Metatiles: Difference between revisions

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(Fixed some spelling errors and A LOT of unofficial terminology.)
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There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are a whopping 65,536 tiles!
There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are 65,536 tiles.


The most unusual and interesting tile is [[38 08]].
The most unusual and interesting tile is [[38 08]].
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== Tile List ==
== Tile List ==


Tiles written down and researched by MyNameIsKooky. Use this to help you add Metatiles to your levels.
Tiles researched and written down by MyNameIsKooky. Use this to help you add Metatiles to your levels.
 


00 00: Empty.
00 00: Empty.


00 02: Switching convenyor 2 that starts up.
00 02: Switching conveyor 2 that starts pointing north.


00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a wall.
00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail (i.e. any tiles that are passed by the transporter will act like a wall). When it moves, it will not stop until it reaches the level border or an object.  


01 02: Switching convenyor 2 that starts right.
01 02: Switching conveyor 2 that starts pointing east.


02 02: Switching convenyor 2 that starts down.
02 02: Switching conveyor 2 that starts pointing south.


03 02: Switching convenyor 2 that starts left.
03 02: Switching conveyor 2 that starts pointing west.


05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.
05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.


08 02: Appears as an empty tile at first, but changes into a green down conveyor after stepping over it.
08 02: Appears as an empty tile at first, but changes into a south-pointing switching conveyor after stepping over it.


08 07: Trampoline
08 07: Trampoline


09 02: Appears as an empty tile at first, but changes into a green left conveyor after stepping over it.
09 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.


09 07: Appears as an empty tile. Acts like a trampoline.
09 07: Appears as an empty tile. Acts like a trampoline.


0A 02: Appears as an empty tile at first, but changes into a green up conveyor after stepping over it.
0A 02: Appears as an empty tile at first, but changes into a north-pointing switching conveyor after stepping over it.


0B 02: Appears as an empty tile at first, but changes into a green right conveyor after stepping over it.
0B 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it.


0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.
0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.
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14 05 to 27 05: Signs $1 to $20.
14 05 to 27 05: Signs $1 to $20.


18 02: Appears as an empty tile at first, but will send you upwards and change into a green down conveyor after stepping over it.
18 02: Appears as an empty tile at first, but will send you north and change into a south-pointing switching conveyor after stepping over it.


19 02: Appears as an empty tile at first, but will send you to the right and change into a green left conveyor after stepping over it.
19 02: Appears as an empty tile at first, but will send you east and change into a west-pointing switching conveyor after stepping over it.


1A 02: Appears as an empty tile at first, but will send you downwards and change into a green up conveyor after stepping over it.
1A 02: Appears as an empty tile at first, but will send you south and change into a north-pointing switching conveyor after stepping over it.


1B 02: Appears as an empty tile at first, but will send you to the left and change into a green right conveyor after stepping over it.
1B 02: Appears as an empty tile at first, but will send you west and change into an east-pointing switching conveyor after stepping over it.


20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.
20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.


20 03: Up cannon speed 1.
20 03: North-facing cannon speed 1.


20 04: Horizontal white gate that isn't solid.
20 04: Horizontal white gate that isn't solid.


21 03: Up cannon speed 2.
21 03: North-facing cannon speed 2.


21 04: Vertical White gate that isn't solid.
21 04: Vertical White gate that isn't solid.


22 03: Up cannon speed 3.
22 03: North-facing cannon speed 3.


23 03: Up cannon speed 4.
23 03: North-facing cannon speed 4.


24 03: Right cannon speed 1.
24 03: East-facing cannon speed 1.


25 03: Right cannon speed 2.
25 03: East-facing cannon speed 2.


26 03: Right cannon speed 3.
26 03: East-facing cannon speed 3.


27 03: Right cannon speed 4.
27 03: East-facing cannon speed 4.


28 03: Down cannon speed 1.
28 03: South-facing cannon speed 1.


28 05: Sign $21
28 05: Sign $21


29 03: Down cannon speed 2.
29 03: South-facing cannon speed 2.


