Electro Tile: Difference between revisions

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[[File:Electro Tiles.jpg|200px|thumb|right|An electro in it's "on" state]]
[[File:Electro Tiles.jpg|200px|thumb|right|An electro tile in its 'UP' form (for when you are above and cannot see them, they are secretly on the other side of the tile).]]
'''Electro Tiles''' (also referred to as "Electros") are similar to [[Spikes]] in every way except they go faster and can't hit [[UFOs]]. When the Electros are shocking, they can kill [[Stinkers]] and [[Enemy|enemies]]. Electros can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.
'''Electro Tiles''' (also referred to as "Electros") are similar to [[Spikes]] in every way except they go faster and can't hit [[UFOs]]. When the Electros are shocking, they can kill [[Stinkers]] and [[Enemy|enemies]]. Electros can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.



Revision as of 11:10, 19 April 2011

An electro tile in its 'UP' form (for when you are above and cannot see them, they are secretly on the other side of the tile).

Electro Tiles (also referred to as "Electros") are similar to Spikes in every way except they go faster and can't hit UFOs. When the Electros are shocking, they can kill Stinkers and enemies. Electros can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.

HEX Mutations

Unlike their Spike counterpart, they do not have Metatiles that operate Elector Tiles at a lower speed.

Trivia

  • If you walk into an exit on a electro it will result in a Win and Die. The same is true for spikes.