List of Adventures in Wonderland Adventures: Planet of the Z-Bots

This is a list of the adventures in Wonderland Adventures: Planet of the Z-Bots. They are listed in suggested playing order. There is no demo for this game.

Note that upon access to the Wonderland Academy (Chapter 3), the player may play the next five chapters at any order to rescue the lost Rainbow Magic Student. Chapter 9 will only be unlocked when all seven Students are present at Star Summit.

Additional video solutions may be found here.

Chapter Location # Adventure Name Required? Type Coins Gems Unlocks Notes
1 Planet of the Z-Bots 1 Bridge Control Alpha Yes Gold Star 0 0 The Bridge
2 Bridge Control Beta Yes Gold Star 0 9 The Bridge
3 First Contact Yes Gold Star 0 4
4 Cooling Station Yes Gold Star 5 10 The Purple Gates
5 Power Crystals Yes Collect All Gems 0 20 The Orange Gates
6 Terminal Access Yes Gold Star 8 9 The Bridge
7 Chomper Transformation Station Yes Destroy Power Cubes 0 2 First Purple Gate
8 Pop and Pow Yes Destroy Power Cubes 4 8 Second Purple Gate
9 Suction Tube Network Yes Destroy Power Cubes 3 0 Third Purple Gate
10 Guards! Guards! Yes Destroy Power Cubes 7 7 Inner Purple Gates
11 Lights Out Yes Gold Star 6 4
12 Rescuing Morklin Yes Gold Star 4 4
13 Rescuing Wysp Yes Gold Star 0 4
2 Barren 14 Tunnel Passage Yes Collect All Gems 0 15 The Tunnel
15 TipToe Through The Lurker With Me Yes Gold Star 0 4 Bridges & Remaining adventures Gives one orange key each. Three, including the first, are needed to cross the gates.
16 The Sink Hole Partial Gold Star 3 5
17 Stone Maze Partial Gold Star 3 0
18 Desert Pinball Partial Gold Star 4 14
19 Mad Dash No Gold Star 2 5
3 Star's End 20 Star Trails Yes Gold Star 4 6 Route to Star Town
Star Town 21 Here and There and Back Again No Gold Star 0 0 Chandrasekhar's three puzzles.
22 Vanishing Trails No Gold Star 3 0
23 Rainbow Bubbles No Collect All Gems 0 7
24 Sparkle's Gems No Collect All Gems 0 7 Retrieving Sparkle's lost gems.
Forever Forest 25 Blinking Around Yes Rescue Wee Stinkers 2 2 The Red Gate deeper into the forest Leads Cedric-in-the-morning to Star Summit.
26 Flight to the River Yes Gold Star 1 3 The ship ticket to Wonderfalls / Wonderland Academy
4 Wonderland Academy: Halls of Magic 27 Floing 101 No Gold Star 2 14 The six Glove Magic practice adventures.
28 Pow 101 No Gold Star 0 0
29 Pop 101 No Gold Star 1 1
30 Grow 101 No Gold Star 1 0
31 Brr 101 No Gold Star 1 0
32 Blink 101 No Gold Star 0 1
Lost in Space and Time 33 Flash Magic Yes Gold Star 1 0 Fire Flower Flash Eight adventures, including the first two, must be completed for Morklin to go to Star Summit.
34 Fire Flower Flash Yes Gold Star 5 6 Remaining adventures in the chamber
35 Shoo Chomper, Don't Bother Me! Partial Gold Star 3 5
36 Flashus Interuptus Partial Gold Star 4 7
37 Remote Control Partial Gold Star 1 0
38 Leap Frog Partial Gold Star 2 0
39 Close Quarters Partial Destroy Power Cubes 1 0
40 Flash Frozen Partial Gold Star 1 0
41 Criss Cross Flash Partial Gold Star 0 0
42 Quick as a Flash Partial Gold Star 0 0
43 Flash Arrangement Partial Gold Star 1 0
44 It's a Trap! Yes Destroy Power Cubes 0 3 The exit Activates when Morklin leaves for Star Summit.
5 The Creepy Keep

