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Emerald141 (talk | contribs) (Yes, that's true, I forgot about that. Sorry!) |
Emerald141 (talk | contribs) (Added Chapter 8) |
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There are also nine more adventures that require Floing Orbs to appear located in the Retro World. However, none of these are necessary to complete the game. | There are also nine more adventures that require Floing Orbs to appear located in the Retro World. However, none of these are necessary to complete the game. | ||
===Chapter 8: The Magic Room=== | |||
When the player follows Guggenheimer out of the Retro World, the two go into a small room with some decorative red teleporters in it. Guggenheimer then explains that it was built as a training ground for using Floing magic with Magic Gloves. | |||
There are four training rooms of increasing difficulty in the chamber, Floing Training 101, 201, 301, and Floing Mastery Class. Only the first is required to complete the game. | |||
Once the first test is completed, a bridge is raised leading to a very cold hallway. The player sees the Ice Glyph behind a door, but the door can only be opened by a lockpick, so the player passes it by for the moment. | |||
{{Template:WonderlandGames}} | {{Template:WonderlandGames}} |