Rainbow Magic: Difference between revisions

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Star Magic is an example of a type of magic that can be obtained from a black Magic Charger. It has a color value of -1, and its spellballs emit white star particles. If obtained from a charger, the icon will be entirely transparent.
Star Magic is an example of a type of magic that can be obtained from a black Magic Charger. It has a color value of -1, and its spellballs emit white star particles. If obtained from a charger, the icon will be entirely transparent.


Star Magic can be obtained in the original Wonderland Adventures, versions of the Wonderland Adventures Editor up to v0.96, and Mysteries of Fire Island. In the former two games, the player must create a saved gave with the Magic Gloves in their inventory but with no charge. Then the player has to charge their gloves with magic and finally reload the save without magic charge. The player can only activate Star Magic by clicking on the Magic Gloves icon. The magic charge counter starts at zero and counts down in negative numbers every time a spellball is fired, so the player can use Star Magic as many times as they would like as long as they don't leave their current area. In the latter game, the player must enter Pop Magic (Floinging back to this adventure will not work), collect the Magic Gloves and charge them with Pop magic, and abort the adventure. Unlike in the former two games, Star Magic spellballs do not appear to do anything in Mysteries of Fire Island.
Star Magic can be obtained in every game in the Wonderland Adventures Trilogy aside from Planet of the Z-Bots though it has different properties depending on the game. In Wonderland Adventures and earlier versions of the Wonderland Adventures Editor, the player must create a saved gave with the Magic Gloves in their inventory but with no charge. Then the player has to charge their gloves with magic and finally reload the save without magic charge. The player can only activate Star Magic by clicking on the Magic Gloves icon. The magic charge counter starts at zero and counts down into negative numbers every time a spellball is fired, so the player can use Star Magic as many times as they would like as long as they don't leave their current area. In Mysteries of Fire Island and hubs created in Wonderland Adventures Editor v3.00, the player must enter an adventure that contains Magic Gloves (Floinging back to this adventure will not work), collect the Magic Gloves and charge them with magic, and abort the adventure. The player will initially have 9 charges like other types of magic though once those are depleted, the magic charge counter will count down into negative numbers each time any further spellball is fired. Star Magic Spellballs do not appear to do anything in Mysteries of Fire Island onward.


=== [[File:R12.gif]] White Magic / Null ===
=== [[File:R12.gif]] White Magic / Null ===
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