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'''Custom Features''' are extra features that can be added to Custom Levels on [[Return to Wonderland]]. There are 5 types of custom features: Custom Textures, Custom Backgrounds, Custom Models, Custom Houses, and Custom Voices. In [[Wonderland Adventures]] there are 2 types of custom features: Custom Textures and Custom Icons. Custom Models is achievable but required [[Hex Editing]].
'''Custom Features''' are extra features that can be added to Custom Levels on [[Return to Wonderland]]. There are 5 types of custom features: Custom Textures, Custom Backgrounds, Custom Models, Custom Houses, and Custom Voices. In [[Wonderland Adventures Editor]] there are 3 types of custom features: Custom Textures, Custom Icons and Custom Models. Some extra features by modding are also available for Wonderland Adventures Editor.  


== Custom Textures ==
== Custom Textures ==
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=== [[Wonderland Adventures]] Custom Textures ===
=== [[Wonderland Adventures]] Custom Textures ===
==== LevelTextures ====
==== LevelTextures ====
Custom LevelTextures contain 3 .bmp images stored in the \User Data\Custom Content\Textures\ directory.
Custom LevelTextures contain 3 .bmp images stored in the \UserData\Custom\LevelTextures\ directory.
The files are:
The files are:
*'''backgroundtex <font color='red'>?</font>1''': The top texture for the walls enclosing the level. Must be exactly 64 by 64 pixels. (Replace '''<font color='red'>?</font>''' with the name of your LevelTexture)
*'''backgroundtex <font color='red'>?</font>1''': The top texture for the walls enclosing the level. Must be exactly 64 by 64 pixels. (Replace '''<font color='red'>?</font>''' with the name of your LevelTexture)
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==== WaterTextures ====
==== WaterTextures ====
Custom WaterTexture is 512x512 file with name '''watertex <font color='red'>?</font>.bmp''' in \UserData\Custom\LevelTextures\ directory. (Replace '''<font color='red'>?</font>''' with the name of your WaterTexture).
In this file, four vertical 64x512 strips of water fit in any such image. These must be cyclic.
To use a Custom Water Texture in the editor, right-click on "WaterTexture" in the 3D Level Editor, then enter the "NAME" of your texture.
Custom LevelTextures contain 3 .bmp images stored in the \User Data\Custom Content\Textures\ directory.


== Custom Backgrounds ==
== Custom Backgrounds ==


=== [[Return to Wonderland]] Custom Backgrounds ===
=== [[Return to Wonderland]] Custom Backgrounds ===
{{stub}}
Custom Backgrounds are stored in the CustomBackgrounds folder in the Return To Wonderland directory. They can be applied to any custom level by pressing Shift+H and then typing in the folder name of the background in the [[Return to Wonderland #Level Editor|Level Editor]].
 
If the game can't find the Custom Background applied to a level, in Return to Wonderland v3.00 the game will crash, but in v3.01 the level will be styled with the official sky background.
 
Custom Background is a image sized to either 128x128 or 256x256 and named "back.jpg" which is stored in the folder \CustomBackgrounds\'''<font color='red'>?</font>'''\ directory (replace '''<font color='red'>?</font>''' with the name of your background).
 
=== [[Wonderland Adventures]] Custom Backgrounds ===
Wonderland Adventures Editor does not officially support changing background of a level. However, a level file can be hex-edited to support a black background.
 
Recent versions of [[OpenWA]] versions of WA Editor provide a feature in which the border tiles of a level are copied over to form a background.


== Custom Models ==
== Custom Models ==