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[[File:CMD.PNG|200px|thumb|right|A command button in the Wonderland Adventures Editor, shown in design view.]]
[[File:CMD.PNG|200px|thumb|right|A command button in the Wonderland Adventures Editor, shown in design view.]]


'''Command buttons''' are used in [[Wonderland Adventures]]. They are invisible for player when he plays the game, but they are visible in the [[Wonderland Adventures Editor|editor]] as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.
'''Command buttons''' are used in [[Wonderland Adventures]]. They are invisible for the player when he plays the game, but they are visible in the [[Wonderland Adventures Editor|editor]] as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.


== The Full List Of Known Commands ==
== List of Known Commands ==
This is a full list of known commands in [[Wonderland Adventures]].
This is a full list of known commands in [[Wonderland Adventures]].
<table border="2" cellspacing="0" style="font-family:'Times New Roman', Times, serif;font-size:14px;">
{| class="wikitable"
   <tr>
   |-
     <td><p><strong>Command#</strong></p></td>
     !CMD #!!Function
    <td><p><strong>Function</strong></p></td>
   |-
   </tr>
     |'''1'''||Opens/Activates Objects with ID matching Data1
  <tr>
   |-
     <td><p><strong>1</strong></p></td>
     |'''2'''||Closes/DeActivates Objects with ID matching Data1
    <td><p>Opens/Activates Objects with ID matching Data1</p></td>
   |-
   </tr>
     |'''3'''||Toggles Objects with ID matching Data1
  <tr>
   |-
     <td><p><strong>2</strong></p></td>
     |'''4'''||Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1
    <td><p>Closes/DeActivates Objects with ID matching Data1</p></td>
   |-
   </tr>
     |'''5'''||Destroys Objects with ID matching Data1
  <tr>
   |-
     <td><p><strong>3</strong></p></td>
     |'''6'''||Sets the Lighting of the Level to RGB Data1/Data2/Data3
    <td><p>Toggles Objects with ID matching Data1</p></td>
   |-
   </tr>
     |'''7'''||Warps Player to Level #Data1 with the specified X and Y location #Data2 and #Data 3
  <tr>
   |-
     <td><p><strong>4</strong></p></td>
     |'''8'''||Warps Player to Adventure #Data 1
    <td><p>Sets Object modifier #Data2 to #Data3 for all Objects with ID matching   Data1</p></td>
   |-
   </tr>
     |'''9'''||Earthquake for Data1 frames
  <tr>
   |-
     <td><p><strong>5</strong></p></td>
    |'''10'''||Plays sound #Data1
    <td><p>Destroys Objects with ID matching Data1</p></td>
  |-
   </tr>
    |'''11'''||Plays sound #Data1
  <tr>
   |-
     <td><p><strong>6</strong></p></td>
     |'''12'''||Sets Music volume to #Data1 and speed to #Data3
    <td><p>Sets the Lighting of the Level to RGB Data1/Data2/Data3</p></td>
  |-
   </tr>
    |'''13'''||Sets Weather to #Data1
  <tr>
  |-
     <td><p><strong>7</strong></p></td>
     |'''21'''||Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if current default interchange is to be used)
    <td><p>Warps Player to Level #Data1 with the specified X and Y location   #Data2 and #Data 3</p></td>
   |-
   </tr>
     |'''22'''||Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog #Data1)
  <tr>
   |-
     <td><p><strong>8</strong></p></td>
     |'''23'''||Activates &quot;AskAbout&quot; #Data2 inside Dialog #Data1
    <td><p>Warps Player to Adventure #Data 1</p></td>
   |-
   </tr>
     |'''24'''||DeActivates &quot;AskAbout&quot; #Data2 inside Dialog #Data1
  <tr>
   |-
     <td><p><strong>9</strong></p></td>
     |'''25'''||Toggles &quot;AskAbout&quot; #Data2 inside Dialog #Data1
    <td><p>Earthquake for Data1 frames</p></td>
   |-
   </tr>
     |'''26'''||Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
   <tr>
   |-
     <td><p><strong>21</strong></p></td>
     |'''27'''||Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
     <td><p>Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if   current default interchange is to be used)</p></td>
   |-
   </tr>
     |'''28'''||Activates all AskAbouts with AskAboutActive #Data1
  <tr>
   |-
     <td><p><strong>22</strong></p></td>
     |'''29'''||DeActivates all AskAbouts with AskAboutActive #Data1
    <td><p>Changes Dialog #Data1 to have new default starting Interchange #Data2   (do not run this command while inside Dialog #Data1)</p></td>
   |-
   </tr>
     |'''30'''||Toggles all AskAbouts with AskAboutActive #Data1
  <tr>
   |-
     <td><p><strong>23</strong></p></td>
    |'''41'''||Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (no effect)
    <td><p>Activates &quot;AskAbout&quot; #Data2 inside Dialog #Data1</p></td>
   |-
   </tr>
     |'''42'''||Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (mothership effect)
  <tr>
  |-
     <td><p><strong>24</strong></p></td>
     |'''51'''||Set MovementType #Data4 for all Objects with ID matching Data1
    <td><p>DeActivates &quot;AskAbout&quot; #Data2 inside Dialog #Data1</p></td>
   |-
   </tr>
     |'''52'''||Set MovementType #Data2 and MovementTypeData #Data3, for all Objects with ID matching Data1
  <tr>
   |-
     <td><p><strong>25</strong></p></td>
     |'''61'''||Moves Stinker NPC with ID matching Data1 to move to the specified X and Y location #Data2 and #Data3
    <td><p>Toggles &quot;AskAbout&quot; #Data2 inside Dialog #Data1</p></td>
   |-
   </tr>
     |'''62'''||Adjusts Stinker NPC with Data2 adjusting the &lsquo;Dialog&rsquo;, Data3 adjusting the &lsquo;Expression&rsquo; and Data4 adjusting the &lsquo;Yaw&rsquo; with ID matching Data1
  <tr>
   |-
     <td><p><strong>26</strong></p></td>
