Electro Tile: Difference between revisions

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[[File:Electro Tiles.jpg|200px|thumb|right|]]
[[File:Electro Tiles.jpg|200px|thumb|right|An electro in it's "on" state]]
Electro Tiles (also referred to as "Electros") are similar to [[Spikes]] in every way except they go faster and can't hit [[UFOs]]. When the Electros are shocking, they can kill [[Stinkers]] and [[Enemy|enemies]]. Electros can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.
'''Electro Tiles''' (also referred to as "Electros") are similar to [[Spikes]] in every way except they go faster and can't hit [[UFOs]]. When the Electros are shocking, they can kill [[Stinkers]] and [[Enemy|enemies]]. Electros can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.


== HEX Mutations ==
== HEX Mutations ==
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[[Category:Tiles]]
[[Category:Tiles]]
[[Category:Classic Trilogy]]


== Trivia ==
== Trivia ==
*If you walk into an exit on a electro it will result in a [[Win and Die]]. The same is true for spikes.
*If you walk into an exit on a electro it will result in a [[Win and Die]]. The same is true for spikes.

Revision as of 13:30, 18 April 2011

An electro in it's "on" state

Electro Tiles (also referred to as "Electros") are similar to Spikes in every way except they go faster and can't hit UFOs. When the Electros are shocking, they can kill Stinkers and enemies. Electros can be set from speed 1 to 4 with speed 1 as fastest and speed 4 as slowest.

HEX Mutations

Unlike their Spike counterpart, they do not have Metatiles that operate slower speeds of Electros for it just ends at speed 4.

Trivia

  • If you walk into an exit on a electro it will result in a Win and Die. The same is true for spikes.