 04: Appears as a dark blue circle button. Acts like a dark blue star button.
A2 08: Rainbow Spirit Warp Gate.
A3 02: Break tile that can withstand 70 steps. (Don't you have the money to buy normal floor tiles?!)
A3 04: Appears as a dark blue star button. Acts like a dark blue square button.
A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.
A3 08: Broken Z-Bot Warp Gate.
A4 04: Appears as a white square button. Acts like a white circle button.
A4 05: Invisible Transporter
A4 06: Water Transporter
A4 08: Shadow Stinker Stinky Warp Gate
A5 04: Appears as a white circle button. Acts like a white star button.
A5 05: Spikes Speed 42
A5 06: Air Transporter
A5 08: Shadow Stinker Loof Warp Gate
A6 04: Appears as a white star button. Acts like a white square button.
A6 05: Spikes Speed 43
A6 06: Lava Transporter
A7 05: Spikes Speed 44
A7 08: Shadow Stinker Qookie Warp Gate
A8 05: Spikes Speed 45
A8 08: Shadow Stinker Peegue Warp Gate
A9 05: Spikes Speed 46
A9 08: Fire Shadow Stinker Stinky Warp Gate
AA 05: Spikes Speed 47
AA 08: Fire Shadow Stinker Loof Warp Gate
AB 05: Spikes Speed 48
AB 08: Fire Shadow Stinker Qookie Warp Gate
AC 05: Spikes Speed 49
AC 08: Fire Shadow Stinker Peegue Warp Gate
AD 02: Break tile that can withstand 80 steps. (Now that is one strong break tile!)
AD 05: Spikes Speed 50
AD 06: Transporter that you can only push things onto to make it move. Any tiles passed when it is moving will act like a wall to the player, but when you push something onto one of the passed tiles, it will slide right across it. When it moves, it will not stop until it reaches the level border or an object.
AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAV's the game.
AE 05: Spikes Speed 51
AF 05: Spikes Speed 52
B0 04: Red Teleporter.
B0 05: Spikes Speed 52
B1 04: Yellow Teleporter.
B1 05: Spikes Speed 53
B2 04: Green Teleporter.
B2 05: Spikes Speed 54
B3 04: Blue Teleporter.
B3 05: Spikes Speed 55
B4 00: Walkable empty tile.
B4 04: Purple Teleporter.
B4 05: Spikes Speed 56
B5 04: Cyan Teleporter.
B5 05: Spikes Speed 57
B6 04: White Teleporter.
B6 05: Spikes Speed 58
B7 02: Break tile that can withstand 90 steps. (Woah!)
B7 04: Black Teleporter.
B7 05: Spikes Speed 59
B8 04: Appears as an empty tile. This tile is actually one of the 72 invisible teleporters. These invisible teleporters continue on until tile FF 04.
B8 05: Spikes Speed 60
B9 05: Spikes Speed 61
BA 05: Spikes Speed 62
BB 02: Break tile that can withstand 94 steps. This is the strongest that a break tile can get.
BB 05: Spikes Speed 63
BC 02: Electro Speed 1
BC 05: Spikes Speed 64
BD 02: Electro Speed 2
BD 05: Spikes Speed 65
BE 02: Electro Speed 3
BE 05: Spikes Speed 66
BF 02: Electro Speed 4
BF 05: Spikes Speed 67
C0 05: Spikes Speed 68
C1 05: Spikes Speed 69
C2 05: Spikes Speed 70
C3 05: Spikes Speed 71
C4 05: Spikes Speed 72
C5 05: Spikes Speed 73
C6 05: Spikes Speed 74
C7 05: Spikes Speed 75
C8 00: Wall.
C8 01: Appears as an empty tile. Kills you when you step on it. Can trap boxes.
C8 05: Spikes Speed 76
C9 00: Pit.
C9 05: Spikes Speed 77
CA 00: 1.5 Wall.
CA 05: Spikes Speed 78
CB 00: 2.0 Wall.
CB 05: Spikes Speed 79
CC 05: Spikes Speed 80
CD 05: Spikes Speed 81
CE 05: Spikes Speed 82
CF 05: Spikes Speed 83
D0 05: Spikes Speed 84
D0 07: Sticky Cube
D1 05: Spikes Speed 85
D2 05: Spikes Speed 86
D3 05: Spikes Speed 87
D4 05: Spikes Speed 88
D5 05: Spikes Speed 89
D6 05: Spikes Speed 90
D7 05: Spikes Speed 91
D8 05: Spikes Speed 92
D9 05: Spikes Speed 93
DA 05: Spikes Speed 94
DB 05: Spikes Speed 95, this is the slowest Spikes Speed.
DC 05: Fake Wall.
DD 05: 1.5 Fake Wall.
DE 05: 2.0 Fake Wall.
E8 03: Horizontal Exit Gate.
E9 03: Vertical Exit Gate.
EA 03: Horizontal Purple Gate.
EB 03: Vertical Purple Gate.
EC 03: Horizontal Yellow Gate.
ED 03: Vertical Yellow Gate.
EE 03: Horizontal Green Gate.
EF 03: Vertical Green Gate.
F0 03: Horizontal Cyan Gate.
F1 03: Vertical Cyan Gate.
F2 03: Horizontal Red Gate.
F3 03: Vertical Red Gate.
F4 01: Up conveyor 1.
F4 03: Horizontal Blue Gate.
F5 01: Right conveyor 1.
F5 03: Vertical Blue Gate.
F6 01: Down conveyor 1.
F6 03: Horizontal White Gate.
F7 01: Left conveyor 1.
F7 03: Vertical White Gate.
F8 01: Switching convenyor 1 that starts up.
F9 01: Switching convenyor 1 that starts right.
FA 01: Switching convenyor 1 that starts down.
FB 01: Switching convenyor 1 that starts left.
FC 01: Up conveyor 2.
FC 08: 3D View
FD 01: Right conveyor 2.
FE 01: Down conveyor 2.
FF 01: Left conveyor 2.
FF 04: This is the last invisible teleporter.
FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline.