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== Known Causes == | == Known Causes == | ||
The following events can cause a Memory Access Violation error. | The following events can cause a Memory Access Violation error. | ||
* [[Wonderland Adventures Editor|WA Editor]]: Taking a non-[[WOP]] file, changing the name so there is a .wop at the end, putting a new folder in C:\WA Editor v096\Data\Editor\ObjectPresets, putting that file in there, and trying to access that "object" in the editor. | * [[Wonderland Adventures Editor|WA Editor]]: Taking a non-[[.WOP]] file, changing the name so there is a .wop at the end, putting a new folder in C:\WA Editor v096\Data\Editor\ObjectPresets, putting that file in there, and trying to access that "object" in the editor. | ||
* WA Editor: Accessing an invalid .WOP file in the editor as an "Object". | |||
* WA Editor: Clicking anywhere south of the [[level]] when in Tile mode. | * WA Editor: Clicking anywhere south of the [[level]] when in Tile mode. | ||
* WA Editor: Having a LevelExit red arrow that leads to a level number that does not exist. | * WA Editor: Having a LevelExit red arrow that leads to a level number that does not exist. | ||
* WA Editor: Having an NPC with their dialog set to a dialog file that does not exist. | * WA Editor: Having an NPC with their dialog set to a dialog file that does not exist. | ||
* WA Editor: Opening a level in the editor that has been converted to [[Mysteries of Fire Island]] format (Using e.g. jafo1015's [http://www.pcpuzzle.com/forum/viewtopic.php?t=22088|WA Editor Tools]). | |||
* WA Editor: Having no levels to load | * WA Editor: Having no levels to load | ||
* [[Classic Trilogy]]: In rare cases, loading a [[Hex Editing|hex-edited]] level can cause a MAV. | * [[Classic Trilogy]]: In rare cases, loading a [[Hex Editing|hex-edited]] level can cause a MAV. |
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