Electro Tile: Difference between revisions
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[[File:Electro Tiles.jpg|200px|thumb|right|An electro tile in its 'UP' form (for when you are above and cannot see them, they are secretly on the other side of the tile, still zapping).]] | [[File:Electro Tiles.jpg|200px|thumb|right|An electro tile in its 'UP' form (for when you are above and cannot see them, they are secretly on the other side of the tile, still zapping).]] | ||
'''Electro Tiles''' (also referred to as "Electros") are similar to [[Spikes]] in every way except they go faster and can't hit [[UFOs]]. When the | '''Electro Tiles''' (also referred to as "Electros") are similar to [[Spikes]] in every way except they go faster and can't hit [[UFOs]]. When the Electro tiles are active, they can kill [[Stinkers]] and [[Enemy|enemies]]. Electro tiles can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest. | ||
== HEX Mutations == | == HEX Mutations == | ||
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== Trivia == | == Trivia == | ||
*If you walk into an exit on | *If you walk into an exit on an active Electro tile it will result in a [[Win and Die]]. The same is true for spikes. |
Revision as of 08:19, 14 May 2011
Electro Tiles (also referred to as "Electros") are similar to Spikes in every way except they go faster and can't hit UFOs. When the Electro tiles are active, they can kill Stinkers and enemies. Electro tiles can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.
HEX Mutations
Unlike their Spike counterpart, they do not have Metatiles that operate Electro Tiles at a lower speed.
Trivia
- If you walk into an exit on an active Electro tile it will result in a Win and Die. The same is true for spikes.