Missile Command!: Difference between revisions
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Template:LevelInfobox | |||
|Image=RTWC W8L8.JPG | |||
|world=[[Retro Gaming, Wonderland-Style]] | |||
|playablestinkers=[[Stinky]] | |||
|rainbowcoins=9 | |||
|bonuscoins=0 | |||
|time=6:00 | |||
|texture=[[Texture#Purple|Purple]] | |||
|background=Stars | |||
|musictrack=Track 1 | |||
}} | |||
'''Missile Command!''' is the eighth and final level in [[Retro Gaming, Wonderland-Style]]. It is based on the 1980 arcade game [//en.wikipedia.org/wiki/Missile_Command of the same name]. | |||
==Origin and Differences== | |||
[[File:Missile Command.jpg|thumb|The original game]] | |||
Missile Command was developed by Atari, Inc. and originally released in July of 1980. The game takes place in a nuclear war where the player defends six cities from a barrage of ballistic missiles with later levels throwing in smart bombs and bomber planes. There are three batteries that can shoot missiles at the oncoming attacks with the player using a trackball to aim. When all six cities are destroyed, the screen turns red, a large flashing explosion appears in the center, and text saying "THE END" is displayed within the explosion, implying the end of civilization as we know it. | |||
In the Return to Wonderland version, the cites are represented by purple [[Buttons]], and Stinky must prevent [[Z-Bot]]s from pressing them using [[UFO|Flying Saucers]] and [[Steel Box]]es. If any of the buttons are pressed, a [[Wooden Box]] needed to build a bridge to the [[Rainbow Exit]] will be destroyed by cannon fire. | |||
==Walkthrough== | |||
''Walkthrough courtesy of [[Wonderland Discussion Board]] member '[http://pcpuzzle.com/forum/profile.php?mode=viewprofile&u=10263 billy bob]''' | |||
Move up four spaces then push the leftest metal box left then the rightest metal box right. | |||
Push both reflectors up then collect all coins then push the box down then go to the exit. | |||
==Trivia== | |||
*The level's description in [//www.midnightsynergy.com/newsletter/issue021/page5.htm the Midnight Post] is as follows: | |||
<blockquote>''This one, quite honestly, is a bit of a stretch. Instead of defending cities from incoming missiles, we had Stinky try to defend several buttons from incoming Z-Bots. The buttons, once pressed, would spell Stinky’s defeat. No word yet on whether a Track-Ball compatible version will be released.''</blockquote> | |||
{{ReturnToWonderlandLevels}} | |||
[[Category:Return to Wonderland Levels]] |
Latest revision as of 23:47, 8 March 2023
Missile Command! | |
World | Retro Gaming, Wonderland-Style |
Playable Stinkers | Stinky |
Rainbow Coins | 9 |
Bonus Coins | 0 |
Time | 6:00 |
Texture | Purple |
Background | Stars |
Music Track | Track 1 |
Missile Command! is the eighth and final level in Retro Gaming, Wonderland-Style. It is based on the 1980 arcade game of the same name.
Origin and Differences
Missile Command was developed by Atari, Inc. and originally released in July of 1980. The game takes place in a nuclear war where the player defends six cities from a barrage of ballistic missiles with later levels throwing in smart bombs and bomber planes. There are three batteries that can shoot missiles at the oncoming attacks with the player using a trackball to aim. When all six cities are destroyed, the screen turns red, a large flashing explosion appears in the center, and text saying "THE END" is displayed within the explosion, implying the end of civilization as we know it.
In the Return to Wonderland version, the cites are represented by purple Buttons, and Stinky must prevent Z-Bots from pressing them using Flying Saucers and Steel Boxes. If any of the buttons are pressed, a Wooden Box needed to build a bridge to the Rainbow Exit will be destroyed by cannon fire.
Walkthrough
Walkthrough courtesy of Wonderland Discussion Board member 'billy bob'
Move up four spaces then push the leftest metal box left then the rightest metal box right.
Push both reflectors up then collect all coins then push the box down then go to the exit.
Trivia
- The level's description in the Midnight Post is as follows:
This one, quite honestly, is a bit of a stretch. Instead of defending cities from incoming missiles, we had Stinky try to defend several buttons from incoming Z-Bots. The buttons, once pressed, would spell Stinky’s defeat. No word yet on whether a Track-Ball compatible version will be released.