List of Adventures in Wonderland Adventures: Planet of the Z-Bots
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This is a list of the adventures in Wonderland Adventures: Planet of the Z-Bots. They are listed in suggested playing order. There is no demo for this game.
Note that upon access to the Wonderland Academy (Chapter 3), the player may play the next five chapters at any order to rescue the lost Rainbow Magic Student. Chapter 9 will only be unlocked when all seven Students are present at Star Summit.
Additional video solutions may be found here.
Chapter | Location | # | Adventure Name | Required? | Type | Coins | Gems | Unlocks | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Planet of the Z-Bots | 1 | Bridge Control Alpha | Yes | Gold Star | 0 | 0 | The Bridge | |
2 | Bridge Control Beta | Yes | Gold Star | 0 | 9 | The Bridge | |||
3 | First Contact | Yes | Gold Star | 0 | 4 | ||||
4 | Cooling Station | Yes | Gold Star | 5 | 10 | The Purple Gates | |||
5 | Power Crystals | Yes | Collect All Gems | 0 | 20 | The Orange Gates | |||
6 | Terminal Access | Yes | Gold Star | 8 | 9 | The Bridge | |||
7 | Chomper Transformation Station | Yes | Destroy Power Cubes | 0 | 2 | First Purple Gate | |||
8 | Pop and Pow | Yes | Destroy Power Cubes | 4 | 8 | Second Purple Gate | |||
9 | Suction Tube Network | Yes | Destroy Power Cubes | 3 | 0 | Third Purple Gate | |||
10 | Guards! Guards! | Yes | Destroy Power Cubes | 7 | 7 | Inner Purple Gates | |||
11 | Lights Out | Yes | Gold Star | 6 | 4 | ||||
12 | Rescuing Morklin | Yes | Gold Star | 4 | 4 | ||||
13 | Rescuing Wysp | Yes | Gold Star | 0 | 4 | ||||
2 | Barren | 14 | Tunnel Passage | Yes | Collect All Gems | 0 | 15 | The Tunnel | |
15 | TipToe Through The Lurker With Me | Yes | Gold Star | 0 | 4 | Bridges & Remaining adventures | Gives one orange key each. Three, including the first, are needed to cross the gates. | ||
16 | The Sink Hole | Partial | Gold Star | 3 | 5 | ||||
17 | Stone Maze | Partial | Gold Star | 3 | 0 | ||||
18 | Desert Pinball | Partial | Gold Star | 4 | 14 | ||||
19 | Mad Dash | No | Gold Star | 2 | 5 | ||||
3 | Star's End | 20 | Star Trails | Yes | Gold Star | 4 | 6 | Route to Star Town | |
Star Town | 21 | Here and There and Back Again | No | Gold Star | 0 | 0 | Chandrasekhar's three puzzles. | ||
22 | Vanishing Trails | No | Gold Star | 3 | 0 | ||||
23 | Rainbow Bubbles | No | Collect All Gems | 0 | 7 | ||||
24 | Sparkle's Gems | No | Collect All Gems | 0 | 7 | Retrieving Sparkle's lost gems. | |||
Forever Forest | 25 | Blinking Around | Yes | Rescue Wee Stinkers | 2 | 2 | The Red Gate deeper into the forest | Leads Cedric-in-the-morning to Star Summit. | |
26 | Flight to the River | Yes | Gold Star | 1 | 3 | The ship ticket to Wonderfalls / Wonderland Academy | |||
4 | Wonderland Academy: Halls of Magic | 27 | Floing 101 | No | Gold Star | 2 | 14 | The six Glove Magic practice adventures. | |
28 | Pow 101 | No | Gold Star | 0 | 0 | ||||
29 | Pop 101 | No | Gold Star | 1 | 1 | ||||
30 | Grow 101 | No | Gold Star | 1 | 0 | ||||
31 | Brr 101 | No | Gold Star | 1 | 0 | ||||
32 | Blink 101 | No | Gold Star | 0 | 1 | ||||
Lost in Space and Time | 33 | Flash Magic | Yes | Gold Star | 1 | 0 | Fire Flower Flash | Eight adventures, including the first two, must be completed for Morklin to go to Star Summit. | |
34 | Fire Flower Flash | Yes | Gold Star | 5 | 6 | Remaining adventures in the chamber | |||
35 | Shoo Chomper, Don't Bother Me! | Partial | Gold Star | 3 | 5 | ||||
36 | Flashus Interuptus | Partial | Gold Star | 4 | 7 | ||||
37 | Remote Control | Partial | Gold Star | 1 | 0 | ||||
38 | Leap Frog | Partial | Gold Star | 2 | 0 | ||||
39 | Close Quarters | Partial | Destroy Power Cubes | 1 | 0 | ||||
40 | Flash Frozen | Partial | Gold Star | 1 | 0 | ||||
41 | Criss Cross Flash | Partial | Gold Star | 0 | 0 | ||||
42 | Quick as a Flash | Partial | Gold Star | 0 | 0 | ||||
43 | Flash Arrangement | Partial | Gold Star | 1 | 0 | ||||
