Command Button: Difference between revisions
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[[File:CMD.PNG|200px|thumb|right|A command button in the Wonderland Adventures Editor, shown in design view.]] | [[File:CMD.PNG|200px|thumb|right|A command button in the Wonderland Adventures Editor, shown in design view.]] | ||
'''Command buttons''' are used in [[Wonderland Adventures]]. They are invisible for player when he | '''Command buttons''' are used in [[Wonderland Adventures]]. They are invisible for the player when he plays the game, but they are visible in the [[Wonderland Adventures Editor|editor]] as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs. | ||
== List of Known Commands == | |||
'''1 | This is a full list of known commands in [[Wonderland Adventures]]. | ||
'''2 | {| class="wikitable" | ||
'''3 | |- | ||
'''4 | !CMD #!!Function | ||
'''5 | |- | ||
'''6 | |'''1'''||Opens/Activates Objects with ID matching Data1 | ||
|- | |||
'''7 | |'''2'''||Closes/DeActivates Objects with ID matching Data1 | ||
|- | |||
'''8 | |'''3'''||Toggles Objects with ID matching Data1 | ||
|- | |||
'''9 | |'''4'''||Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1 | ||
|- | |||
'''21 | |'''5'''||Destroys Objects with ID matching Data1 | ||
'''22 | |- | ||
'''23 | |'''6'''||Sets the Lighting of the Level to RGB Data1/Data2/Data3 | ||
'''24 | |- | ||
'''25 | |'''7'''||Warps Player to Level #Data1 with the specified X and Y location #Data2 and #Data 3 | ||
'''26 | |- | ||
'''27 | |'''8'''||Warps Player to Adventure #Data 1 | ||
'''28 | |- | ||
'''29 | |'''9'''||Earthquake for Data1 frames | ||
'''30 | |- | ||
''' | |'''10'''||Plays sound #Data1 | ||
|- | |||
|'''11'''||Plays sound #Data1 | |||
|- | |||
|'''12'''||Sets Music volume to #Data1 and speed to #Data3 | |||
|- | |||
|'''13'''||Sets Weather to #Data1 | |||
|- | |||
|'''21'''||Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if current default interchange is to be used) | |||
|- | |||
|'''22'''||Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog #Data1) | |||
|- | |||
|'''23'''||Activates "AskAbout" #Data2 inside Dialog #Data1 | |||
|- | |||
|'''24'''||DeActivates "AskAbout" #Data2 inside Dialog #Data1 | |||
|- | |||
|'''25'''||Toggles "AskAbout" #Data2 inside Dialog #Data1 | |||
|- | |||
|'''26'''||Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3 | |||
|- | |||
|'''27'''||Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3 | |||
|- | |||
|'''28'''||Activates all AskAbouts with AskAboutActive #Data1 | |||
|- | |||
|'''29'''||DeActivates all AskAbouts with AskAboutActive #Data1 | |||
'''52 | |- | ||
'''61 | |'''30'''||Toggles all AskAbouts with AskAboutActive #Data1 | ||
|- | |||
'''62 | |'''41'''||Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (no effect) | ||
|- | |||
'''63 | |'''42'''||Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (mothership effect) | ||
|- | |||
'''64 | |'''51'''||Set MovementType #Data4 for all Objects with ID matching Data1 | ||
'''102 | |- | ||
'''103 | |'''52'''||Set MovementType #Data2 and MovementTypeData #Data3, for all Objects with ID matching Data1 | ||
'''104 | |- | ||
'''111 | |'''61'''||Moves Stinker NPC with ID matching Data1 to move to the specified X and Y location #Data2 and #Data3 | ||
'''112 | |- | ||
'''113 | |'''62'''||Adjusts Stinker NPC with Data2 adjusting the ‘Dialog’, Data3 adjusting the ‘Expression’ and Data4 adjusting the ‘Yaw’ with ID matching Data1 | ||
'''114 | |- | ||
'''115 | |'''63'''||Adjusts Stinker NPC with Data2 adjusting the ‘WalkAnim’, Data3 adjusting the ‘Turn’ and Data4 adjusting the ‘Anim’ with ID matching Data1 | ||
'''116 | |- | ||
'''117 | |'''64'''||Activates Stinker Expression with Particle ID matching Data2 and How Many times #Data3 with ID matching Data1 | ||