29 05: Sign $22
29 05: Sign $22


2A 02: Appears as an empty tile. Acts like a conveyor that is facing down.
2A 02: Appears as an empty tile. Acts like a conveyor that is pointing south.


2A 03: Down cannon speed 3.
2A 03: South-facing cannon speed 3.


2B 02: Appears as an empty tile. Acts like a conveyor that is facing left.
2B 02: Appears as an empty tile. Acts like a conveyor that is pointing west.


2B 03: Down cannon speed 4.
2B 03: South-facing cannon speed 4.


2C 01: Water.
2C 01: Water.


2C 02: Appears as an empty tile. Acts like a conveyor that is facing up.
2C 02: Appears as an empty tile. Acts like a conveyor that is pointing north.


2C 03: Left cannon speed 1.
2C 03: West-facing cannon speed 1.


2D 01: Appears as an empty tile. Acts like water.
2D 01: Appears as an empty tile. Acts like water.


2D 02: Appears as an empty tile. Acts like a conveyor that is facing right.
2D 02: Appears as an empty tile. Acts like a conveyor that is pointing east.


2D 03: Left cannon speed 2.
2D 03: West-facing cannon speed 2.


2E 03: Left cannon speed 3.
2E 03: West-facing cannon speed 3.


2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77
2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77


2F 03: Left cannon speed 4.
2F 03: West-facing cannon speed 4.


30 03: Looks like a floor tile. Acts like an invisible wall.
30 03: Appears as a floor tile. Acts like an invisible wall.


34 08: Red Link Sphere.
34 08: Red Link Sphere.
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37 08: Blue Link Sphere.
37 08: Blue Link Sphere.


[[38 08]]/3C 08: See article.
[[38 08/3C 08: See article.]]


40 05: Glitch sign? MAV's the game when you come into a level with one of these.
40 05: Glitch sign? MAVs the game when you come into a level with one of these.


40 06: Wooden Box Factory.
40 06: Wooden Box Factory.
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44 06: Boulder Factory.
44 06: Boulder Factory.


45 06: Ice Box Factory.
45 06: Plasma Box Factory.


46 06: Keg Factory.
46 06: Powder Keg Factory.


47 06: Prism Factory.
47 06: Prism Factory.
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5B 02: Lava break tile that can withstand 1 step.
5B 02: Lava break tile that can withstand 1 step.


5B 04: Cyan Square Button.
5B 04: Blue Square Button.


5C 02: Lava break tile that can withstand 2 steps.
5C 02: Lava break tile that can withstand 2 steps.


5C 04: Cyan Circle Button.
5C 04: Blue Circle Button.


5D 02: Lava break tile that can withstand 3 steps.
5D 02: Lava break tile that can withstand 3 steps.


5D 04: Cyan Star Button.
5D 04: Blue Star Button.


5E 02: Break tile that can withstand 1 step.
5E 02: Break tile that can withstand 1 step.
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60 04: Red Star Button.
60 04: Red Star Button.


60 09: Shadow Stinker Stinky
60 09: Stinky Shadow Stinker


61 02: Break tile that can withstand 4 steps.
61 02: Break tile that can withstand 4 steps.
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61 04: Blue Square Button.
61 04: Blue Square Button.


61 09: Shadow Stinker Loof
61 09: Loof Shadow Stinker


62 02: Break tile that can withstand 5 steps.
62 02: Break tile that can withstand 5 steps.
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62 04: Blue Circle Button.
62 04: Blue Circle Button.


62 09: Shadow Stinker Qookie
62 09: Qookie Shadow Stinker


63 02: Break tile that can withstand 6 steps.
63 02: Break tile that can withstand 6 steps.
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63 04: Blue Star Button.
63 04: Blue Star Button.


63 09: Shadow Stinker Peegue
63 09: Peegue Shadow Stinker


64 00: Floor tile.
64 00: Floor tile.
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64 04: White Square Button.
64 04: White Square Button.