44 | It's a Trap! | Yes | Destroy Power Cubes | 0 | 3 | The exit | Activates when Morklin leaves for Star Summit. | ||
5 | The Creepy Keep (Can be entered by using Count Dookie's Diamond Emblem at the gate outside.) |
45 | OobibanDeNoobi's Lesson | Yes | Gold Star | 3 | 4 | Remaining adventures in the keep | Upon completion, leads OobibanDeNoobi to Star Summit. |
46 | Frozen Sanctuary | Partial | Gold Star | 1 | 15 | Two of these must be completed to cross the bridge. | |||
47 | Ghostly Ghastly! | Partial | Gold Star | 4 | 6 | ||||
48 | Creepy Network | Partial | Collect All Gems | 0 | 27 | ||||
49 | A Chill in the Air | Partial | Collect All Gems | 0 | 15 | Three of these must be completed to cross the bridge. | |||
50 | Hide and Seek | Partial | Gold Star | 3 | 0 | ||||
51 | Slide'n'Blast | Partial | Gold Star | 4 | 7 | ||||
52 | Dark Maze | Partial | Gold Star | 1 | 3 | ||||
53 | The Downward Spiral | Partial | Gold Star | 2 | 3 | ||||
54 | Dark Waters | Yes | Gold Star | 7 | 4 | Frees Zoopi Lala and leads him to Star Summit. | |||
55 | Boo! | Yes | Gold Star | 2 | 8 | The exit | Activates when Zoopi Lala leaves for Star Summit. | ||
6 | Jaava | 56 | Grow Cave | Yes | Gold Star | 1 | 3 | Bridges & Remaining adventures | |
57 | A Watery Adversary | Yes | Gold Star | 3 | 13 | ||||
58 | Water Pathways | No | Collect All Gems | 0 | 15 | ||||
59 | Bubble Pop | Partial | Gold Star | 1 | 0 | Gives a stone key each. Five are required to cross the gates. | |||
60 | The Big Bounce | Partial | Gold Star | 2 | 17 | ||||
61 | Hot and Cold | Partial | Gold Star | 0 | 5 | ||||
62 | Turtle Corral | Partial | Gold Star | 6 | 9 | ||||
63 | Detours | Partial | Gold Star | 1 | 2 | ||||
64 | No Grass Grows Under Me | Partial | Gold Star | 2 | 4 | ||||
65 | Please Don't Send Flowers | Partial | Destroy All Fireflowers | 0 | 12 | ||||
66 | Temporary Colour | Yes | Gold Star | 1 | 2 | Frees Grennfleagel. | |||
67 | Escape from Jaava | Yes | Gold Star | 0 | 0 | The exit | Leads Grennfleagel to Star Summit. | ||
68 | Temple Run | No | Collect All Gems | 3 | 3 | ||||
69 | Hot on Your Heels | No | Collect All Gems | 1 | 3 | ||||
7 | Qwertyx | 70 | What the Blink? | Partial | Gold Star | 2 | 0 | Gives a dark blue key each. Four are required to cross the gates. Another one is required to access the adventure Closing Doors. | |
71 | Icy Waters | Partial | Gold Star | 2 | 14 | ||||
72 | On and Off | Partial | Gold Star | 0 | 0 | ||||
73 | Flip and Spin | Partial | Gold Star | 0 | 0 | ||||
74 | POW-R-Freeze | Partial | Gold Star | 3 | 0 | ||||
75 | Scritter Slide | Partial | Gold Star | 2 | 6 | ||||
76 | Closing Doors | No | Gold Star | 6 | 24 | ||||
77 | Crystal Castle | Yes | Gold Star | 0 | 0 | Frees Doondilf and leads him to Star Summit. | |||
8 | Barren, Dark Side | 78 | The Map Room | Yes | Gold Star | 0 | 11 | Stone gates & further adventures on Barren's light side | Activated by the circular emblem received from Stinker at Wonderland Academy Library. |
Barren | 79 | Mind the Gap, Please | Partial | Collect All Gems | 0 | 36 | Bridges | Two adventures must be completed to get the rainbow key, three are required to progress deeper into Barren. | |
80 | Out of the Corner of My Eye | Partial | Gold Star | 0 | 3 | ||||
81 | Hungry Hungry Lurker | Partial | Collect All Gems | 0 | 10 | ||||
82 | Back and Forth and Back and Forth | Partial | Gold Star | 1 | 0 | ||||
83 | Lurker Infestation | Partial | Gold Star | 4 | 7 | ||||
84 | Guggenheimer's Lesson | Yes | Gold Star | 2 | 7 | Bridges & Remaining adventures | |||
85 | Transporter Trouble | No | Collect All Gems | 2 | 10 | ||||
86 | Bouncy and Bitey | No | Capture All Scritters | 0 | 0 | ||||
87 | Stop Them in their Tracks | Partial | Gold Star | 7 | 4 | Gives one purple key each. Four are needed to cross the gates. The adventure Zap Timers will only be accessible after two purple gates are open. | |||
88 | Guard Station | Partial | Gold Star | 1 | 2 | ||||
89 | FloingPowPop | Partial | Gold Star | 0 | 0 | ||||
