Memory Access Violation: Difference between revisions

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[[Image:Mav.png|thumb|right|200px]]'''Memory Access Violation''' (also known as MAV) is the most common error message in [[Wonderland (series)|Wonderland]], inherited from [http://en.wikipedia.org/wiki/Blitz3D#Blitz3D Blitz3D]. It can appear in all five games and both editors, though it is more common in the [[Classic Trilogy]] games. The error appears when the program attempts to use a part of the memory that it's not authorized to use (therefore "violating" the computer's rules).
[[Image:Mav.png|thumb|right|200px]]'''Memory Access Violation''' (also known as MAV) is the most common error message in [[Wonderland (series)|Wonderland]], inherited from [http://en.wikipedia.org/wiki/Blitz3D#Blitz3D Blitz3D]. It can appear in all six games and both editors, though it is more common in the [[Classic Trilogy]] games. The error appears when the program attempts to use a part of the memory that it's not authorized to use (therefore "violating" the operating system's rules).


== Known Causes ==
== Known Causes ==
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The following events can cause a Memory Access Violation error.
The following events can cause a Memory Access Violation error.


*[[Wonderland Adventures Editor|WA Editor]]: Taking a non-.WOP file, changing the name so there is a .wop at the end, putting a new folder in C:\WA Editor v096\Data\Editor\ObjectPresets, putting that file in there, and trying to access that "object" in the editor.
*[[Wonderland Adventures Editor|WA Editor]]: Accessing an invalid .WOP file in the editor as an "object".
*WA Editor: Accessing an invalid .WOP file in the editor as an "Object".
*WA Editor: In versions older than 3.00, clicking anywhere south of the level when in Tile mode.
*WA Editor: Clicking anywhere south of the level when in Tile mode.
*WA Editor: Having a Level Exit red arrow that leads to a level number that does not exist.
*WA Editor: Having a Level Exit red arrow that leads to a level number that does not exist.
*WA Editor: Having an NPC with their dialog set to a dialog file that does not exist.
*WA Editor: Having an NPC with their dialog set to a dialog file that does not exist.
*WA Editor: Opening a level in the editor that has been converted to [[Mysteries of Fire Island]] format (Using e.g. jafo1015's [http://www.pcpuzzle.com/forum/viewtopic.php?t=22088%7CWA Editor Tools]).
*WA Editor: Opening a level in the editor that has been converted to [[Mysteries of Fire Island]] format (using e.g. jafo1015's [http://www.pcpuzzle.com/forum/viewtopic.php?t=22088%7CWA Editor Tools]).
*WA Editor: Having no levels to load
*WA Editor: Having no levels to load.
*WA Editor: Occasionally, on some computers, the player will MAV while checking for new levels if you have a level in the Downloads Inbox.
*WA Editor: Occasionally, on some computers, the player will MAV while checking for new levels if you have a level in the Downloads Inbox.
*[[Classic Trilogy]]: In rare cases, loading a [[Hex Editing|hex-edited]] level can cause a MAV.
*[[Classic Trilogy]]: In rare cases, loading a [[Hex Editing|hex-edited]] level can cause a MAV.
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