Command Button: Difference between revisions

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[[File:CMD.PNG|200px|thumb|right|A command button in the Wonderland Adventures Editor, shown in design view.]]
[[File:CMD.PNG|200px|thumb|right|A command button in the Wonderland Adventures Editor, shown in design view.]]


'''Command buttons''' are used in [[Wonderland Adventures]]. They are invisible for player when he plays the game, but they are visible in the [[Wonderland Adventures Editor|editor]] as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.
'''Command buttons''' are used in [[Wonderland Adventures]]. They are invisible for the player when he plays the game, but they are visible in the [[Wonderland Adventures Editor|editor]] as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.


== The Full List Of Known Commands ==
== List of Known Commands ==
This is a full list of known commands in [[Wonderland Adventures]].
This is a full list of known commands in [[Wonderland Adventures]].
<table border="2" cellspacing="0" style="font-family:'Times New Roman', Times, serif;font-size:14px;">
{| class="wikitable"
   <tr>
   |-
     <td><p><strong>Command#</strong></p></td>
     !CMD #!!Function
    <td><p><strong>Function</strong></p></td>
   |-
   </tr>
     |'''1'''||Opens/Activates Objects with ID matching Data1
  <tr>
   |-
     <td><p><strong>1</strong></p></td>
     |'''2'''||Closes/DeActivates Objects with ID matching Data1
    <td><p>Opens/Activates Objects with ID matching Data1</p></td>
   |-
   </tr>
     |'''3'''||Toggles Objects with ID matching Data1
  <tr>
   |-
     <td><p><strong>2</strong></p></td>
     |'''4'''||Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1
    <td><p>Closes/DeActivates Objects with ID matching Data1</p></td>
   |-
   </tr>
     |'''5'''||Destroys Objects with ID matching Data1
  <tr>
   |-
     <td><p><strong>3</strong></p></td>
     |'''6'''||Sets the Lighting of the Level to RGB Data1/Data2/Data3
    <td><p>Toggles Objects with ID matching Data1</p></td>
   |-
   </tr>
     |'''7'''||Warps Player to Level #Data1 with the specified X and Y location #Data2 and #Data 3
  <tr>
   |-
     <td><p><strong>4</strong></p></td>
     |'''8'''||Warps Player to Adventure #Data 1
    <td><p>Sets Object modifier #Data2 to #Data3 for all Objects with ID matching   Data1</p></td>
   |-
   </tr>
     |'''9'''||Earthquake for Data1 frames
  <tr>
   |-
     <td><p><strong>5</strong></p></td>
     |'''21'''||Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if current default interchange is to be used)
    <td><p>Destroys Objects with ID matching Data1</p></td>
   |-
   </tr>
     |'''22'''||Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog #Data1)
  <tr>
   |-
     <td><p><strong>6</strong></p></td>
     |'''23'''||Activates &quot;AskAbout&quot; #Data2 inside Dialog #Data1
    <td><p>Sets the Lighting of the Level to RGB Data1/Data2/Data3</p></td>
   |-
   </tr>
     |'''24'''||DeActivates &quot;AskAbout&quot; #Data2 inside Dialog #Data1
  <tr>
   |-
     <td><p><strong>7</strong></p></td>
     |'''25'''||Toggles &quot;AskAbout&quot; #Data2 inside Dialog #Data1
    <td><p>Warps Player to Level #Data1 with the specified X and Y location   #Data2 and #Data 3</p></td>
   |-
   </tr>
     |'''26'''||Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
  <tr>
   |-
     <td><p><strong>8</strong></p></td>
     |'''27'''||Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
    <td><p>Warps Player to Adventure #Data 1</p></td>
   |-
   </tr>
     |'''28'''||Activates all AskAbouts with AskAboutActive #Data1
  <tr>
   |-
     <td><p><strong>9</strong></p></td>
     |'''29'''||DeActivates all AskAbouts with AskAboutActive #Data1
    <td><p>Earthquake for Data1 frames</p></td>
   |-
   </tr>
     |'''30'''||Toggles all AskAbouts with AskAboutActive #Data1
  <tr>
   |-
     <td><p><strong>21</strong></p></td>
     |'''51'''||Set MovementType #Data4 for all Objects with ID matching Data1
    <td><p>Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if   current default interchange is to be used)</p></td>
   |-
   </tr>
     |'''52'''||Set MovementType #Data2 and MovementTypeData #Data3, for all Objects with ID matching Data1
  <tr>
   |-
     <td><p><strong>22</strong></p></td>
     |'''61'''||Moves Stinker NPC with ID matching Data1 to move to the specified X and Y location #Data2 and #Data3
    <td><p>Changes Dialog #Data1 to have new default starting Interchange #Data2   (do not run this command while inside Dialog #Data1)</p></td>
   |-
   </tr>
     |'''62'''||Adjusts Stinker NPC with Data2 adjusting the &lsquo;Dialog&rsquo;, Data3 adjusting the &lsquo;Expression&rsquo; and Data4 adjusting the &lsquo;Yaw&rsquo; with ID matching Data1
  <tr>
   |-
     <td><p><strong>23</strong></p></td>
     |'''63'''||Adjusts Stinker NPC with Data2 adjusting the &lsquo;WalkAnim&rsquo;, Data3 adjusting the &lsquo;Turn&rsquo; and Data4 adjusting the &lsquo;Anim&rsquo; with ID matching Data1
    <td><p>Activates &quot;AskAbout&quot; #Data2 inside Dialog #Data1</p></td>
   |-
   </tr>
     |'''64'''||Activates Stinker Expression with Particle ID matching Data2 and How Many times #Data3 with ID matching Data1
  <tr>
   |-
     <td><p><strong>24</strong></p></td>
     |'''102'''||Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps player to level 21 at the x and y locations of x26 y25)
    <td><p>DeActivates &quot;AskAbout&quot; #Data2 inside Dialog #Data1</p></td>
   |-
   </tr>
     |'''103'''||Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player to specified spot)
  <tr>
   |-
     <td><p><strong>25</strong></p></td>
     |'''104'''||Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the game)
    <td><p>Toggles &quot;AskAbout&quot; #Data2 inside Dialog #Data1</p></td>
   |-
   </tr>
     |'''111'''||Refills Lamp
  <tr>
   |-
     <td><p><strong>26</strong></p></td>
     |'''112'''||Sets Inventory to 4x4 Size
    <td><p>Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3</p></td>
   |-
   </tr>
     |'''113'''||Sets Inventory to 5x5 Size
  <tr>
   |-
     <td><p><strong>27</strong></p></td>
     |'''114'''||Activates Shard Teleportation
    <td><p>Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3</p></td>
   |-
   </tr>
     |'''115'''||Starts Floing-Me-Back-In-Time Dialog
  <tr>
   |-
     <td><p><strong>28</strong></p></td>
     |'''116'''||Changes players hat (only useful in MOFI)
    <td><p>Activates all AskAbouts with AskAboutActive #Data1</p></td>
   |-
   </tr>
     |'''117'''||Changes players accessory (only useful in MOFI)
  <tr>
|}
     <td><p><strong>29</strong></p></td>
 
