Command Button: Difference between revisions

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(Spikeyball link failure.)
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*21-30: Changes The Effects Of Dialogs
*21-30: Changes The Effects Of Dialogs
*30-40: Unknown
*30-40: Unknown
*51-60: Changes The Effects Of Monstars
*51-60: Changes The Effects Of Monsters
*61-70: Changes The Effects Of NPC's
*61-70: Changes The Effects Of NPC's
*71-80: Unknown
*71-80: Unknown

Revision as of 12:04, 13 January 2012

A command button in the Wonderland Adventures Editor, shown in design view.

Command buttons are used in Wonderland Adventures. They are invisible for player when he plays the game, but they are visible in the editor as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.

The Full List Of Known Commands

This is a full list of known commands in Wonderland Adventures.

Command#

Function

1

Opens/Activates Objects with ID matching Data1

2

Closes/DeActivates Objects with ID matching Data1

3

Toggles Objects with ID matching Data1

4

Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1

5

Destroys Objects with ID matching Data1

6

Sets the Lighting of the Level to RGB Data1/Data2/Data3

7

Warps Player to Level #Data1 with the specified X and Y location #Data2 and #Data 3

8

Warps Player to Adventure #Data 1

9

Earthquake for Data1 frames

21

Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if current default interchange is to be used)

22

Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog #Data1)

23

Activates "AskAbout" #Data2 inside Dialog #Data1

24

DeActivates "AskAbout" #Data2 inside Dialog #Data1

25

Toggles "AskAbout" #Data2 inside Dialog #Data1

26

Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3

27

Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3

28

Activates all AskAbouts with AskAboutActive #Data1

29

DeActivates all AskAbouts with AskAboutActive #Data1

30

Toggles all AskAbouts with AskAboutActive #Data1

51

Set MovementType #Data4 for all Objects with ID matching Data1

52

Set MovementType #Data2 and MovementTypeData #Data3, for all Objects with ID matching Data1

61

Moves Stinker NPC with ID matching Data1 to move to the specified X and Y location #Data2 and #Data3

62

Adjusts Stinker NPC with Data2 adjusting the ‘Dialog’, Data3 adjusting the ‘Expression’ and Data4 adjusting the ‘Yaw’ with ID matching Data1

63

Adjusts Stinker NPC with Data2 adjusting the ‘WalkAnim’, Data3 adjusting the ‘Turn’ and Data4 adjusting the ‘Anim’ with ID matching Data1

64

Activates Stinker Expression with Particle ID matching Data2 and How Many times #Data3 with ID matching Data1

102

Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps player to level 21 at the x and y locations of x26 y25)

103

Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player to specified spot)

104

Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the game)

111

Refills Lamp

112

Sets Inventory to 4x4 Size

113

Sets Inventory to 5x5 Size

114

Activates Shard Teleportation

115

Starts Floing-Me-Back-In-Time Dialog

116

Changes players hat (only useful in MOFI)

117

Changes players accessory (only useful in MOFI)

Command 51 Data4 - MovementType Values

--Scritter Movement Types--

Data4 = 30: Nothing moves (walk on same space as Scritter to make it move)
Data4 = 31: Acts like a Scritter (walking into Chomper/Spikeyball kills the player)
Data4 = 32: Scritter again (close proximity, same as default)
Data4 = 33: Scritter again (same as default?)
Data4 = 34: Scritter again (far proximity, 4 tiles)

--Dragonturtle/Spikeyball Movement Types--

Data4 = 41: Initial direction is South (Scritters act really oddly during this)
Data4 = 42: Initial direction is North (Unknown what Scritters do here)
Data4 = 43: Initial direction is East (Unknown what Scritters do here)
Data4 = 44: East again
Data4 = 45: South again
Data4 = 46: South again
Data4 = 47: Initial direction is West (Scritters act normal here)
Data4 = 48: West again (Unknown what Scritters do here)

--??? Movement Types--

Data4 = 71: Bounces off wall, initial direction is North (???)
Data4 = 72: Bounces off wall, initial direction is North-East (???)
Data4 = 73: Bounces off wall, initial direction is East (???)
Data4 = 74: Bounces off wall, initial direction is South-East (???)
Data4 = 75: Bounces off wall, initial direction is South (???)
Data4 = 76: Bounces off wall, initial direction is South-West (???)
Data4 = 77: Bounces off wall, initial direction is West (???)
Data4 = 78: Bounces off wall, initial direction is North-West (???)

Command Groups

Every 10 commands have something in common:

  • 1-10: General Commands
  • 11-20: Unknown
  • 21-30: Changes The Effects Of Dialogs
  • 30-40: Unknown
  • 51-60: Changes The Effects Of Monsters
  • 61-70: Changes The Effects Of NPC's
  • 71-80: Unknown
  • 81-90: Unknown
  • 91-100: Unknown
  • 101+: Random