List of Adventures in Wonderland Adventures: Planet of the Z-Bots: Difference between revisions
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|rowspan=15| 8 || Barren, Dark Side || '''78''' || The Map Room || {{Template:Yes}} || Gold Star || 0 || 11 || Stone gates & further adventures on Barren's light side || | |rowspan=15| 8 || Barren, Dark Side || '''78''' || The Map Room || {{Template:Yes}} || Gold Star || 0 || 11 || Stone gates & further adventures on Barren's light side || ''Activated by the circular emblem received from Stinker at Wonderland Academy Library.'' | ||
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|rowspan=14| Barren || '''79''' || Mind the Gap, Please || {{Template:Partial}} || Collect All Gems || 0 || 36 ||rowspan=5| Bridges ||rowspan=5| Two adventures must be completed to get the rainbow key, three are required to progress deeper into Barren. | |rowspan=14| Barren || '''79''' || Mind the Gap, Please || {{Template:Partial}} || Collect All Gems || 0 || 36 ||rowspan=5| Bridges ||rowspan=5| Two adventures must be completed to get the rainbow key, three are required to progress deeper into Barren. |
Revision as of 11:49, 21 January 2016
This is a list of the adventures in Wonderland Adventures: Planet of the Z-Bots.
Chapter | Location | Adventure ID | Adventure Name | Required | Type | Coins | Gems | Unlocks | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Planet of the Z-Bots | 1 | Bridge Control Alpha | Yes | Gold Star | 0 | 0 | The Bridge | |
2 | Bridge Control Beta | Yes | Gold Star | 0 | 9 | The Bridge | |||
3 | First Contact | Yes | Gold Star | 0 | 4 | ||||
4 | Cooling Station | Yes | Gold Star | 5 | 10 | The Purple Gates | |||
5 | Power Crystals | Yes | Collect All Gems | 0 | 20 | The Orange Gates | |||
6 | Terminal Access | Yes | Gold Star | 8 | 9 | The Bridge | |||
7 | Chomper Transformation Station | Yes | Destroy Power Cubes | 0 | 2 | First Purple Gate | |||
8 | Pop and Pow | Yes | Destroy Power Cubes | 4 | 8 | Second Purple Gate | |||
9 | Suction Tube Network | Yes | Destroy Power Cubes | 3 | 0 | Third Purple Gate | |||
10 | Guards! Guards! | Yes | Destroy Power Cubes | 7 | 7 | Inner Purple Gates | |||
11 | Lights Out | Yes | Gold Star | 6 | 4 | ||||
12 | Rescuing Morklin | Yes | Gold Star | 4 | 4 | ||||
13 | Rescuing Wysp | Yes | Gold Star | 0 | 4 | ||||
2 | Barren | 14 | Tunnel Passage | Yes | Collect All Gems | 0 | 15 | The Tunnel | |
15 | TipToe Through The Lurker With Me | Yes | Gold Star | 0 | 4 | Bridges & Remaining adventures | Gives one orange key each. Three, including the first, are needed to cross the gates. | ||
16 | The Sink Hole | Partial | Gold Star | 3 | 5 | ||||
17 | Stone Maze | Partial | Gold Star | 3 | 0 | ||||
18 | Desert Pinball | Partial | Gold Star | 4 | 14 | ||||
19 | Mad Dash | No | Gold Star | 2 | 5 | ||||
3 | Star's End | 20 | Star Trails | Yes | Gold Star | 4 | 6 | Route to Star Town | |
Star Town | 21 | Here and There and Back Again | No | Gold Star | 0 | 0 | Chandrasekhar's three puzzles. | ||
22 | Vanishing Trails | No | Gold Star | 3 | 0 | ||||