     |'''63'''||Adjusts Stinker NPC with Data2 adjusting the &lsquo;WalkAnim&rsquo;, Data3 adjusting the &lsquo;Turn&rsquo; and Data4 adjusting the &lsquo;Anim&rsquo; with ID matching Data1
    <td><p>Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3</p></td>
   |-
   </tr>
     |'''64'''||Activates Stinker Expression with Particle ID matching Data2 and How Many times #Data3 with ID matching Data1
  <tr>
   |-
     <td><p><strong>27</strong></p></td>
     |'''102'''||Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps player to level 21 at the x and y locations of x26 y26)
    <td><p>Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3</p></td>
   |-
   </tr>
     |'''103'''||Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player to specified spot)
  <tr>
   |-
     <td><p><strong>28</strong></p></td>
     |'''104'''||Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the game)
    <td><p>Activates all AskAbouts with AskAboutActive #Data1</p></td>
   |-
   </tr>
     |'''111'''||Refills Lamp
  <tr>
   |-
     <td><p><strong>29</strong></p></td>
     |'''112'''||Sets Inventory to 4x4 Size
    <td><p>DeActivates all AskAbouts with AskAboutActive #Data1</p></td>
   |-
   </tr>
     |'''113'''||Sets Inventory to 5x5 Size
  <tr>
   |-
     <td><p><strong>30</strong></p></td>
     |'''114'''||Activates Shard Teleportation
    <td><p>Toggles all AskAbouts with AskAboutActive #Data1</p></td>
   |-
   </tr>
     |'''115'''||Starts Floing-Me-Back-In-Time Dialog
   <tr>
   |-
     <td><p><strong>51</strong></p></td>
     |'''116'''||Changes players hat (only useful in MOFI)
     <td><p>Set MovementType #Data4 for all Objects with ID matching Data1</p></td>
   |-
   </tr>
     |'''117'''||Changes players accessory (only useful in MOFI)
  <tr>
|}
     <td><p><strong>52</strong></p></td>
    <td><p>Set MovementType #Data2 and MovementTypeData #Data3, for all Objects   with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>61</strong></p></td>
    <td><p>Moves Stinker NPC with ID matching Data1 to move to the specified X   and Y location #Data2 and #Data3</p></td>
   </tr>
  <tr>
     <td><p><strong>62</strong></p></td>
    <td><p>Adjusts Stinker NPC with Data2 adjusting the &lsquo;Dialog&rsquo;, Data3 adjusting   the &lsquo;Expression&rsquo; and Data4 adjusting the &lsquo;Yaw&rsquo; with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>63</strong></p></td>
    <td><p>Adjusts Stinker NPC with Data2 adjusting the &lsquo;WalkAnim&rsquo;, Data3   adjusting the &lsquo;Turn&rsquo; and Data4 adjusting the &lsquo;Anim&rsquo; with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>64</strong></p></td>
    <td><p>Activates Stinker Expression with Particle ID matching Data2 and How   Many times #Data3 with ID matching Data1</p></td>
   </tr>
  <tr>
     <td><p><strong>102</strong></p></td>
    <td><p>Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps   player to level 21 at the x and y locations of x26 y25)</p></td>
   </tr>
  <tr>
     <td><p><strong>103</strong></p></td>
    <td><p>Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player   to specified spot)</p></td>
   </tr>
  <tr>
     <td><p><strong>104</strong></p></td>
    <td><p>Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the   game)</p></td>
   </tr>
  <tr>
     <td><p><strong>111</strong></p></td>
    <td><p>Refills Lamp</p></td>
   </tr>
  <tr>
     <td><p><strong>112</strong></p></td>
    <td><p>Sets Inventory to 4x4 Size</p></td>
   </tr>
  <tr>
     <td><p><strong>113</strong></p></td>
    <td><p>Sets Inventory to 5x5 Size</p></td>
   </tr>
  <tr>
     <td><p><strong>114</strong></p></td>
    <td><p>Activates Shard Teleportation</p></td>
   </tr>
  <tr>
     <td><p><strong>115</strong></p></td>
    <td><p>Starts Floing-Me-Back-In-Time Dialog</p></td>
   </tr>
  <tr>
     <td><p><strong>116</strong></p></td>
    <td><p>Changes players hat (only useful in MOFI)</p></td>
   </tr>
  <tr>
     <td><p><strong>117</strong></p></td>
    <td><p>Changes players accessory (only useful in MOFI)</p></td>
  </tr>
</table>
=== Command 51 Data4 - MovementType Values ===
:--[[Scritter]] Movement Types--<br/><br/>
::Data4 = 30: Nothing moves (walk on same space as Scritter to make it move)<br/>
::Data4 = 31: Acts like a Scritter (walking into [[Chomper]]/[[Spikeyball]] kills the player)<br/>
::Data4 = 32: Scritter again (close proximity, same as default)<br/>
::Data4 = 33: Scritter again (same as default?)<br/>
::Data4 = 34: Scritter again (far proximity, 4 tiles)<br/><br/>
:--[[Dragonturtles|Dragonturtle]]/Spikeyball Movement Types--<br/><br/>
::Data4 = 41: Initial direction is South (Scritters act really oddly during this)<br/>
::Data4 = 42: Initial direction is North (Unknown what Scritters do here)<br/>
::Data4 = 43: Initial direction is East (Unknown what Scritters do here)<br/>
::Data4 = 44: East again<br/>
::Data4 = 45: South again<br/>
::Data4 = 46: South again<br/>
::Data4 = 47: Initial direction is West (Scritters act normal here)<br/>
::Data4 = 48: West again (Unknown what Scritters do here)<br/><br/>
:--??? Movement Types--<br/><br/>
::Data4 = 71: Bounces off wall, initial direction is North (???)<br/>
::Data4 = 72: Bounces off wall, initial direction is North-East (???)<br/>
::Data4 = 73: Bounces off wall, initial direction is East (???)<br/>
::Data4 = 74: Bounces off wall, initial direction is South-East (???)<br/>
::Data4 = 75: Bounces off wall, initial direction is South (???)<br/>
::Data4 = 76: Bounces off wall, initial direction is South-West (???)<br/>
::Data4 = 77: Bounces off wall, initial direction is West (???)<br/>
::Data4 = 78: Bounces off wall, initial direction is North-West (???)<br/><br/>


