Rainbow Magic: Difference between revisions

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There are a variety of Rainbow Magic types that go unused in the Wonderland Adventures series. These can be obtained by using glitches, through hex-editing, or holding Shift when selecting a magic type in the [[Wonderland Adventures Editor]]. None of the unused magic types appear to have official names, so fan names are used where applicable.
There are a variety of Rainbow Magic types that go unused in the Wonderland Adventures series. These can be obtained by using glitches, through hex-editing, or holding Shift when selecting a magic type in the [[Wonderland Adventures Editor]]. None of the unused magic types appear to have official names, so fan names are used where applicable.


=== [[File:r1a.gif]] Crimson Magic/Bounce ===
=== [[File:r1a.gif]] Crimson Magic / Bounce ===
[[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]]
[[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]]
Bounce Magic is a type of Rainbow Magic that cannot be obtained through normal means. It is similar to Pow Magic in that its spellballs can destroy barrels, enemies, Stinkers, and other objects. However, Bounce spellballs have a unique property where if one is cast to a point more than two tiles away, it will begin targeting the player and can kill them if they don't get out of the way before it hits an object or dissipates.
Bounce Magic is a type of Rainbow Magic that was scrapped sometime during the development of the first Wonderland Adventures. It is similar to Pow Magic in that its spellballs can destroy barrels, enemies, Stinkers, and other objects. However, Bounce spellballs have a unique property where if one is cast to a point more than two tiles away, it will begin targeting the player and can kill them if they don't get out of the way before it hits an object or dissipates. Bounce Magic was intended to be fired by an unused variant of [[Fireflowers|FireFlower]] known as a [[Missileflowers|MissileFlower]] and was likely not intended to be used by the player similar to how Pow Magic worked in the first Wonderland Adventures.


Bounce Magic can be obtained in the original Wonderland Adventures through a glitch. To perform it, the player needs to create a saved game before they obtain the Magic Gloves. After obtaining the Magic Gloves, the player must charge their gloves with magic and then load the save without Magic Gloves. The player can only activate Bounce Magic by clicking on the Magic Gloves icon. The magic charge counter starts at zero and counts down in negative numbers every time a spellball is fired and can be used an unlimited number of times. Unlike other magic, Bounce magic will not be lost when moving between areas.
Bounce Magic is can be obtained in the original Wonderland Adventures through a glitch. To perform it, the player needs to create a saved game before they obtain the Magic Gloves. After obtaining the Magic Gloves, the player must charge their gloves with magic and then load the save without Magic Gloves. The player can only activate Bounce Magic by clicking on the Magic Gloves icon. The magic charge counter starts at zero and counts down in negative numbers every time a spellball is fired and can be used an unlimited number of times. Unlike other magic, Bounce magic will not be lost when moving between areas.


In Wonderland Adventures Editor v0.96, this magic type can be used by setting the glove charger's colour to 0.
In versions of the Wonderland Adventures Editor up to v0.96, this magic type can be used by setting the glove charger's colour to 0.


As red Magic Chargers give Floing magic in Mysteries of Fire Island and Planet of the Z-Bots, Bounce Magic only exists in the original Wonderland Adventures and Wonderland Adventures Editor v0.96.
Bounce Magic was removed from Mysteries of Fire Island onward as the red magic is now assigned to Floing Magic.
 
Since Bounce magic has a colour ID of 0, its chargers look exactly like Floing chargers.


The name "Bounce" was suggested by [[User:Dlcs18|Dlcs18]], and the colour Crimson was named by [[User:Emerald141|Emerald141]]. Due to its behavior, it is also called "Homing Missile."
The name "Bounce" was suggested by [[User:Dlcs18|Dlcs18]], and the colour Crimson was named by [[User:Emerald141|Emerald141]]. Due to its behavior, it is also called "Homing Missile."


=== [[File:r8.gif]] Rainbow ===
=== [[File:r8.gif]] Rainbow ===
This magic type can be used by setting the glove charger's colour to 8. This magic's spellballs do nothing.
Rainbow-colored magic can be used by setting the glove charger's colour to 8. This magic's spellballs do nothing.