23 | Rainbow Bubbles | No | Collect All Gems | 0 | 7 | ||||
24 | Sparkle's Gems | No | Collect All Gems | 0 | 7 | Retrieving Sparkle's lost gems. | |||
Forever Forest | 25 | Blinking Around | Yes | Rescue Wee Stinkers | 2 | 2 | The Red Gate deeper into the forest | Leads Cedric-in-the-morning to Star Summit. | |
26 | Flight to the River | Yes | Gold Star | 1 | 3 | The ship ticket to Wonderfalls / Wonderland Academy | |||
4 | Wonderland Academy: Halls of Magic | 27 | Floing 101 | No | Gold Star | 2 | 14 | The six Glove Magic practice adventures. | |
28 | Pow 101 | No | Gold Star | 0 | 0 | ||||
29 | Pop 101 | No | Gold Star | 1 | 1 | ||||
30 | Grow 101 | No | Gold Star | 1 | 0 | ||||
31 | Brr 101 | No | Gold Star | 1 | 0 | ||||
32 | Blink 101 | No | Gold Star | 0 | 1 | ||||
Lost in Space and Time | 33 | Flash Magic | Yes | Gold Star | 1 | 0 | Fire Flower Flash | Eight adventures, including the first two, must be completed for Morklin to go to Star Summit. | |
34 | Fire Flower Flash | Yes | Gold Star | 5 | 6 | Remaining adventures in the chamber | |||
35 | Shoo Chomper, Don't Bother Me! | Partial | Gold Star | 3 | 5 | ||||
36 | Flashus Interuptus | Partial | Gold Star | 4 | 7 | ||||
37 | Remote Control | Partial | Gold Star | 1 | 0 | ||||
38 | Leap Frog | Partial | Gold Star | 2 | 0 | ||||
39 | Close Quarters | Partial | Destroy Power Cubes | 1 | 0 | ||||
40 | Flash Frozen | Partial | Gold Star | 1 | 0 | ||||
41 | Criss Cross Flash | Partial | Gold Star | 0 | 0 | ||||
42 | Quick as a Flash | Partial | Gold Star | 0 | 0 | ||||
43 | Flash Arrangement | Partial | Gold Star | 1 | 0 | ||||
44 | It's a Trap! | Yes | Destroy Power Cubes | 0 | 3 | The exit | Activates when Morklin leaves for Star Summit. | ||
5 | The Creepy Keep (Can be entered by using Count Dookie's Diamond Emblem at the gate outside.) |
45 | OobibanDeNoobi's Lesson | Yes | Gold Star | 3 | 4 | Remaining adventures in the keep | Upon completion, leads OobibanDeNoobi to Star Summit. |
46 | Frozen Sanctuary | Partial | Gold Star | 1 | 15 | Two of these must be completed to cross the bridge. | |||
47 | Ghostly Ghastly! | Partial | Gold Star | 4 | 6 | ||||
48 | Creepy Network | Partial | Collect All Gems | 0 | 27 | ||||
49 | A Chill in the Air | Partial | Collect All Gems | 0 | 15 | Three of these must be completed to cross the bridge. | |||
50 | Hide and Seek | Partial | Gold Star | 3 | 0 | ||||
51 | Slide'n'Blast | Partial | Gold Star | 4 | 7 | ||||
52 | Dark Maze | Partial | Gold Star | 1 | 3 | ||||
53 | The Downward Spiral | Partial | Gold Star | 2 | 3 | ||||
54 | Dark Waters | Yes | Gold Star | 7 | 4 | Frees Zoopi Lala and leads him to Star Summit. | |||
55 | Boo! | Yes | Gold Star | 2 | 8 | The exit | Activates when Zoopi Lala leaves for Star Summit. | ||
6 | Jaava | 56 | Grow Cave | Yes | Gold Star | 1 | 3 | Bridges & Remaining adventures | |
57 | A Watery Adversary | Yes | Gold Star | 3 | 13 | ||||
58 | Water Pathways | No | Collect All Gems | 0 | 15 | ||||
59 | Bubble Pop | Partial | Gold Star | 0 | 15 | Gives a stone key each. Five are required to cross the gates. | |||
60 | The Big Bounce | Partial | Gold Star | 2 | 17 | ||||
