38 08: Difference between revisions

14 bytes added ,  4 December 2009
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== How 38 08 Works ==
== How 38 08 Works ==


38 08's data and functions are mostly made up of garbage and RAM (Random Access Memory). What graphics 38 08 takes is determined by a block of RAM found somewhere in the Return to Wonderland Hex Coding. Once a level is chosen, this RAM alternates to different values. This will let you enter levels with 38 08 without getting any errors. The reason that levels with 38 08 crash upon entry is that the initial values are bad and causes 38 08 to attempt to steal a graphics number that doesn't exist. What graphics 38 08 takes is determined by that block of RAM.
38 08's data and functions are mostly made up of garbage and RAM ([ Random Access Memory). What graphics 38 08 takes is determined by a block of RAM found somewhere in the [[Return to Wonderland]] Hex Coding. Once a level is chosen, this RAM alternates to different values. This will let you enter levels with 38 08 without getting any errors. The reason that levels with 38 08 crash upon entry is that the initial values are bad and causes 38 08 to attempt to steal a graphics number that doesn't exist. What graphics 38 08 takes is determined by that block of RAM.


When the level restarts or ends the game switches the RAM values again. Unfortunately, these values cause 38 08 to crash Return to Wonderland.
When the level restarts or ends the game switches the RAM values again. Unfortunately, these values cause 38 08 to crash [[Return to Wonderland]].


When 38 08 is destroyed, the game usually comes up with an error message. This is because when boxes break they emit a certain particle. The particle ID that 38 08 emits when destroyed is determined, again, by RAM. Sometimes the particle ID doesn't exist and causes Return to Wonderland to create an error message.
When 38 08 is destroyed, the game usually comes up with an error message. This is because when boxes break they emit a certain particle. The particle ID that 38 08 emits when destroyed is determined, again, by RAM. Sometimes the particle ID doesn't exist and causes [[Return to Wonderland]] to create an error message.


== Uses for 38 08 ==
== Uses for 38 08 ==
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