The Mysterious Duck: Difference between revisions

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<br/>[[Category:Level Series|Level_Series]]<br/> <br/>
<br/>[[Category:Level Series|Level_Series]]<br/> <br/>


=== Part 12 Progress<br/> ===
=== Part 12 by Master Wonder Mage<br/> ===


Order base: 100%
==== Battles<br/> ====
Cutscene: 80%
 
Forest: 0%
None
Boss: 0%
 
Town: 0%
==== Boss<br/> ====
Ozi's base: 0%
 
Spikeyball and Chompers
 
 
==== Plot Summary<br/> ====
 
You arrive at the trap enterance to Tantsy's base. After finding your way through the entrance, you talk to Tantsy. Turns out, he was once a leader of Duckoids. He turned against them once they turned evil. Then you exit the base. A cutscene shows a conversation between Red and the mysterious shadow stinker. He mentions that Stinkagi will soon be demoted and Gendyl will soon become a new Duckoid leader in his place. After journeying through the forest, you come upon a trap set by the Duckoids. When you successfully beat the trap, you journey back to Ozi's base.
 
=== Part 13 by MyNameIsKooky<br/> ===
 
==== Battles<br/> ====
 
None
 
==== Boss<br/> ====
 
None
 
 
==== Plot Summary<br/> ====
 
You go through Ozi's Training Course. He is confident that Duckoids would not be able to penetrate the shield surrounding it. However, at the end, TNTs are blocking the path to the exit. Therefore, you go through the various maintenance areas trying to find a solution to this problem. Finally, you enter an area with lots of buttons. These, however can not be pressed. You take a spring further into the area and find a TNT blocking your way back. Slip, a white, flat Duckoid, is waiting for you. Instead of killing you, he decides to take you back to his base to do labor.
 
=== Part 14 by Master Wonder Mage<br/> ===
 
==== Battles<br/> ====
 
None
 
==== Boss<br/> ====
 
None
 
 
==== Plot Summary<br/> ====
 
You travel through several rooms, turning scritters into Duckballs and combining spikeyballs with TNTs to create the randomly exploding TNTs. When you finish it shows a cutscene of the Duckoids' failed attack on Ozi's base and Slip's frustration. Then you go to the dining hall where Slip informs the slaves on how productive a day they had. After that, a cutscene shows Ozi and co. preparing a search party. Then it shows the shadow stinker talking to himself about how the Duckoid portal is almost complete. Then Slip tries to convince you to tell him how to attack Ozi's base. You refuse, and he promises you will go through much tedium until you break.