Wonderland Adventures: Mysteries of Fire Island: Difference between revisions

Added Chapter 3
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(Added Chapter 3)
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After reaching the Wonderfalls, the majestic waterfalls for which the town was named, Morklin reveals a secret passage he found when he was a young Stinker. As the player steps off the bridge, part of it collapses, leaving Morklin behind. This turns out not to be a problem, however, as Morklin finds another passageway leading to the same cavern. The player ventures further into the cavern system, bringing along Morklin, an unnamed Stinker in a red hat, and two [[Wee Stinkers]].
After reaching the Wonderfalls, the majestic waterfalls for which the town was named, Morklin reveals a secret passage he found when he was a young Stinker. As the player steps off the bridge, part of it collapses, leaving Morklin behind. This turns out not to be a problem, however, as Morklin finds another passageway leading to the same cavern. The player ventures further into the cavern system, bringing along Morklin, an unnamed Stinker in a red hat, and two [[Wee Stinkers]].


The Wee Stinkers foolishly run off into separate caverns, only to be rescued by the player. They decide to stay with the red hat Stinker while Morklin and the player continue forward. Morklin finds two yellow [[Gates]] which he doesn't remember seeing before, and asks the player to retrieve the keys to them. After he/she does, the two of them enter into a large, heavily mechanized chamber.
The Wee Stinkers foolishly run off into separate caverns, only to be rescued by the player. They decide to stay with the red hat Stinker while Morklin and the player continue forward. Morklin finds two yellow [[gates]] which he doesn't remember seeing before, and asks the player to retrieve the keys to them. After he/she does, the two of them enter into a large, heavily mechanized chamber.


Morklin reasons that this is the [[Sky Machine]], a legendary machine built to save [[Wonderland]] from danger from the skies. One piece is missing, however; the [[Star Key]], which was hidden away to keep the machine from being activated at the wrong time. After the two set four dials to the correct combination, a map appears in the center of the room, listing the Star Key's location as Fire Island.
Morklin reasons that this is the [[Sky Machine]], a legendary machine built to save [[Wonderland]] from danger from the skies. One piece is missing, however; the [[Star Key]], which was hidden away to keep the machine from being activated at the wrong time. After the two set four dials to the correct combination, a map appears in the center of the room, listing the Star Key's location as Fire Island.
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Interrupting the player's welcome, Ice Trolls come out of nowhere and freeze several Stinkers in the region. After they are scared away by [[Glennfeagel]] and the other Stinkers hollering, as well as some Grow magic, an expedition is organized to the island's interior consisting of [[Ace]], Oondi, [[Guggenheimer]], and the player.
Interrupting the player's welcome, Ice Trolls come out of nowhere and freeze several Stinkers in the region. After they are scared away by [[Glennfeagel]] and the other Stinkers hollering, as well as some Grow magic, an expedition is organized to the island's interior consisting of [[Ace]], Oondi, [[Guggenheimer]], and the player.
===Chapter 3: Jungle and Jungle Canyon===
Oondi, Guggenheimer, and the player enter the jungle to find a stone key sitting in a clearing. Soon afterward, they find three Stone Gates blocking their path up the mountain. Fortunately, there are several adventures offering Stone Keys as rewards nearby, and the player quickly collects the other two.
The trio navigates a perilous course up the mountain, and comes across a small orb along the way that seems to radiate pure Floing energy. Guggenheimer in particular is fascinated by it, as he has never seen any Floing magic so strong. He decides to study it further and urges the player to take it with him/her, which he/she does.
The three Stinkers find themselves at the top of a jungle canyon, with a convenient natural staircase leading down. A little ways away, they find a large gate with much more Stone Gates than before. Oondi expresses worry that the gate might have been built to keep something else in, not them out. He and Guggenheimer stay at the gate, while the player finds the remaining Stone Keys.
No sooner have the three ventured through the gate than several Ice Trolls pop out from behind some walls and attack them. They spend the next few minutes running from Ice Trolls and Chompers, then finally come across a clearing they deem to be safe to catch their breath.
To their astonishment and panic, a Kaboom! appears and begins walking toward them. At the last moment, when they're all but certain that they're going to explode, the Kaboom! says "Hello!" politely and introduces himself as SPARKY!. After dissuading their fears further, SPARKY! guides them into the Kaboom! Village directly ahead.


<note by Emerald: this obviously isn't finished yet, i'm going to expand it when i get the chance>
<note by Emerald: this obviously isn't finished yet, i'm going to expand it when i get the chance>
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