64 09: Fire Shadow Stinker Stinky
64 09: Stinky Fire Stinker


65 02: Break tile that can withstand 8 steps.
65 02: Break tile that can withstand 8 steps.
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65 04: White Circle Button.
65 04: White Circle Button.


65 09: Fire Shadow Stinker Loof
65 09: Loof Fire Stinker


66 02: Break tile that can withstand 9 steps.
66 02: Break tile that can withstand 9 steps.
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66 04: White Star Button.
66 04: White Star Button.


66 09: Fire Shadow Stinker Qookie
66 09: Qookie Fire Stinker


67 02: Break tile that can withstand 10 steps.
67 02: Break tile that can withstand 10 steps.


67 09: Fire Shadow Stinker Peegue
67 09: Peegue Fire Stinker


68 02: Break tile that can withstand 11 steps.
68 02: Break tile that can withstand 11 steps.


68 09: Glitch Shadow Stinker that MAV's the game. This is the ninth Shadow Stinker. Since there are  
68 09: Glitch Shadow Stinker that MAVs the game. This is the ninth Shadow Stinker. Since there are  
only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow  
only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow  
Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find  
Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find  
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6C 04: Appears as a square conveyor button. Acts like a star conveyor button.
6C 04: Appears as a square conveyor button. Acts like a star conveyor button.


6C 07: Up Push Cannon Speed 1
6C 07: North-facing Push Cannon Speed 1


6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.
6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.
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6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.
6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.


6D 07: Up Push Cannon Speed 2
6D 07: North-facing Push Cannon Speed 2


6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.
6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.


6E 07: Up Push Cannon Speed 3
6E 07: North-facing Push Cannon Speed 3


6F 07: Up Push Cannon Speed 4
6F 07: North-facing Push Cannon Speed 4


70 07: Right Push Cannon Speed 1
70 07: East-facing Push Cannon Speed 1


71 02: Break tile that can withstand 20 steps. (I'm going to use bigger intervals between the step
71 02: Break tile that can withstand 20 steps.
amounts now that you get the idea.)


71 07: Right Push Cannon Speed 2
71 07: East-facing Push Cannon Speed 2


72 04: Appears as a purple square button. Acts like a purple star button. Take note that these  
72 04: Appears as a purple square button. Acts like a purple star button. Take note that these  
glitchy buttons do not effect the gates of their color.
glitchy buttons do not effect the gates of their color.


72 07: Right Push Cannon Speed 3
72 07: East-facing Push Cannon Speed 3


73 04: Appears as a purple circle button. Acts like a purple square button.
73 04: Appears as a purple circle button. Acts like a purple square button.


73 07: Right Push Cannon Speed 4
73 07: East-facing Push Cannon Speed 4


74 04: Appears as a purple star button. Acts like a purple circle button.
74 04: Appears as a purple star button. Acts like a purple circle button.


74 07: Down Push Cannon Speed 1
74 07: South-facing Push Cannon Speed 1


75 04: Appears as a yellow square button. Acts like a yellow star button.
75 04: Appears as a yellow square button. Acts like a yellow star button.


75 07: Down Push Cannon Speed 2
75 07: South-facing Push Cannon Speed 2


76 02: Break tile that can withstand 25 steps. (It's not like you are going to use this strong of a
76 02: Break tile that can withstand 25 steps.
break tile for some real puzzles.)


76 04: Appears as a yellow circle button. Acts like a yellow square button.
76 04: Appears as a yellow circle button. Acts like a yellow square button.


76 07: Down Push Cannon Speed 3
76 07: South-facing Push Cannon Speed 3


77 04: Appears as a yellow star button. Acts like a yellow circle button.
77 04: Appears as a yellow star button. Acts like a yellow circle button.


77 05: Sign $100 , the most expensive sign. In other words, this is as high as the signs go.
77 05: Sign $100. This is as high as the signs go.