=== [[File:r9.gif]] Black Glove Chargers ===
=== [[File:r9.gif]] Black Glove Chargers ===
Black glove chargers can be accessed by setting the glove charger's colour to anything above 8 or below 0.  These spellballs contain many strange properties, including emitting various sorts of particles as they move.
Black glove chargers can be accessed by setting the glove charger's colour value to anything either -1 and below or 9 and above. The icons for these kinds of magic use icons intended for other parts of the game.
Such properties are:
*Charges below zero ("-Metachargers") only work when blinked onto.
*-Metachargers can only be used if the above condition is met, and have destructive powers, similar to [[Pow]].
*Charges above zero ("+Metachargers") are similar to [[Rainbow Magic #White Magic/Null|Null]], in that they don't do anything.
*Metachargers emit certain particles for the object and spellball according to their colour value.


=== [[File:R12.gif]] White Magic/Null ===
Magic from chargers with negative color values can only be used if the player Blinks onto the charger. These spellballs have the same effect as [[Pow]] magic and emit different particles depending on the color value.
This magic's spellballs do nothing.


This magic can be obtained in the first area in the cave in Wonderfalls in Mysteries of Fire Island. To do this play (not Floing back) the adventure "Pop Magic" then collect the magic gloves then charge the magic gloves with Pop magic then abort the adventure.
Magic from black chargers with positive color values can be used normally. These spellballs don't do anything and emit smoke particles of different colors.


In the Wonderland Adventures Editor white magic can be created by setting the charger's colour to 7. This magic is frequently used in custom adventures to remove any helpful magic charges remaining on the player's gloves.
====Star Magic====
Star Magic is an example of a type of magic that can be obtained from a black Magic Charger. It has a color value of -1, and its spellballs emit white star particles. If obtained from a charger, the icon will be entirely transparent.


The name "Null" was suggested by [[User:MyNameIsKooky|MyNameIsKooky]].
Star Magic can be obtained in the original Wonderland Adventures, versions of the Wonderland Adventures Editor up to v0.96, and Mysteries of Fire Island. In the former two games, the player must create a saved gave with the Magic Gloves in their inventory but with no charge. Then the player has to charge their gloves with magic and finally reload the save without magic charge. The player can only activate Star Magic by clicking on the Magic Gloves icon. The magic charge counter starts at zero and counts down in negative numbers every time a spellball is fired, so the player can use Star Magic as many times as they would like as long as they don't leave their current area. In the latter game, the player must enter Pop Magic (Floinging back to this adventure will not work), collect the Magic Gloves and charge them with Pop magic, and abort the adventure. Unlike in the former two games, Star Magic spellballs do not appear to do anything in Mysteries of Fire Island.


===Star Magic (Save/Load)===
=== [[File:R12.gif]] White Magic / Null ===
Star Magic is a type of Rainbow Magic that can be obtained through a glitch. It has the same effect as Pow Magic, and its spellballs uniquely emit star particles instead of smoke particles like most other types of Rainbow Magic.
Null Magic can be obtained in the Wonderland Adventures Editor by setting the glove charger's colour to 7. As the name implies, Null spellballs do nothing. Null Magic is frequently used in custom adventures to remove any helpful magic charges remaining on the player's gloves.


The glitch normally used to get Star Magic only works in the original Wonderland Adventures and Wonderland Adventures Editor v0.96. To perform the glitch, the player must create a saved gave with the Magic Gloves in their inventory but with no charge. Then the player has to charge their gloves with magic and finally reload the save without magic charge. The player can only activate Star Magic by clicking on the Magic Gloves icon. The magic charge counter starts at zero and counts down in negative numbers every time a spellball is fired, so the player can use Star Magic as many times as they would like as long as they don't leave their current area.
The name "Null" was suggested by [[User:MyNameIsKooky|MyNameIsKooky]].


== Fan-Made Magic Types ==
== Fan-Made Magic Types ==