(Can be entered by using Count Dookie's Diamond Emblem at the gate outside.)
45 OobibanDeNoobi's Lesson Yes Gold Star 3 4 Remaining adventures in the keep Upon completion, leads OobibanDeNoobi to Star Summit.
46 Frozen Sanctuary Partial Gold Star 1 15 Two of these must be completed to cross the bridge.
47 Ghostly Ghastly! Partial Gold Star 4 6
48 Creepy Network Partial Collect All Gems 0 27
49 A Chill in the Air Partial Collect All Gems 0 15 Three of these must be completed to cross the bridge.
50 Hide and Seek Partial Gold Star 3 0
51 Slide'n'Blast Partial Gold Star 4 7
52 Dark Maze Partial Gold Star 1 3
53 The Downward Spiral Partial Gold Star 2 3
54 Dark Waters Yes Gold Star 7 4 Frees Zoopi Lala and leads him to Star Summit.
55 Boo! Yes Gold Star 2 8 The exit Activates when Zoopi Lala leaves for Star Summit.
6 Jaava 56 Grow Cave Yes Gold Star 1 3 Bridges & Remaining adventures
57 A Watery Adversary Yes Gold Star 3 13
58 Water Pathways No Collect All Gems 0 15
59 Bubble Pop Partial Gold Star 1 0 Gives a stone key each. Five are required to cross the gates.
60 The Big Bounce Partial Gold Star 2 17
61 Hot and Cold Partial Gold Star 0 5
62 Turtle Corral Partial Gold Star 6 9
63 Detours Partial Gold Star 1 2
64 No Grass Grows Under Me Partial Gold Star 2 4
65 Please Don't Send Flowers Partial Destroy All Fireflowers 0 12
66 Temporary Colour Yes Gold Star 1 2 Frees Grennfleagel.
67 Escape from Jaava Yes Gold Star 0 0 The exit Leads Grennfleagel to Star Summit.
68 Temple Run No Collect All Gems 3 3
69 Hot on Your Heels No Collect All Gems 1 3
7 Qwertyx 70 What the Blink? Partial Gold Star 2 0 Gives a dark blue key each. Four are required to cross the gates. Another one is required to access the adventure Closing Doors.
71 Icy Waters Partial Gold Star 2 14
72 On and Off Partial Gold Star 0 0
73 Flip and Spin Partial Gold Star 0 0
74 POW-R-Freeze Partial Gold Star 3 0
75 Scritter Slide Partial Gold Star 2 6
76 Closing Doors No Gold Star 6 24
77 Crystal Castle Yes Gold Star 0 0 Frees Doondilf and leads him to Star Summit.
8 Barren, Dark Side 78 The Map Room Yes Gold Star 0 11 Stone gates & further adventures on Barren's light side Activated by the circular emblem received from Stinker at Wonderland Academy Library.
Barren 79 Mind the Gap, Please Partial Collect All Gems 0 36 Bridges Two adventures must be completed to get the rainbow key, three are required to progress deeper into Barren.
80 Out of the Corner of My Eye Partial Gold Star 0 3
81 Hungry Hungry Lurker Partial Collect All Gems 0 10
82 Back and Forth and Back and Forth Partial Gold Star 1 0
83 Lurker Infestation Partial Gold Star 4 7
84 Guggenheimer's Lesson Yes Gold Star 2 7 Bridges & Remaining adventures
85 Transporter Trouble No Collect All Gems 2 10
86 Bouncy and Bitey No Capture All Scritters 0 0
87 Stop Them in their Tracks Partial Gold Star 7 4 Gives one purple key each. Four are needed to cross the gates. The adventure Zap Timers will only be accessible after two purple gates are open.
88 Guard Station Partial Gold Star 1 2
89 FloingPowPop Partial Gold Star 0 0
90 Dance of the Z-Bots Partial Gold Star 1 0