    <td><p>DeActivates all AskAbouts with AskAboutActive #Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>30</strong></p></td>
    <td><p>Toggles all AskAbouts with AskAboutActive #Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>51</strong></p></td>
    <td><p>Set MovementType #Data4 for all Objects with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>52</strong></p></td>
    <td><p>Set MovementType #Data2 and MovementTypeData #Data3, for all Objects   with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>61</strong></p></td>
    <td><p>Moves Stinker NPC with ID matching Data1 to move to the specified X   and Y location #Data2 and #Data3</p></td>
   </tr>
  <tr>
     <td><p><strong>62</strong></p></td>
    <td><p>Adjusts Stinker NPC with Data2 adjusting the &lsquo;Dialog&rsquo;, Data3 adjusting   the &lsquo;Expression&rsquo; and Data4 adjusting the &lsquo;Yaw&rsquo; with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>63</strong></p></td>
    <td><p>Adjusts Stinker NPC with Data2 adjusting the &lsquo;WalkAnim&rsquo;, Data3   adjusting the &lsquo;Turn&rsquo; and Data4 adjusting the &lsquo;Anim&rsquo; with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>64</strong></p></td>
    <td><p>Activates Stinker Expression with Particle ID matching Data2 and How   Many times #Data3 with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>102</strong></p></td>
    <td><p>Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps   player to level 21 at the x and y locations of x26 y25)</p></td>
   </tr>
  <tr>
     <td><p><strong>103</strong></p></td>
    <td><p>Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player   to specified spot)</p></td>
   </tr>
  <tr>
     <td><p><strong>104</strong></p></td>
    <td><p>Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the   game)</p></td>
   </tr>
  <tr>
     <td><p><strong>111</strong></p></td>
    <td><p>Refills Lamp</p></td>
   </tr>
  <tr>
     <td><p><strong>112</strong></p></td>
    <td><p>Sets Inventory to 4x4 Size</p></td>
   </tr>
  <tr>
     <td><p><strong>113</strong></p></td>
    <td><p>Sets Inventory to 5x5 Size</p></td>
   </tr>
  <tr>
     <td><p><strong>114</strong></p></td>
    <td><p>Activates Shard Teleportation</p></td>
   </tr>
  <tr>
     <td><p><strong>115</strong></p></td>
    <td><p>Starts Floing-Me-Back-In-Time Dialog</p></td>
   </tr>
  <tr>
     <td><p><strong>116</strong></p></td>
    <td><p>Changes players hat (only useful in MOFI)</p></td>
   </tr>
  <tr>
     <td><p><strong>117</strong></p></td>
    <td><p>Changes players accessory (only useful in MOFI)</p></td>
  </tr>
</table>
=== Command 51 Data4 - MovementType Values ===
=== Command 51 Data4 - MovementType Values ===
:--[[Scritter]] Movement Types--<br/><br/>
:--[[Scritter]] Movement Types--<br/><br/>
Line 179: Line 108:
=== Command Groups ===
=== Command Groups ===
Every 10 commands have something in common:
Every 10 commands have something in common:
*1-10: General Commands
*1-10: General commands
*11-20: Unknown
*11-20: Unknown
*21-30: Changes The Effects Of Dialogs
*21-30: Changes the effects of dialogs
*30-40: Unknown
*30-40: Unknown
*51-60: Changes The Effects Of Monsters
*51-60: Changes the effects of monsters
*61-70: Changes The Effects Of NPC's
*61-70: Changes the effects of NPC's
*71-80: Unknown
*71-80: Unknown
*81-90: Unknown
*81-90: Unknown

