Wonderland Adventures: Mysteries of Fire Island: Difference between revisions

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The player accidentally trips an alarm, alerting the Ice Trolls and drawing them to his position. The player quickly collects the Star Key and Home Glyph and makes his way along an escape route.
The player accidentally trips an alarm, alerting the Ice Trolls and drawing them to his position. The player quickly collects the Star Key and Home Glyph and makes his way along an escape route.


After escaping some [[Chomper]]s and [[Fireflower]]s, the player runs into the Mirror Chamber in the fortress, as well as most of the Stinkers and Kaboom!s. The player uses the Home Glyph, teleporting everyone back to Wonderfalls.
After escaping some [[Chomper]]s and [[Iceflower]]s, the player runs into the Mirror Chamber in the fortress, as well as most of the Stinkers and Kaboom!s. The player uses the Home Glyph, teleporting everyone back to Wonderfalls.


After a short debriefing by [[Mayor Scarredy]], the player makes their way back to the Sky Machine to get the Star Key to Morklin. He greets the player and shows him into a formerly hidden chamber, to use the key and activate the machine.
After a short debriefing by [[Mayor Scarredy]], the player makes their way back to the Sky Machine to get the Star Key to Morklin. He greets the player and shows him into a formerly hidden chamber, to use the key and activate the machine.
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