61 | Hot and Cold | Partial | Gold Star | 0 | 5 | ||||
62 | Turtle Corral | Partial | Gold Star | 6 | 9 | ||||
63 | Detours | Partial | Gold Star | 1 | 2 | ||||
64 | No Grass Grows Under Me | Partial | Gold Star | 2 | 4 | ||||
65 | Please Don't Send Flowers | Partial | Gold Star | 0 | 12 | ||||
66 | Temporary Colour | Yes | Gold Star | 1 | 2 | Frees Grennfleagel. | |||
67 | Escape from Jaava | Yes | Gold Star | 0 | 0 | The exit | Leads Grennfleagel to Star Summit. | ||
68 | Temple Run | No | Collect All Gems | 3 | 3 | ||||
69 | Hot on Your Heels | No | Collect All Gems | 1 | 3 | ||||
7 | Qwertyx | 70 | What the Blink? | Partial | Gold Star | 0 | 2 | Gives a dark blue key each. Four are required to cross the gates. Another one is required to access the adventure Closing Doors. | |
71 | Icy Waters | Partial | Gold Star | 2 | 14 | ||||
72 | On and Off | Partial | Gold Star | 0 | 0 | ||||
73 | Flip and Spin | Partial | Gold Star | 0 | 0 | ||||
74 | POW-R-Freeze | Partial | Gold Star | 3 | 0 | ||||
75 | Scritter Slide | Partial | Gold Star | 2 | 6 | ||||
76 | Closing Doors | No | Gold Star | 6 | 24 | ||||
77 | Crystal Castle | Yes | Gold Star | 0 | 0 | Frees Doondilf and leads him to Star Summit. | |||
8 | Barren, Dark Side | 78 | The Map Room | Yes | Gold Star | 0 | 11 | Stone gates & further adventures on Barren's light side | Activated by the circular emblem received from Stinker at Wonderland Academy Library. |
Barren | 79 | Mind the Gap, Please | Partial | Collect All Gems | 0 | 36 | Bridges | Two adventures must be completed to get the rainbow key, three are required to progress deeper into Barren. | |
80 | Out of the Corner of My Eye | Partial | Gold Star | 0 | 3 | ||||
81 | Hungry Hungry Lurker | Partial | Collect All Gems | 0 | 10 | ||||
82 | Back and Forth and Back and Forth | Partial | Gold Star | 1 | 0 | ||||
83 | Lurker Infestation | Partial | Gold Star | 4 | 7 | ||||
84 | Guggenheimer's Lesson | Yes | Gold Star | 2 | 7 | Bridges & Remaining adventures | |||
85 | Transporter Trouble | No | Collect All Gems | 2 | 10 | ||||
86 | Bouncy and Bitey | No | Capture All Scritters | 0 | 0 | ||||
87 | Stop Them in their Tracks | Partial | Gold Star | 7 | 4 | Gives one purple key each. Four are needed to cross the gates. The adventure Zap Timers will only be accessible after two purple gates are open. | |||
88 | Guard Station | Partial | Gold Star | 1 | 2 | ||||
89 | FloingPowPop | Partial | Gold Star | 0 | 0 | ||||
90 | Dance of the Z-Bots | Partial | Gold Star | 1 | 0 | ||||
91 | Zap Timers | Partial | Collect All Gems | 0 | 36 | ||||
92 | The Secret of the Flow | Yes | Gold Star | 0 | 0 | Frees Guggenheimer and leads him to Star Summit. | |||
9 | Uo | 93 | Faint Magic | Yes | Gold Star | 1 | 5 | Dark Blue Transporter | |
94 | Star Crossing | Partial | Gold Star | 2 | 7 | Gives one maroon key each. Three are needed to enter the Z-Bot outpost. | |||
95 | Suspicious Silence | Partial | Gold Star | 1 | 3 | ||||
96 | Down, Down, Into the Dark | Partial | Gold Star | 2 | 9 | ||||
97 | Two Jumps | Partial | Collect All Gems | 3 | 22 | ||||