Revision as of 10:51, 9 October 2013

A command button in the Wonderland Adventures Editor, shown in design view.

Command buttons are used in Wonderland Adventures. They are invisible for the player when he plays the game, but they are visible in the editor as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.

List of Known Commands

This is a full list of known commands in Wonderland Adventures.

CMD # Function
1 Opens/Activates Objects with ID matching Data1
2 Closes/DeActivates Objects with ID matching Data1
3 Toggles Objects with ID matching Data1
4 Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1
5 Destroys Objects with ID matching Data1
6 Sets the Lighting of the Level to RGB Data1/Data2/Data3
7 Warps Player to Level #Data1 with the specified X and Y location #Data2 and #Data 3
8 Warps Player to Adventure #Data 1
9 Earthquake for Data1 frames
21 Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if current default interchange is to be used)
22 Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog #Data1)
23 Activates "AskAbout" #Data2 inside Dialog #Data1
24 DeActivates "AskAbout" #Data2 inside Dialog #Data1
25 Toggles "AskAbout" #Data2 inside Dialog #Data1
26 Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
27 Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
28 Activates all AskAbouts with AskAboutActive #Data1
29 DeActivates all AskAbouts with AskAboutActive #Data1
30 Toggles all AskAbouts with AskAboutActive #Data1
51 Set MovementType #Data4 for all Objects with ID matching Data1
52 Set MovementType #Data2 and MovementTypeData #Data3, for all Objects with ID matching Data1
61 Moves Stinker NPC with ID matching Data1 to move to the specified X and Y location #Data2 and #Data3
62 Adjusts Stinker NPC with Data2 adjusting the ‘Dialog’, Data3 adjusting the ‘Expression’ and Data4 adjusting the ‘Yaw’ with ID matching Data1
63 Adjusts Stinker NPC with Data2 adjusting the ‘WalkAnim’, Data3 adjusting the ‘Turn’ and Data4 adjusting the ‘Anim’ with ID matching Data1
64 Activates Stinker Expression with Particle ID matching Data2 and How Many times #Data3 with ID matching Data1
102 Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps player to level 21 at the x and y locations of x26 y25)
103 Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player to specified spot)
104 Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the game)
111 Refills Lamp
112 Sets Inventory to 4x4 Size
113 Sets Inventory to 5x5 Size
114 Activates Shard Teleportation
115 Starts Floing-Me-Back-In-Time Dialog
116 Changes players hat (only useful in MOFI)
117 Changes players accessory (only useful in MOFI)

Command 51 Data4 - MovementType Values

--Scritter Movement Types--

Data4 = 30: Nothing moves (walk on same space as Scritter to make it move)
Data4 = 31: Acts like a Scritter (walking into Chomper/Spikeyball kills the player)
Data4 = 32: Scritter again (close proximity, same as default)
Data4 = 33: Scritter again (same as default?)
Data4 = 34: Scritter again (far proximity, 4 tiles)

--Dragonturtle/Spikeyball Movement Types--

Data4 = 41: Initial direction is South (Scritters act really oddly during this)
Data4 = 42: Initial direction is North (Unknown what Scritters do here)
Data4 = 43: Initial direction is East (Unknown what Scritters do here)
Data4 = 44: East again
Data4 = 45: South again
Data4 = 46: South again
Data4 = 47: Initial direction is West (Scritters act normal here)
Data4 = 48: West again (Unknown what Scritters do here)

--??? Movement Types--

Data4 = 71: Bounces off wall, initial direction is North (???)
Data4 = 72: Bounces off wall, initial direction is North-East (???)
Data4 = 73: Bounces off wall, initial direction is East (???)
Data4 = 74: Bounces off wall, initial direction is South-East (???)
Data4 = 75: Bounces off wall, initial direction is South (???)
Data4 = 76: Bounces off wall, initial direction is South-West (???)
Data4 = 77: Bounces off wall, initial direction is West (???)
Data4 = 78: Bounces off wall, initial direction is North-West (???)

Command Groups

Every 10 commands have something in common:

  • 1-10: General commands
  • 11-20: Unknown
  • 21-30: Changes the effects of dialogs
  • 30-40: Unknown
  • 51-60: Changes the effects of monsters
  • 61-70: Changes the effects of NPC's
  • 71-80: Unknown
  • 81-90: Unknown
  • 91-100: Unknown
  • 101+: Random