Rainbow Magic: Difference between revisions

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'''Rainbow Magic''' is one of the main puzzle elements in [[Wonderland Adventures Trilogy]]. There are 7 rainbow magics, each corresponding to a colour in the rainbow, which are Floing (red), Pow (orange), Pop (yellow), Grow (green), Brr (blue), Flash (indigo), and Blink (purple).
'''Rainbow Magic''' is one of the main puzzle elements in [[Wonderland Adventures Trilogy]]. There are 7 types of Rainbow Magic, each corresponding to a colour in the rainbow: Floing (red), Pow (orange), Pop (yellow), Grow (green), Brr (blue), Flash (indigo), and Blink (purple).


Rainbow magic is cast by using [[Magic Gloves]], and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto.
Rainbow magic is cast by using [[Magic Gloves]], and the energy balls that emerge from them are called spellballs. Magic Gloves can only be charged by walking into a glove charger of the corresponding colour, with the exception of Black Glove Chargers, which must be blinked onto.
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=== [[File:r1.gif]] Floing ===
=== [[File:r1.gif]] Floing ===
[[File:Ww_red_gloves.png|200px|thumb|right|A red glove charger.]]
[[File:Ww_red_gloves.png|200px|thumb|right|A red glove charger.]]
Floing is the red rainbow magic, possibly the magic that has the most purpose in the storyline. It starts off being said that it cannot be charged with Magic Gloves. Instead, a [[Wondertown]] resident named [[Guggenheimer]] uses it to "Floing" the player back in time, allowing them to revisit levels that they have already completed before. When the player goes into an older adventure, newer [[:Category:Items|items]] will not travel with the player, however if the player gets more [[gems]] or [[Coin|coins]] than the last time, they will be kept with the player.
Floing is the red Rainbow Magic, possibly the magic that has the most purpose in the storyline. It starts off being said that it cannot be charged with Magic Gloves. Instead, a [[Wondertown]] resident named [[Guggenheimer]] uses it to "Floing" the player back in time, allowing them to revisit levels that they have already completed before. When the player goes into an older adventure, newer [[:Category:Items|items]] will not travel with the player, however if the player gets more [[gems]] or [[Coin|coins]] than the last time, they will be kept with the player.


In [[Mysteries of Fire Island]], the player and Guggenheimer find the ability to cast Floing magic with the player's Magic Gloves, and it has four levels to practice it in. If the player uses the [[Glyph|Time Glyph]] the player gets teleported to a void in time that is created where Floing is used called the [[Retro World]]. Certain adventures in Mysteries of Fire Island can only be accessed if the player use a [[Floing Orb]] to open them. Most of these levels are old ones from [[Wonderland (game)|The Original Wonderland]], but some elements are changed, for example: [[Loof]] becomes a [[Wee Stinkers|Wee Stinker]], and [[Boxes]] become [[Crabs|Red Crabs]].
In [[Mysteries of Fire Island]], the player and Guggenheimer find the ability to cast Floing magic with the player's Magic Gloves, and it has four levels to practice it in. If the player uses the [[Glyph|Time Glyph]] the player gets teleported to a void in time that is created where Floing is used called the [[Retro World]]. Certain adventures in Mysteries of Fire Island can only be accessed if the player use a [[Floing Orb]] to open them. Most of these levels are old ones from [[Wonderland (game)|The Original Wonderland]], but some elements are changed, for example: [[Loof]] becomes a [[Wee Stinkers|Wee Stinker]], and [[Boxes]] become [[Crabs|Red Crabs]].