Electro Tile: Difference between revisions

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== HEX Mutations ==
== HEX Mutations ==
Unlike their Spike counterpart, they do not have [[Metatiles]] that operate Elector Tiles at a lower speed.
Unlike their Spike counterpart, they do not have [[Metatiles]] that operate Electro Tiles at a lower speed.


[[Category:Tiles]]
[[Category:Tiles]]
[[Category:Classic Trilogy]]
[[Category:Original Trilogy]]


== Trivia ==
== Trivia ==
*If you walk into an exit on a electro it will result in a [[Win and Die]]. The same is true for spikes.
*If you walk into an exit on a electro it will result in a [[Win and Die]]. The same is true for spikes.

Revision as of 05:24, 25 April 2011

An electro tile in its 'UP' form (for when you are above and cannot see them, they are secretly on the other side of the tile, still zapping).

Electro Tiles (also referred to as "Electros") are similar to Spikes in every way except they go faster and can't hit UFOs. When the Electros are shocking, they can kill Stinkers and enemies. Electros can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.

HEX Mutations

Unlike their Spike counterpart, they do not have Metatiles that operate Electro Tiles at a lower speed.

Trivia

  • If you walk into an exit on a electro it will result in a Win and Die. The same is true for spikes.