Rainbow Magic: Difference between revisions

Jump to navigation Jump to search
Line 62: Line 62:
=== [[File:r1a.gif]] Crimson Magic/Bounce ===
=== [[File:r1a.gif]] Crimson Magic/Bounce ===
[[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]]
[[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]]
Like Pow magic, Bounce magic can destroy barrels, enemies and Stinkers. However, unlike Pow magic, if it is cast to a distance of more than two tiles away from the player, it will come back to the player and attempt to kill them.
Bounce Magic is a type of Rainbow Magic that cannot be obtained through normal means. It is similar to Pow Magic in that its spellballs can destroy barrels, enemies, Stinkers, and other objects. However, Bounce spellballs have a unique property where if one is cast to a point more than two tiles away, it will begin targeting the player and can kill them if they don't get out of the way before it hits an object or dissipates.


This magic can be obtained in the original Wonderland Adventures by saving a game with the player having no Magic Gloves, then having the Magic Gloves in the inventory and charging the player's Magic Gloves with magic. Then load the save without Magic Gloves. Click on the glove (right-clicking won't work) and start shooting. The magic charge counts down in negative numbers every time the Bounce Magic is fired. Unlike other magic, Bounce magic will not be lost when moving between areas.
Bounce Magic can be obtained in the original Wonderland Adventures through a glitch. To perform it, the player needs to create a saved game before they obtain the Magic Gloves. After obtaining the Magic Gloves, the player must charge their gloves with magic and then load the save without Magic Gloves. The player can only activate Bounce Magic by clicking on the Magic Gloves icon. The magic charge counter starts at zero and counts down in negative numbers every time a spellball is fired and can be used an unlimited number of times. Unlike other magic, Bounce magic will not be lost when moving between areas.


In the Wonderland Adventures Editor this magic type can be used by setting the glove charger's colour to 0.
In Wonderland Adventures Editor v0.96, this magic type can be used by setting the glove charger's colour to 0.


Bounce only exists in the original Wonderland Adventures and the Wonderland Adventures Editor. In Mysteries of Fire Island, the red chargers will just give the player Floing magic.
As red Magic Chargers give Floing magic in Mysteries of Fire Island and Planet of the Z-Bots, Bounce Magic only exists in the original Wonderland Adventures and Wonderland Adventures Editor v0.96.


Since Bounce magic has a colour ID of 0, its chargers look exactly like Floing chargers.
Since Bounce magic has a colour ID of 0, its chargers look exactly like Floing chargers.