Wonderland Adventures: Mysteries of Fire Island: Difference between revisions

Oondiooni's shortened name is Oondy, not Oondi.
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(Oondiooni's shortened name is Oondy, not Oondi.)
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After a brief walk on the shoreline, the player enters a stretch of the jungle. Strange white shapes are seen moving in the trees (later revealed to be [[Ice Trolls]]). The player sees a bridge collapse right in front of him/her, only to be reactivated two adventures later.
After a brief walk on the shoreline, the player enters a stretch of the jungle. Strange white shapes are seen moving in the trees (later revealed to be [[Ice Trolls]]). The player sees a bridge collapse right in front of him/her, only to be reactivated two adventures later.


The player then runs across [[OondiOony]], referred to throughout the rest of the game as Oondi. While this is the first time he is seen throughout the game, the player evidentially remembers him from the voyage over. Oondi explains that the path to the crew's makeshift camp is just up ahead, but a poorly timed landslide blocks the path.
The player then runs across [[OondiOony]], referred to throughout the rest of the game as Oondy. While this is the first time he is seen throughout the game, the player evidentially remembers him from the voyage over. Oondy explains that the path to the crew's makeshift camp is just up ahead, but a poorly timed landslide blocks the path.


Fortunately, there is another way to the camp; another path along the beach. The player and Oondi meet [[Cedric-in-the-Morning]], who repeats the 'Blinking' lesson and guides the player to the camp. After helping Cedric collect some [[Gems]], the player stands at the entrance to the camp and watches events unfold.
Fortunately, there is another way to the camp; another path along the beach. The player and Oondy meet [[Cedric-in-the-Morning]], who repeats the 'Blinking' lesson and guides the player to the camp. After helping Cedric collect some [[Gems]], the player stands at the entrance to the camp and watches events unfold.


Interrupting the player's welcome, Ice Trolls come out of nowhere and freeze several Stinkers in the region. After they are scared away by [[Glennfeagel]] and the other Stinkers hollering, as well as some Grow magic, an expedition is organized to the island's interior consisting of [[Ace]], Oondi, [[Guggenheimer]], and the player.
Interrupting the player's welcome, Ice Trolls come out of nowhere and freeze several Stinkers in the region. After they are scared away by [[Glennfeagel]] and the other Stinkers hollering, as well as some Grow magic, an expedition is organized to the island's interior consisting of [[Ace]], Oondy, [[Guggenheimer]], and the player.


===Chapter 3: Jungle and Jungle Canyon===
===Chapter 3: Jungle and Jungle Canyon===
Oondi, Guggenheimer, and the player enter the jungle to find a stone key sitting in a clearing. Soon afterward, they find three Stone [[Gates]] blocking their path up the mountain. Fortunately, there are several adventures offering Stone Keys as rewards nearby, and the player quickly collects the other two.
Oondy, Guggenheimer, and the player enter the jungle to find a stone key sitting in a clearing. Soon afterward, they find three Stone [[Gates]] blocking their path up the mountain. Fortunately, there are several adventures offering Stone Keys as rewards nearby, and the player quickly collects the other two.


The trio navigates a perilous course up the mountain, and comes across a small orb along the way that seems to radiate pure Floing energy. Guggenheimer in particular is fascinated by it, as he has never seen any Floing magic so strong. He decides to study it further and urges the player to take it with him/her, which he/she does.
The trio navigates a perilous course up the mountain, and comes across a small orb along the way that seems to radiate pure Floing energy. Guggenheimer in particular is fascinated by it, as he has never seen any Floing magic so strong. He decides to study it further and urges the player to take it with him/her, which he/she does.


The three Stinkers find themselves at the top of a jungle canyon, with a convenient natural staircase leading down. A little ways away, they find a large gate with much more Stone Gates than before. Oondi expresses worry that the gate might have been built to keep something else in, not them out. He and Guggenheimer stay at the gate, while the player finds the remaining Stone Keys.
The three Stinkers find themselves at the top of a jungle canyon, with a convenient natural staircase leading down. A little ways away, they find a large gate with much more Stone Gates than before. Oondy expresses worry that the gate might have been built to keep something else in, not them out. He and Guggenheimer stay at the gate, while the player finds the remaining Stone Keys.


No sooner have the three ventured through the gate than several Ice Trolls pop out from behind some walls and attack them. They spend the next few minutes running from Ice Trolls and [[Chompers]], then finally come across a clearing they deem to be safe to catch their breath.
No sooner have the three ventured through the gate than several Ice Trolls pop out from behind some walls and attack them. They spend the next few minutes running from Ice Trolls and [[Chompers]], then finally come across a clearing they deem to be safe to catch their breath.
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