Wonderland Adventures: Mysteries of Fire Island: Difference between revisions

Added Chapter 8
(Yes, that's true, I forgot about that. Sorry!)
(Added Chapter 8)
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There are also nine more adventures that require Floing Orbs to appear located in the Retro World. However, none of these are necessary to complete the game.
There are also nine more adventures that require Floing Orbs to appear located in the Retro World. However, none of these are necessary to complete the game.
===Chapter 8: The Magic Room===
When the player follows Guggenheimer out of the Retro World, the two go into a small room with some decorative red teleporters in it. Guggenheimer then explains that it was built as a training ground for using Floing magic with Magic Gloves.
There are four training rooms of increasing difficulty in the chamber, Floing Training 101, 201, 301, and Floing Mastery Class. Only the first is required to complete the game.
Once the first test is completed, a bridge is raised leading to a very cold hallway. The player sees the Ice Glyph behind a door, but the door can only be opened by a lockpick, so the player passes it by for the moment.


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