|- | |||
|'''102'''||Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps player to level 21 at the x and y locations of x26 y26) | |||
|- | |||
|'''103'''||Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player to specified spot) | |||
|- | |||
|'''104'''||Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the game) | |||
|- | |||
|'''111'''||Refills Lamp | |||
|- | |||
|'''112'''||Sets Inventory to 4x4 Size | |||
|- | |||
|'''113'''||Sets Inventory to 5x5 Size | |||
|- | |||
|'''114'''||Activates Shard Teleportation | |||
|- | |||
|'''115'''||Starts Floing-Me-Back-In-Time Dialog | |||
|- | |||
|'''116'''||Changes players hat (only useful in MOFI) | |||
|- | |||
|'''117'''||Changes players accessory (only useful in MOFI) | |||
|} | |||
==Notes== | |||
===Command 51 Data4 - MovementType Values=== | |||
====Miscellaneous==== | |||
*0: NPCs sometimes. | |||
*10: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 0 (used by Player and NPCs) | |||
*11: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 1 | |||
*12: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 2 | |||
*13: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 0 (used by Chompers, Ghosts, and Coilies). | |||
*14: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 1 (used by awakened Wee Stinkers, Baby Boomers, and green crabs) | |||
*15: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 2 | |||
*16: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 0 | |||
*17: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 1 | |||
*18: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 2 | |||
====Scritters and Crabs==== | |||
*30: Scritter range 0 | |||
*31: Scritter range 1 | |||
*32: Scritter range 2 (default) | |||
*33: Scritter range 3 | |||
*34: Scritter range 4 | |||
====Turtle/SpikeyBall==== | |||
*41: Start moving north, turn left at walls | |||
*42: Start moving north, turn right at walls | |||
*43: Start moving east, turn left at walls | |||
*44: Start moving east, turn right at walls | |||
*45: Start moving south, turn left at walls | |||
*46: Start moving south, turn right at walls | |||
*47: Start moving west, turn left at walls | |||
*48: Start moving west, turn right at walls | |||
====SpikeyBall==== | |||
*71: Start moving north, bounce off walls | |||
*72: Start moving northeast, bounce off walls | |||
*73: Start moving east, bounce off walls | |||
*74: Start moving southeast, bounce off walls. | |||
*75: Start moving south, bounce off walls | |||
*76: Start moving southwest, bounce off walls | |||
*77: Start moving west, bounce off walls | |||
*78: Start moving northwest, bounce off walls | |||
====Moobot==== | |||
*81: Start moving north, turn left at walls | |||
*82: Start moving north, turn right at walls | |||
*83: Start moving east, turn left at walls | |||
*84: Start moving east, turn right at walls | |||
*85: Start moving south, turn left at walls | |||
*86: Start moving south, turn right at walls | |||
*87: Start moving west, turn left at walls | |||
*88: Start moving west, turn right at walls | |||
== Command Groups == | |||
*1-20: General Commands | |||
*21-30: Dialog Commands | |||
*41-42: Copy Commands | |||
*51-52: Movement Commands | |||
*61-64: NPC Commands | |||
*101+: Special Commands | |||
[[Category:Wonderland Adventures]] | [[Category:Wonderland Adventures]] |
Latest revision as of 05:00, 29 March 2020
Command buttons are used in Wonderland Adventures. They are invisible for the player when he plays the game, but they are visible in the editor as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.
List of Known Commands
This is a full list of known commands in Wonderland Adventures.
