Wonderland Adventures: Mysteries of Fire Island: Difference between revisions

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===Chapter 3: Jungle and Jungle Canyon===
===Chapter 3: Jungle and Jungle Canyon===
Oondi, Guggenheimer, and the player enter the jungle to find a stone key sitting in a clearing. Soon afterward, they find three Stone Gates blocking their path up the mountain. Fortunately, there are several adventures offering Stone Keys as rewards nearby, and the player quickly collects the other two.
Oondi, Guggenheimer, and the player enter the jungle to find a stone key sitting in a clearing. Soon afterward, they find three Stone [[Gates]] blocking their path up the mountain. Fortunately, there are several adventures offering Stone Keys as rewards nearby, and the player quickly collects the other two.


The trio navigates a perilous course up the mountain, and comes across a small orb along the way that seems to radiate pure Floing energy. Guggenheimer in particular is fascinated by it, as he has never seen any Floing magic so strong. He decides to study it further and urges the player to take it with him/her, which he/she does.
The trio navigates a perilous course up the mountain, and comes across a small orb along the way that seems to radiate pure Floing energy. Guggenheimer in particular is fascinated by it, as he has never seen any Floing magic so strong. He decides to study it further and urges the player to take it with him/her, which he/she does.
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The three Stinkers find themselves at the top of a jungle canyon, with a convenient natural staircase leading down. A little ways away, they find a large gate with much more Stone Gates than before. Oondi expresses worry that the gate might have been built to keep something else in, not them out. He and Guggenheimer stay at the gate, while the player finds the remaining Stone Keys.
The three Stinkers find themselves at the top of a jungle canyon, with a convenient natural staircase leading down. A little ways away, they find a large gate with much more Stone Gates than before. Oondi expresses worry that the gate might have been built to keep something else in, not them out. He and Guggenheimer stay at the gate, while the player finds the remaining Stone Keys.


No sooner have the three ventured through the gate than several Ice Trolls pop out from behind some walls and attack them. They spend the next few minutes running from Ice Trolls and Chompers, then finally come across a clearing they deem to be safe to catch their breath.
No sooner have the three ventured through the gate than several Ice Trolls pop out from behind some walls and attack them. They spend the next few minutes running from Ice Trolls and [[Chompers]], then finally come across a clearing they deem to be safe to catch their breath.


To their astonishment and panic, a Kaboom! appears and begins walking toward them. At the last moment, when they're all but certain that they're going to explode, the Kaboom! says "Hello!" politely and introduces himself as SPARKY!. After dissuading their fears further, SPARKY! guides them into the Kaboom! Village directly ahead.
To their astonishment and panic, a [[Kaboom!]] appears and begins walking toward them. At the last moment, when they're all but certain that they're going to explode, the Kaboom! says "Hello!" politely and introduces himself as [[SPARKY!]]. After dissuading their fears further, SPARKY! guides them into the Kaboom! Village directly ahead.


<note by Emerald: this obviously isn't finished yet, i'm going to expand it when i get the chance>
<note by Emerald: this obviously isn't finished yet, i'm going to expand it when i get the chance>