98 | Out of Sequence | Partial | Gold Star | 5 | 3 | ||||
99 | Master Class | Yes | Gold Star | 5 | 3 | Access to the area behind the waterfall | |||
100 | Gem Challenge | Yes | Collect All Gems | 3 | 7 | All four challenges must be completed to get access to Wysp. | |||
101 | Bridge Crossing Challenge | Yes | Collect All Gems | 1 | 0 | ||||
102 | Magic Defense Challenge | Yes | Collect All Gems | 1 | 0 | ||||
103 | Button Challenge | Yes | Collect All Gems | 2 | 2 | ||||
104 | Rescuing Wysp, Reprise | Yes | Collect All Gems | 3 | 7 | Frees Wysp. Grants access to the portal to the Planet of the Z-Bots at Star's End. | |||
10 | Planet of the Z-Bots | 105 | Crossing the Data Stream | Yes | Gold Star | 0 | 0 | Purple Transporter | |
106 | Power Core | Yes | Destroy Power Cubes | 2 | 0 | Bridges to two adventures, and Purple Gates | |||
107 | Pinned Down | No | Gold Star | 0 | 1 | If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit. | |||
108 | Z-Bot Vault | No | Gold Star | 3 | 8 | ||||
109 | Rescue Mission A | Partial | Rescue Wee Stinkers | 3 | 4 | Purple Transporter | Three of these must be completed to open the route onwards. If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit. | ||
110 | Rescue Mission B | Partial | Rescue Wee Stinkers | 0 | 7 | ||||
111 | Rescue Mission C | Partial | Rescue Wee Stinkers | 2 | 2 | ||||
112 | Rescue Mission D | Partial | Rescue Wee Stinkers | 3 | 0 | ||||
113 | Open the Blast Doors! | Yes | Gold Star | 1 | 5 | Final three adventures. Upon completion of Escape! , ending animation will show, before the player gets transported back to Wondertown. | |||
114 | End Game | Yes | Gold Star | 0 | 0 | ||||
115 | Escape! | Yes | Gold Star | 2 | 0 | ||||
Post-game | Various areas in Wonderland | 116 | Victory Tour: Wonderland | No | Gold Star | 0 | 0 | Activated by talking to Wysp. | |
117 | Victory Tour: Fire Island | No | Gold Star | 0 | 0 | Activated by talking to various Stinkers at Wondertown. Completing all will unlock the last Victory Tour. | |||
118 | Victory Tour: Sundog Island | No | Gold Star | 0 | 0 | ||||
119 | Victory Tour: Thwart Cave | No | Gold Star | 0 | 0 | ||||
120 | Victory Tour: Deep Space | No | Gold Star | 0 | 0 | ||||
Optional adventures | Wonderland Academy: Arcade | 121 | Dragonfire Level 1 | No | Collect All Gems | 0 | 8 | Activation of level 1 will unlock access to level 2, and then level 3. | One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town. |
122 | Dragonfire Level 2 | No | Collect All Gems | 0 | 8 | ||||
123 | Dragonfire Level 3 | No | Collect All Gems | 0 | 8 | ||||
124 | Frostbite Level 1 | No | Gold Star | 0 | 6 | ||||
125 | Frostbite Level 2 | No | Gold Star | 0 | 5 | ||||
126 | Frostbite Level 3 | No | Gold Star | 0 | 6 | ||||
127 | Berzerk Level 1 | No | Gold Star | 0 | 0 | ||||
128 | Berzerk Level 2 | No | Gold Star | 0 | 0 | ||||
129 | Berzerk Level 3 | No | Gold Star | 0 | 7 | ||||
130 | Lock 'n' Chase Level 1 | No | Collect All Gems | 0 | 47 | ||||
131 | Lock 'n' Chase Level 2 | No | Collect All Gems | 0 | 24 | ||||
132 | Lock 'n' Chase Level 3 | No | Collect All Gems | 0 | 51 |