77 07: Down Push Cannon Speed 4
77 07: South-facing Push Cannon Speed 4


78 04: Appears as a green square button. Acts like a green star button.
78 04: Appears as a green square button. Acts like a green star button.
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78 05: Spikes Speed 1
78 05: Spikes Speed 1


78 07: Left Push Cannon Speed 1
78 07: West-facing Push Cannon Speed 1


79 04: Appears as a green circle button. Acts like a green square button.
79 04: Appears as a green circle button. Acts like a green square button.
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79 05: Spikes Speed 2
79 05: Spikes Speed 2


79 07: Left Push Cannon Speed 2
79 07: West-facing Push Cannon Speed 2


7A 04: Appears as a green star button. Acts like a green circle button.
7A 04: Appears as a green star button. Acts like a green circle button.
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7A 05: Spikes Speed 3
7A 05: Spikes Speed 3


7A 07: Left Push Cannon Speed 3
7A 07: West-facing Push Cannon Speed 3


7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too! It could be  
7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too. It could be  
like changing floors or something!)
like changing floors.)


7B 04: Appears as a cyan square button. Acts like a cyan star button.
7B 04: Appears as a blue square button. Acts like a blue star button.


7B 05: Spikes Speed 5
7B 05: Spikes Speed 5


7B 07: Left Push Cannon Speed 4
7B 07: West-facing Push Cannon Speed 4


7C 04: Appears as a cyan circle button. Acts like a cyan square button.
7C 04: Appears as a blue circle button. Acts like a blue square button.


7C 05: Spikes Speed 5 (Slower than the normal Spikes.)
7C 05: Spikes Speed 5 (Slower than the normal Spikes.)


7C 07: Non-firing pushable cannon that faces up.
7C 07: Non-firing pushable cannon that faces north.


7D 04: Appears as a cyan star button. Acts like a cyan circle button.
7D 04: Appears as a blue star button. Acts like a blue circle button.


7D 05: Spikes Speed 6
7D 05: Spikes Speed 6
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7F 05: Spikes Speed 8
7F 05: Spikes Speed 8


80 02: Break tile that can withstand 35 steps. (These break tiles are going to end sooner or later,
80 02: Break tile that can withstand 35 steps.
right?)


80 04: Appears as a red star button. Acts like a red circle button.
80 04: Appears as a red star button. Acts like a red circle button.
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80 05: Spikes Speed 9
80 05: Spikes Speed 9


81 04: Appears as a dark blue square button. Acts like a dark blue star button.
81 04: Appears as an indigo square button. Acts like an indigo star button.


81 05: Spikes Speed 10
81 05: Spikes Speed 10


82 04: Appears as a dark blue circle button. Acts like a dark blue square button.
82 04: Appears as an indigo circle button. Acts like an indigo square button.


82 05: Spikes Speed 11
82 05: Spikes Speed 11


83 04: Appears as a dark blue star button. Acts like a dark blue circle button.
83 04: Appears as an indigo star button. Acts like an indigo circle button.


83 05: Spikes Speed 12
83 05: Spikes Speed 12
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84 05: Spikes Speed 13
84 05: Spikes Speed 13


85 02: Break tile that can withstand 40 steps. (Sometimes I think... Is this worth it?)
85 02: Break tile that can withstand 40 steps.


85 03: Appears as an empty tile. Acts like lava.
85 03: Appears as an empty tile. Acts like lava.
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8E 05: Spikes Speed 23
8E 05: Spikes Speed 23


8F 02: Break tile that can withstand 50 steps. (Moving on to bigger intervals... And stronger break
8F 02: Break tile that can withstand 50 steps.
tiles.)


8F 05: Spikes Speed 24
8F 05: Spikes Speed 24
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90 05: Spikes Speed 25
90 05: Spikes Speed 25


91 01: Ice curve upright.
91 01: Ice curve north-east.


91 05: Spikes Speed 26
91 05: Spikes Speed 26


92 01: Ice curve upleft.
92 01: Ice curve north-west.


92 04: Appears as a purple square button. Acts like a purple circle button.
92 04: Appears as a purple square button. Acts like a purple circle button.
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92 05: Spikes Speed 27
92 05: Spikes Speed 27


93 01: Ice curve downleft.
93 01: Ice curve south-west.