=== Command Groups ===
==Notes==
Every 10 commands have something in common:
===Command 51 Data4 - MovementType Values===
*1-10: General Commands
 
*11-20: Unknown
====Miscellaneous====
*21-30: Changes The Effects Of Dialogs
*0: NPCs sometimes.
*30-40: Unknown
*10: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 0 (used by Player and NPCs)
*51-60: Changes The Effects Of Monstars
*11: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 1
*61-70: Changes The Effects Of NPC's
*12: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 2
*71-80: Unknown
*13: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 0 (used by Chompers, Ghosts, and Coilies).
*81-90: Unknown
*14: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 1 (used by awakened Wee Stinkers, Baby Boomers, and green crabs)
*91-100: Unknown
*15: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 2
*101+: Random
*16: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 0
*17: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 1
*18: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 2
 
====Scritters and Crabs====
*30: Scritter range 0
*31: Scritter range 1
*32: Scritter range 2 (default)
*33: Scritter range 3
*34: Scritter range 4
 
====Turtle/SpikeyBall====
*41: Start moving north, turn left at walls
*42: Start moving north, turn right at walls
*43: Start moving east, turn left at walls
*44: Start moving east, turn right at walls
*45: Start moving south, turn left at walls
*46: Start moving south, turn right at walls
*47: Start moving west, turn left at walls
*48: Start moving west, turn right at walls
 
====SpikeyBall====
*71: Start moving north, bounce off walls
*72: Start moving northeast, bounce off walls
*73: Start moving east, bounce off walls
*74: Start moving southeast, bounce off walls.
*75: Start moving south, bounce off walls
*76: Start moving southwest, bounce off walls
*77: Start moving west, bounce off walls
*78: Start moving northwest, bounce off walls
 
====Moobot====
*81: Start moving north, turn left at walls
*82: Start moving north, turn right at walls
*83: Start moving east, turn left at walls
*84: Start moving east, turn right at walls
*85: Start moving south, turn left at walls
*86: Start moving south, turn right at walls
*87: Start moving west, turn left at walls
*88: Start moving west, turn right at walls
 
== Command Groups ==
*1-20: General Commands
*21-30: Dialog Commands
*41-42: Copy Commands
*51-52: Movement Commands
*61-64: NPC Commands
*101+: Special Commands


[[Category:Wonderland Adventures]]
[[Category:Wonderland Adventures]]

Latest revision as of 01:00, 29 March 2020

A command button in the Wonderland Adventures Editor, shown in design view.

