Electro Tile: Difference between revisions

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Electro Tiles (also referred to as "Electros") are similar to [[Spikes]] in every way except they go faster and can't hit [[UFOs]]. When the Electros are shocking, they can kill [[Stinkers]] and [[Enemy|enemies]]. Electros can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.
[[File:Electro Tiles.jpg|200px|thumb|right|An Electro Tile when it's electrocuting on the floor. (When you cannot see them, they are electrocuting on the other side of the floor.)]]
'''Electro Tiles''' (also referred to as "Electros") are electric floors that will constantly alternate from electrocuting the top of the floor to electocuting underneath it. When they are underneath the floor, they are harmless, but when they are electrocuting on the floor, they will destroy any boxes and kill any [[Enemy|Enemies]] (except [[UFOs]]) or [[Stinkers]] on it. The function of these are identical to [[Spikes]], except these go faster and can't destroy [[UFOs]]. Electro Tiles can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest. Unlike [[Spikes]], there are no [[Metatiles|metatile]] versions of Electro TIles.


== HEX Mutations ==
== Trivia ==
Unlike their Spike counterpart, they do not have [[Metatiles]] that operate slower speeds of Electros for it just ends at speed 4.
*If you walk into an exit on an active Electro Tile it will result in a [[Win and Die]] scenario. The same is true for spikes.


[[Category:Tiles]]
[[Category:Tiles]]
[[Category:Original Trilogy]]

Latest revision as of 13:52, 2 September 2011

An Electro Tile when it's electrocuting on the floor. (When you cannot see them, they are electrocuting on the other side of the floor.)

Electro Tiles (also referred to as "Electros") are electric floors that will constantly alternate from electrocuting the top of the floor to electocuting underneath it. When they are underneath the floor, they are harmless, but when they are electrocuting on the floor, they will destroy any boxes and kill any Enemies (except UFOs) or Stinkers on it. The function of these are identical to Spikes, except these go faster and can't destroy UFOs. Electro Tiles can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest. Unlike Spikes, there are no metatile versions of Electro TIles.

Trivia

  • If you walk into an exit on an active Electro Tile it will result in a Win and Die scenario. The same is true for spikes.