Rainbow Magic: Difference between revisions

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m (moved Rainbow magic to Rainbow Magic: M needs to be in caps)
(→‎File:r1a.gif Crimson Magic/Bounce: Requires extreme skill to dodge? I think not.)
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=== [[File:r1a.gif]] Crimson Magic/Bounce ===
=== [[File:r1a.gif]] Crimson Magic/Bounce ===
[[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]]
[[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]]
This magic type can be used by setting the glove charger's color to 0. Like Pow magic, Bounce magic can destroy barrels, monsters and [[Stinkers]]. However, unlike Pow magic, if it is cast to a distance of more than two tiles away from the player, it will come back to the player and kill them if they are not ready. Extreme skill is required to dodge this spellball.
This magic type can be used by setting the glove charger's color to 0. Like Pow magic, Bounce magic can destroy barrels, monsters and [[Stinkers]]. However, unlike Pow magic, if it is cast to a distance of more than two tiles away from the player, it will come back to the player and attempt to kill them.


The name "Bounce" was suggested by [[User:Dlcs18|Dlcs18]], and the color Crimson was named by [[User:Emerald141|Emerald141]].
Bounce only exists in the original [[Wonderland Adventures]] and the Wonderland Adventures Editor. In [[Mysteries of Fire Island]], the red chargers will just give you Floing magic.
 
The name "Bounce" was suggested by [[User:Dlcs18|Dlcs18]], and the color Crimson was named by [[User:Emerald141|Emerald141]]. Due to it's behavior, it is also called "Homing Missile."


=== [[File:r8.gif]] Rainbow ===
=== [[File:r8.gif]] Rainbow ===