93 04: Appears as a purple circle button. Acts like a purple star button.
93 04: Appears as a purple circle button. Acts like a purple star button.
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93 05: Spikes Speed 28
93 05: Spikes Speed 28


94 01: Ice curve downright.
94 01: Ice curve south-east.


94 04: Appears as a purple star button. Acts like a purple square button.
94 04: Appears as a purple star button. Acts like a purple square button.
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98 05: Spikes Speed 33
98 05: Spikes Speed 33


98 08: Coily Warp Gate.
98 08: [[Coily]] [[Warp Gate]].


99 02: Break tile that can withstand 60 steps. (Is this strong enough for you yet?)
99 02: Break tile that can withstand 60 steps.


99 04: Appears as a green circle button. Acts like a green star button.
99 04: Appears as a green circle button. Acts like a green star button.
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99 05: Spikes Speed 34
99 05: Spikes Speed 34


99 08: Left Z-Bot Warp Gate.
99 08: Left [[Z-Bot]] [[Warp Gate]].


9A 04: Appears as a green star button. Acts like a green square button.
9A 04: Appears as a green star button. Acts like a green square button.
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9A 08: Right Z-Bot Warp Gate.
9A 08: Right Z-Bot Warp Gate.


9B 04: Appears as a cyan square button. Acts like a cyan circle button.
9B 04: Appears as a blue square button. Acts like a blue circle button.


9B 05: Spikes Speed 36
9B 05: Spikes Speed 36


9B 08: Left Kaboom! Warp Gate.
9B 08: Left [[Kaboom!]] Warp Gate.


9C 04: Appears as a cyan circle button. Acts like a cyan star button.
9C 04: Appears as a blue circle button. Acts like a blue star button.


9C 05: Spikes Speed 37
9C 05: Spikes Speed 37
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9C 08: Right Kaboom! Warp Gate.
9C 08: Right Kaboom! Warp Gate.


9D 04: Appears as a cyan star button. Acts like a cyan square button.
9D 04: Appears as a blue star button. Acts like a blue square button.


9D 05: Spikes Speed 38
9D 05: Spikes Speed 38
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9F 05: Spikes Speed 40
9F 05: Spikes Speed 40


9F 08: Red Chomper Warp Gate.
9F 08: Red [[Chomper]] Warp Gate.


A0 04: Appears as a red star button. Acts like a red square button.
A0 04: Appears as a red star button. Acts like a red square button.
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A0 08: Yellow Chomper Warp Gate.
A0 08: Yellow Chomper Warp Gate.


A1 04: Appears as a dark blue square button. Acts like a dark blue circle button.
A1 04: Appears as an indigo square button. Acts like an indigo circle button.


A1 08: Ghost Warp Gate.
A1 08: [[Ghost]] Warp Gate.


A2 04: Appears as a dark blue circle button. Acts like a dark blue star button.
A2 04: Appears as an indigo circle button. Acts like an indigo star button.


A2 08: Rainbow Spirit Warp Gate.
A2 08: [[Rainbow Spirit]] Warp Gate.


A3 02: Break tile that can withstand 70 steps. (Don't you have the money to buy normal floor tiles?!)
A3 02: Break tile that can withstand 70 steps.


A3 04: Appears as a dark blue star button. Acts like a dark blue square button.
A3 04: Appears as an indigo star button. Acts like an indigo square button.


