Box: Difference between revisions
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[[Category: | [[Category:Objects]] | ||
'''Boxes''' are abundant items in [[Wonderland (series)|Wonderland]]. | |||
== Classic Trilogy == | |||
In the [[Classic Trilogy]] boxes make up a majority of the puzzles. [[Stinkers]] have the ability to push boxes around. | |||
== How Boxes Work == | === How Boxes Work === | ||
* Boxes can be pushed one [[:category:tiles|tile]] at a time by Stinkers and [[Shadow Stinkers]]. | |||
* Boxes can be pushed one [[tile]] at a time by Stinkers and [[Shadow Stinkers]]. | |||
* If a box is pushed into another Stinker, that Stinker dies. | * If a box is pushed into another Stinker, that Stinker dies. | ||
* Some boxes float in [[Water]] and some do not, and only [[Steel Boxes]] can withstand [[Lava]]. | * Some boxes float in [[Water]] and some do not, and only [[Steel Boxes]] can withstand [[Lava]]. | ||
* Boxes can be used to hold down [[Buttons]] and block [[ | * Boxes can be used to hold down [[Buttons]] and block [[enemies]] except [[Ghosts]] (one exception of this rule is [[Plasma Box]]). | ||
=== Box Properties === | |||
== Box Properties == | |||
{| class=boxprop border=1 cellspacing=0 cellpadding=4 style="background-color:#E6E6E6" | {| class=boxprop border=1 cellspacing=0 cellpadding=4 style="background-color:#E6E6E6" | ||
! Type | ! Type | ||
! Reaction to Water | ! Reaction to [[Water]] | ||
! Reaction to Lava | ! Reaction to [[Lava]] | ||
! Reaction to [[Flames]] | ! Reaction to [[Flames]] | ||
! Reaction to [[Fireballs]] | ! Reaction to [[Fireballs]] | ||
! Reaction to [[Ghosts]] | ! Reaction to [[Ghosts]] | ||
|- | |- | ||
|'''[[Wooden Box]]''' | |'''[[Wooden Boxes|Wooden Box]]''' | ||
|Floats | |Floats | ||
|Destroyed | |Destroyed | ||
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|Nothing (ghost simply passes through) | |Nothing (ghost simply passes through) | ||
|- | |- | ||
|'''[[Powder Keg]]''' | |'''[[Powder Kegs|Powder Keg]]''' | ||
|Floats | |Floats | ||
| | |Explodes | ||
| | |Explodes | ||
| | |Explodes | ||
| | |Explodes | ||
|- | |- | ||
|'''Steel Box''' | |'''[[Steel Boxes|Steel Box]]''' | ||
|Sinks | |Sinks | ||
|Sinks | |Sinks | ||
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|Nothing | |Nothing | ||
|- | |- | ||
|'''[[Sticky Cube]]''' | |'''[[Sticky Cubes|Sticky Cube]]''' | ||
|Sinks | |Sinks | ||
|Destroyed | |Destroyed | ||
|Extinguishes flame | |Extinguishes flame | ||
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|Nothing | |Nothing | ||
|- | |- | ||
|'''[[Reflector]]''' | |'''[[Reflectors|Reflector]]''' | ||
|Sinks | |Sinks | ||
|Destroyed | |Destroyed | ||
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|Extinguishes flame | |Extinguishes flame | ||
|Extinguishes flame | |Extinguishes flame | ||
|Blocks | |Blocks ghost | ||
|- | |- | ||
|'''[[Link Sphere]]''' | |'''[[Link Spheres|Link Sphere]]''' | ||
|Sinks | |||
|Destroyed | |||
|Extinguishes flame | |||
|Extinguishes flame | |||
|Nothing | |||
|- | |||
|'''[[Push Cannons]]''' | |||
|Sinks | |Sinks | ||
|Destroyed | |Destroyed | ||
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|''Extinguishes flame'' | |''Extinguishes flame'' | ||
|''Extinguishes flame'' | |''Extinguishes flame'' | ||
|'' | |''Nothing'' | ||
|} | |} | ||
''Italicized'' entries are [[metatiles]] and may crash the game at any time. Use of them is generally not recommended in levels. | ''Italicized'' entries are [[metatiles]] and may crash the game at any time. Use of them is generally not recommended in levels. | ||
== | === Density === | ||
The concept of density of boxes determines what will happen if one box slides along ice into a stationary box at the end of the ice path. (and possibly if two moving boxes hit in a head-on collision, please research and edit) | |||
==== Boxes that use density ==== | |||
The boxes, in order of least dense to most dense, are: Wooden, Steel, Plasma | |||
If a sliding box hits a stationary box, and the sliding box has a lower density than the stationary box, the sliding box will bounce back along the ice. If the sliding box has equal or greater density than the stationary box, the stationary box will be pushed along one tile and the sliding box will move off the end of the ice path to where the stationary box was. However, if the path of the stationary box is blocked by a wall, box or other obstacle, it will not move and the sliding box will bounce back. | |||
==== Boxes that do not use density ==== | |||
Gunpowder Kegs do not use density because if they slide into another box, or another box slides into them, they explode, destroying both themselves and the other box. Boulders and Link Spheres do not use density because they do not move like normal boxes. | |||
==== Unknown ==== | |||
These boxes haven't been documented yet. Help out the wiki by testing their behaviour and editing this section! | |||
Sticky Cubes, Reflectors, Prisms, Push Cannons | |||
== Wonderland Adventures Trilogy == | |||
In the [[Wonderland Adventures Trilogy]], the ability to push objects was removed due to the flexible height of [[Water]] holes and the new aspect of diagonal motion. Boxes make a reappearance in [[Mysteries of Fire Island]]; there are 8 boxes next to [[Whimsey]] in the camp and 2 boxes in the pirate camp and 31 boxes in the adventures of the [[Retro World]]. However, these boxes are not pushable. | |||
Latest revision as of 09:58, 22 February 2017
Boxes are abundant items in Wonderland.