91 Zap Timers Partial Collect All Gems 0 36
92 The Secret of the Flow Yes Gold Star 0 0 Frees Guggenheimer and leads him to Star Summit.
9 Uo 93 Faint Magic Yes Gold Star 1 5 Dark Blue Transporter
94 Star Crossing Partial Gold Star 2 7 Gives one maroon key each. Three are needed to enter the Z-Bot outpost.
95 Suspicious Silence Partial Gold Star 1 3
96 Down, Down, Into the Dark Partial Gold Star 2 9
97 Two Jumps Partial Collect All Gems 3 22
98 Out of Sequence Partial Gold Star 5 3
99 Master Class Yes Gold Star 8 1 Access to the area behind the waterfall
100 Gem Challenge Yes Collect All Gems 3 7 All four challenges must be completed to get access to Wysp.
101 Bridge Crossing Challenge Yes Collect All Gems 1 0
102 Magic Defense Challenge Yes Collect All Gems 1 0
103 Button Challenge Yes Collect All Gems 2 2
104 Rescuing Wysp, Reprise Yes Gold Star 0 0 Frees Wysp. Grants access to the portal to the Planet of the Z-Bots at Star's End.
10 Planet of the Z-Bots 105 Crossing the Data Stream Yes Gold Star 0 0 Purple Transporter
106 Power Core Yes Destroy Power Cubes 2 0 Bridges to two adventures, and Purple Gates
107 Pinned Down No Gold Star 0 1 If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit.
108 Z-Bot Vault No Gold Star 3 8
109 Rescue Mission A Partial Rescue Wee Stinkers 3 4 Purple Transporter Three of these must be completed to open the route onwards. If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit.
110 Rescue Mission B Partial Rescue Wee Stinkers 0 7
111 Rescue Mission C Partial Rescue Wee Stinkers 2 2
112 Rescue Mission D Partial Rescue Wee Stinkers 3 0
113 Open the Blast Doors! Yes Gold Star 1 5 Final three adventures. Upon completion of Escape! , ending animation will show, before the player gets transported back to Wondertown.
114 End Game Yes Gold Star 0 0
115 Escape! Yes Gold Star 2 0
Post-game Various areas in Wonderland 116 Victory Tour: Wonderland No Gold Star 0 0 Activated by talking to Wysp.
117 Victory Tour: Fire Island No Gold Star 0 0 Activated by talking to various Stinkers at Wondertown. Completing all will unlock the last Victory Tour.
118 Victory Tour: Sundog Island No Gold Star 0 0
119 Victory Tour: Thwart Cave No Gold Star 0 0
120 Victory Tour: Deep Space No Gold Star 0 0
Optional adventures Wonderland Academy: Arcade 121 Dragonfire Level 1 No Collect All Gems 0 8 Activation of level 1 will unlock access to level 2, and then level 3. One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town.
122 Dragonfire Level 2 No Collect All Gems 0 8
123 Dragonfire Level 3 No Collect All Gems 0 8
124 Frostbite Level 1 No Gold Star 0 6
125 Frostbite Level 2 No Gold Star 0 5
126 Frostbite Level 3 No Gold Star 0 6
127 Berzerk Level 1 No Destroy All Z-Bots 0 0
128 Berzerk Level 2 No Destroy All Z-Bots 0 0
129 Berzerk Level 3 No Destroy All Z-Bots 0 7
130 Lock 'n' Chase Level 1 No Collect All Gems 0 47
131 Lock 'n' Chase Level 2 No Collect All Gems 0 24
132 Lock 'n' Chase Level 3 No Collect All Gems 0 51
Secret adventures ??? ??? ??? No ??? ??? ??? Only accessible after all previous adventures are completed and all puzzles are solved.