CMD # | Function |
---|---|
1 | Opens/Activates Objects with ID matching Data1 |
2 | Closes/DeActivates Objects with ID matching Data1 |
3 | Toggles Objects with ID matching Data1 |
4 | Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1 |
5 | Destroys Objects with ID matching Data1 |
6 | Sets the Lighting of the Level to RGB Data1/Data2/Data3 |
7 | Warps Player to Level #Data1 with the specified X and Y location #Data2 and #Data 3 |
8 | Warps Player to Adventure #Data 1 |
9 | Earthquake for Data1 frames |
10 | Plays sound #Data1 |
11 | Plays sound #Data1 |
12 | Sets Music volume to #Data1 and speed to #Data3 |
13 | Sets Weather to #Data1 |
21 | Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if current default interchange is to be used) |
22 | Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog #Data1) |
23 | Activates "AskAbout" #Data2 inside Dialog #Data1 |
24 | DeActivates "AskAbout" #Data2 inside Dialog #Data1 |
25 | Toggles "AskAbout" #Data2 inside Dialog #Data1 |
26 | Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3 |
27 | Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3 |
28 | Activates all AskAbouts with AskAboutActive #Data1 |
29 | DeActivates all AskAbouts with AskAboutActive #Data1 |
30 | Toggles all AskAbouts with AskAboutActive #Data1 |
41 | Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (no effect) |
42 | Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (mothership effect) |
51 | Set MovementType #Data4 for all Objects with ID matching Data1 |
52 | Set MovementType #Data2 and MovementTypeData #Data3, for all Objects with ID matching Data1 |
61 | Moves Stinker NPC with ID matching Data1 to move to the specified X and Y location #Data2 and #Data3 |
62 | Adjusts Stinker NPC with Data2 adjusting the ‘Dialog’, Data3 adjusting the ‘Expression’ and Data4 adjusting the ‘Yaw’ with ID matching Data1 |
63 | Adjusts Stinker NPC with Data2 adjusting the ‘WalkAnim’, Data3 adjusting the ‘Turn’ and Data4 adjusting the ‘Anim’ with ID matching Data1 |
64 | Activates Stinker Expression with Particle ID matching Data2 and How Many times #Data3 with ID matching Data1 |
102 | Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps player to level 21 at the x and y locations of x26 y26) |
103 | Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player to specified spot) |
104 | Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the game) |
111 | Refills Lamp |
112 | Sets Inventory to 4x4 Size |
113 | Sets Inventory to 5x5 Size |
114 | Activates Shard Teleportation |
115 | Starts Floing-Me-Back-In-Time Dialog |
116 | Changes players hat (only useful in MOFI) |
117 | Changes players accessory (only useful in MOFI) |
Notes
Command 51 Data4 - MovementType Values
Miscellaneous
- 0: NPCs sometimes.
- 10: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 0 (used by Player and NPCs)
- 11: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 1
- 12: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 2
- 13: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 0 (used by Chompers, Ghosts, and Coilies).
- 14: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 1 (used by awakened Wee Stinkers, Baby Boomers, and green crabs)
- 15: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 2
- 16: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 0
- 17: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 1
- 18: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 2
Scritters and Crabs
- 30: Scritter range 0
- 31: Scritter range 1
- 32: Scritter range 2 (default)
- 33: Scritter range 3
- 34: Scritter range 4
Turtle/SpikeyBall
- 41: Start moving north, turn left at walls
- 42: Start moving north, turn right at walls
- 43: Start moving east, turn left at walls
- 44: Start moving east, turn right at walls
- 45: Start moving south, turn left at walls
- 46: Start moving south, turn right at walls
- 47: Start moving west, turn left at walls
- 48: Start moving west, turn right at walls
SpikeyBall
- 71: Start moving north, bounce off walls
- 72: Start moving northeast, bounce off walls
- 73: Start moving east, bounce off walls
- 74: Start moving southeast, bounce off walls.
- 75: Start moving south, bounce off walls
- 76: Start moving southwest, bounce off walls
- 77: Start moving west, bounce off walls
- 78: Start moving northwest, bounce off walls
Moobot
- 81: Start moving north, turn left at walls
- 82: Start moving north, turn right at walls
- 83: Start moving east, turn left at walls
- 84: Start moving east, turn right at walls
- 85: Start moving south, turn left at walls
- 86: Start moving south, turn right at walls
- 87: Start moving west, turn left at walls
- 88: Start moving west, turn right at walls
Command Groups
- 1-20: General Commands
- 21-30: Dialog Commands
- 41-42: Copy Commands
- 51-52: Movement Commands
- 61-64: NPC Commands
- 101+: Special Commands