A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.
A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.
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A4 06: Water Transporter
A4 06: Water Transporter


A4 08: Shadow Stinker Stinky Warp Gate
A4 08: Stinky Shadow Stinker Warp Gate


A5 04: Appears as a white circle button. Acts like a white star button.
A5 04: Appears as a white circle button. Acts like a white star button.
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A5 06: Air Transporter
A5 06: Air Transporter


A5 08: Shadow Stinker Loof Warp Gate
A5 08: Loof Shadow Stinker Warp Gate


A6 04: Appears as a white star button. Acts like a white square button.
A6 04: Appears as a white star button. Acts like a white square button.
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A7 05: Spikes Speed 44
A7 05: Spikes Speed 44


A7 08: Shadow Stinker Qookie Warp Gate
A7 08: Qookie Shadow Stinker Warp Gate


A8 05: Spikes Speed 45
A8 05: Spikes Speed 45


A8 08: Shadow Stinker Peegue Warp Gate
A8 08: Peegue Shadow Stinker Warp Gate


A9 05: Spikes Speed 46
A9 05: Spikes Speed 46


A9 08: Fire Shadow Stinker Stinky Warp Gate
A9 08: Stinky Fire Stinker Warp Gate


AA 05: Spikes Speed 47
AA 05: Spikes Speed 47


AA 08: Fire Shadow Stinker Loof Warp Gate
AA 08: Loof Fire Stinker Warp Gate


AB 05: Spikes Speed 48
AB 05: Spikes Speed 48


AB 08: Fire Shadow Stinker Qookie Warp Gate
AB 08: Qookie Fire Stinker Warp Gate


AC 05: Spikes Speed 49
AC 05: Spikes Speed 49


AC 08: Fire Shadow Stinker Peegue Warp Gate
AC 08: Peegue Fire Stinker Warp Gate


AD 02: Break tile that can withstand 80 steps. (Now that is one strong break tile!)
AD 02: Break tile that can withstand 80 steps.


AD 05: Spikes Speed 50
AD 05: Spikes Speed 50
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an object.
an object.


AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAV's the  
AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAVs the  
game.
game.


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B4 05: Spikes Speed 56
B4 05: Spikes Speed 56


B5 04: Cyan Teleporter.
B5 04: Blue Teleporter.


B5 05: Spikes Speed 57
B5 05: Spikes Speed 57
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B6 05: Spikes Speed 58
B6 05: Spikes Speed 58


B7 02: Break tile that can withstand 90 steps. (Woah!)
B7 02: Break tile that can withstand 90 steps.


B7 04: Black Teleporter.
B7 04: Black Teleporter.
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BA 05: Spikes Speed 62
BA 05: Spikes Speed 62


BB 02: Break tile that can withstand 94 steps. This is the strongest that a break tile can get.
BB 02: Break tile that can withstand 94 steps. This is the strongest a break tile can get.


BB 05: Spikes Speed 63
BB 05: Spikes Speed 63
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C8 05: Spikes Speed 76
C8 05: Spikes Speed 76


C9 00: Pit.
C9 00: Deep Wall.


C9 05: Spikes Speed 77
C9 05: Spikes Speed 77
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EF 03: Vertical Green Gate.
EF 03: Vertical Green Gate.


F0 03: Horizontal Cyan Gate.
F0 03: Horizontal Blue Gate.


F1 03: Vertical Cyan Gate.
F1 03: Vertical Blue Gate.


F2 03: Horizontal Red Gate.
F2 03: Horizontal Red Gate.
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F7 03: Vertical White Gate.
F7 03: Vertical White Gate.


F8 01: Switching convenyor 1 that starts up.
F8 01: Switching conveyor 1 that starts pointing north.


F9 01: Switching convenyor 1 that starts right.
F9 01: Switching conveyor 1 that starts pointing east.


FA 01: Switching convenyor 1 that starts down.
FA 01: Switching conveyor 1 that starts pointing south.


FB 01: Switching convenyor 1 that starts left.
FB 01: Switching conveyor 1 that starts pointing west.


FC 01: Up conveyor 2.
FC 01: North-pointing conveyor 2.


FC 08: 3D View
FC 08: 3D View


FD 01: Right conveyor 2.
FD 01: East-pointing conveyor 2.


FE 01: Down conveyor 2.
FE 01: South-pointing conveyor 2.


FF 01: Left conveyor 2.
FF 01: West-pointing conveyor 2.


FF 04: This is the last invisible teleporter.
FF 04: This is the last invisible teleporter.


FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline.
FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline.