Rainbow Magic: Difference between revisions

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'''Rainbow Magic''' is one of the main puzzle elements in [[Wonderland Adventures Trilogy]]. There are 7 rainbow magics, each corresponding to a color in the rainbow, which are Floing (red), Pow (orange), Pop (yellow), Grow (green), Brr (blue), Flash (indigo), and Blink (purple).
'''Rainbow Magic''' is one of the main puzzle elements in [[Wonderland Adventures Trilogy]]. There are 7 rainbow magics, each corresponding to a colour in the rainbow, which are Floing (red), Pow (orange), Pop (yellow), Grow (green), Brr (blue), Flash (indigo), and Blink (purple).


Rainbow magic is cast by using [[Magic Gloves]], and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto.
Rainbow magic is cast by using [[Magic Gloves]], and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto.
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*-Metachargers can only be used if the above condition is met, and have destructive powers, similar to [[Pow]].
*-Metachargers can only be used if the above condition is met, and have destructive powers, similar to [[Pow]].
*Charges above zero ("+Metachargers") are similar to [[Rainbow Magic #White Magic/Null|Null]], in that they don't do anything.
*Charges above zero ("+Metachargers") are similar to [[Rainbow Magic #White Magic/Null|Null]], in that they don't do anything.
*Metachargers emit certain particles for the object and spellball according to their Color value.
*Metachargers emit certain particles for the object and spellball according to their colour value.


=== [[File:R12.gif]] White Magic/Null ===
=== [[File:R12.gif]] White Magic/Null ===