90 | Dance of the Z-Bots | Partial | Gold Star | 1 | 0 | ||||
91 | Zap Timers | Partial | Collect All Gems | 0 | 36 | ||||
92 | The Secret of the Flow | Yes | Gold Star | 0 | 0 | Frees Guggenheimer and leads him to Star Summit. | |||
9 | Uo | 93 | Faint Magic | Yes | Gold Star | 1 | 5 | Dark Blue Transporter | |
94 | Star Crossing | Partial | Gold Star | 2 | 7 | Gives one maroon key each. Three are needed to enter the Z-Bot outpost. | |||
95 | Suspicious Silence | Partial | Gold Star | 1 | 3 | ||||
96 | Down, Down, Into the Dark | Partial | Gold Star | 2 | 9 | ||||
97 | Two Jumps | Partial | Collect All Gems | 3 | 22 | ||||
98 | Out of Sequence | Partial | Gold Star | 5 | 3 | ||||
99 | Master Class | Yes | Gold Star | 8 | 1 | Access to the area behind the waterfall | |||
100 | Gem Challenge | Yes | Collect All Gems | 3 | 7 | All four challenges must be completed to get access to Wysp. | |||
101 | Bridge Crossing Challenge | Yes | Collect All Gems | 1 | 0 | ||||
102 | Magic Defense Challenge | Yes | Collect All Gems | 1 | 0 | ||||
103 | Button Challenge | Yes | Collect All Gems | 2 | 2 | ||||
104 | Rescuing Wysp, Reprise | Yes | Gold Star | 0 | 0 | Frees Wysp. Grants access to the portal to the Planet of the Z-Bots at Star's End. | |||
10 | Planet of the Z-Bots | 105 | Crossing the Data Stream | Yes | Gold Star | 0 | 0 | Purple Transporter | |
106 | Power Core | Yes | Destroy Power Cubes | 2 | 0 | Bridges to two adventures, and Purple Gates | |||
107 | Pinned Down | No | Gold Star | 0 | 1 | If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit. | |||
108 | Z-Bot Vault | No | Gold Star | 3 | 8 | ||||
109 | Rescue Mission A | Partial | Rescue Wee Stinkers | 3 | 4 | Purple Transporter | Three of these must be completed to open the route onwards. If missed upon the completion of End Game, can still be accessed from the southeast exit of Star Summit. | ||
110 | Rescue Mission B | Partial | Rescue Wee Stinkers | 0 | 7 | ||||
111 | Rescue Mission C | Partial | Rescue Wee Stinkers | 2 | 2 | ||||
112 | Rescue Mission D | Partial | Rescue Wee Stinkers | 3 | 0 | ||||
113 | Open the Blast Doors! | Yes | Gold Star | 1 | 5 | Final three adventures. Upon completion of Escape! , ending animation will show, before the player gets transported back to Wondertown. | |||
114 | End Game | Yes | Gold Star | 0 | 0 | ||||
115 | Escape! | Yes | Gold Star | 2 | 0 | ||||
Post-game | Various areas in Wonderland | 116 | Victory Tour: Wonderland | No | Gold Star | 0 | 0 | Activated by talking to Wysp. | |
117 | Victory Tour: Fire Island | No | Gold Star | 0 | 0 | Activated by talking to various Stinkers at Wondertown. Completing all will unlock the last Victory Tour. | |||
118 | Victory Tour: Sundog Island | No | Gold Star | 0 | 0 | ||||
119 | Victory Tour: Thwart Cave | No | Gold Star | 0 | 0 | ||||
120 | Victory Tour: Deep Space | No | Gold Star | 0 | 0 | ||||
Optional adventures | Wonderland Academy: Arcade | 121 | Dragonfire Level 1 | No | Collect All Gems | 0 | 8 | Activation of level 1 will unlock access to level 2, and then level 3. | One token per game is required. Tokens can be purchased at 10 Gold Coins each from the rainbow star in Star Town. |
122 | Dragonfire Level 2 | No | Collect All Gems | 0 | 8 | ||||
123 | Dragonfire Level 3 | No | Collect All Gems | 0 | 8 | ||||
124 | Frostbite Level 1 | No | Gold Star | 0 | 6 | ||||
125 | Frostbite Level 2 | No | Gold Star | 0 | 5 | ||||
126 | Frostbite Level 3 | No | Gold Star | 0 | 6 | ||||
127 | Berzerk Level 1 | No | Destroy All Z-Bots | 0 | 0 | ||||
128 | Berzerk Level 2 | No | Destroy All Z-Bots | 0 | 0 | ||||
129 | Berzerk Level 3 | No | Destroy All Z-Bots | 0 | 7 | ||||
130 | Lock 'n' Chase Level 1 | No | Collect All Gems | 0 | 47 | ||||
131 | Lock 'n' Chase Level 2 | No | Collect All Gems | 0 | 24 | ||||
132 | Lock 'n' Chase Level 3 | No | Collect All Gems | 0 | 51 | ||||
Secret adventures | ??? | ??? | ??? | No | ??? | ??? | ??? | Only accessible after all previous adventures are completed and all puzzles are solved. |