Classic Trilogy
In the Classic Trilogy boxes make up a majority of the puzzles. Stinkers have the ability to push boxes around.
How Boxes Work
- Boxes can be pushed one tile at a time by Stinkers and Shadow Stinkers.
- If a box is pushed into another Stinker, that Stinker dies.
- Some boxes float in Water and some do not, and only Steel Boxes can withstand Lava.
- Boxes can be used to hold down Buttons and block enemies except Ghosts (one exception of this rule is Plasma Box).
Box Properties
Type | Reaction to Water | Reaction to Lava | Reaction to Flames | Reaction to Fireballs | Reaction to Ghosts |
---|---|---|---|---|---|
Wooden Box | Floats | Destroyed | Destroyed | Destroyed | Nothing (ghost simply passes through) |
Powder Keg | Floats | Explodes | Explodes | Explodes | Explodes |
Steel Box | Sinks | Sinks | Extinguishes flame | Extinguishes flame | Nothing |
Sticky Cube | Sinks | Destroyed | Extinguishes flame | Extinguishes flame | Nothing |
Prism | Sinks | Destroyed | Destroyed | Destroyed and splits fireball | Nothing |
Reflector | Sinks | Destroyed | Extinguishes flame | Reflects fireball and stays intact | Nothing |
Boulder | Sinks | Destroyed | Extinguishes flame | Extinguishes flame | Nothing |
Plasma Box | Destroyed | Destroyed | Extinguishes flame | Extinguishes flame | Blocks ghost |
Link Sphere | Sinks | Destroyed | Extinguishes flame | Extinguishes flame | Nothing |
Push Cannons | Sinks | Destroyed | Extinguishes flame | Extinguishes flame | Nothing |
38 08 | Sinks | Crashes game | Extinguishes flame | Extinguishes flame | Nothing |
Italicized entries are metatiles and may crash the game at any time. Use of them is generally not recommended in levels.
Density
The concept of density of boxes determines what will happen if one box slides along ice into a stationary box at the end of the ice path. (and possibly if two moving boxes hit in a head-on collision, please research and edit)
Boxes that use density
The boxes, in order of least dense to most dense, are: Wooden, Steel, Plasma
If a sliding box hits a stationary box, and the sliding box has a lower density than the stationary box, the sliding box will bounce back along the ice. If the sliding box has equal or greater density than the stationary box, the stationary box will be pushed along one tile and the sliding box will move off the end of the ice path to where the stationary box was. However, if the path of the stationary box is blocked by a wall, box or other obstacle, it will not move and the sliding box will bounce back.
Boxes that do not use density
Gunpowder Kegs do not use density because if they slide into another box, or another box slides into them, they explode, destroying both themselves and the other box. Boulders and Link Spheres do not use density because they do not move like normal boxes.
Unknown
These boxes haven't been documented yet. Help out the wiki by testing their behaviour and editing this section!
Sticky Cubes, Reflectors, Prisms, Push Cannons
Wonderland Adventures Trilogy
In the Wonderland Adventures Trilogy, the ability to push objects was removed due to the flexible height of Water holes and the new aspect of diagonal motion. Boxes make a reappearance in Mysteries of Fire Island; there are 8 boxes next to Whimsey in the camp and 2 boxes in the pirate camp and 31 boxes in the adventures of the Retro World. However, these boxes are not pushable.