Command buttons are used in Wonderland Adventures. They are invisible for the player when he plays the game, but they are visible in the editor as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.

List of Known Commands

This is a full list of known commands in Wonderland Adventures.

CMD # Function
1 Opens/Activates Objects with ID matching Data1
2 Closes/DeActivates Objects with ID matching Data1
3 Toggles Objects with ID matching Data1
4 Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1
5 Destroys Objects with ID matching Data1
6 Sets the Lighting of the Level to RGB Data1/Data2/Data3
7 Warps Player to Level #Data1 with the specified X and Y location #Data2 and #Data 3
8 Warps Player to Adventure #Data 1
9 Earthquake for Data1 frames
10 Plays sound #Data1
11 Plays sound #Data1
12 Sets Music volume to #Data1 and speed to #Data3
13 Sets Weather to #Data1
21 Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if current default interchange is to be used)
22 Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog #Data1)
23 Activates "AskAbout" #Data2 inside Dialog #Data1
24 DeActivates "AskAbout" #Data2 inside Dialog #Data1
25 Toggles "AskAbout" #Data2 inside Dialog #Data1
26 Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
27 Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
28 Activates all AskAbouts with AskAboutActive #Data1
29 DeActivates all AskAbouts with AskAboutActive #Data1
30 Toggles all AskAbouts with AskAboutActive #Data1
41 Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (no effect)
42 Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (mothership effect)
51 Set MovementType #Data4 for all Objects with ID matching Data1
52 Set MovementType #Data2 and MovementTypeData #Data3, for all Objects with ID matching Data1
61 Moves Stinker NPC with ID matching Data1 to move to the specified X and Y location #Data2 and #Data3
62 Adjusts Stinker NPC with Data2 adjusting the ‘Dialog’, Data3 adjusting the ‘Expression’ and Data4 adjusting the ‘Yaw’ with ID matching Data1
63 Adjusts Stinker NPC with Data2 adjusting the ‘WalkAnim’, Data3 adjusting the ‘Turn’ and Data4 adjusting the ‘Anim’ with ID matching Data1
64 Activates Stinker Expression with Particle ID matching Data2 and How Many times #Data3 with ID matching Data1
102 Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps player to level 21 at the x and y locations of x26 y26)
103 Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player to specified spot)
104 Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the game)
111 Refills Lamp
112 Sets Inventory to 4x4 Size
113 Sets Inventory to 5x5 Size
114 Activates Shard Teleportation
115 Starts Floing-Me-Back-In-Time Dialog
116 Changes players hat (only useful in MOFI)
117 Changes players accessory (only useful in MOFI)

Notes

Command 51 Data4 - MovementType Values

Miscellaneous

  • 0: NPCs sometimes.
  • 10: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 0 (used by Player and NPCs)
  • 11: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 1
  • 12: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 2
  • 13: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 0 (used by Chompers, Ghosts, and Coilies).
  • 14: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 1 (used by awakened Wee Stinkers, Baby Boomers, and green crabs)
  • 15: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 2
  • 16: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 0
  • 17: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 1
  • 18: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 2

Scritters and Crabs

  • 30: Scritter range 0
  • 31: Scritter range 1
  • 32: Scritter range 2 (default)
  • 33: Scritter range 3
  • 34: Scritter range 4

Turtle/SpikeyBall

  • 41: Start moving north, turn left at walls
  • 42: Start moving north, turn right at walls
  • 43: Start moving east, turn left at walls
  • 44: Start moving east, turn right at walls
  • 45: Start moving south, turn left at walls
  • 46: Start moving south, turn right at walls
  • 47: Start moving west, turn left at walls
  • 48: Start moving west, turn right at walls

SpikeyBall

  • 71: Start moving north, bounce off walls
  • 72: Start moving northeast, bounce off walls
  • 73: Start moving east, bounce off walls
  • 74: Start moving southeast, bounce off walls.
  • 75: Start moving south, bounce off walls
  • 76: Start moving southwest, bounce off walls
  • 77: Start moving west, bounce off walls
  • 78: Start moving northwest, bounce off walls

Moobot

  • 81: Start moving north, turn left at walls
  • 82: Start moving north, turn right at walls
  • 83: Start moving east, turn left at walls
  • 84: Start moving east, turn right at walls
  • 85: Start moving south, turn left at walls
  • 86: Start moving south, turn right at walls
  • 87: Start moving west, turn left at walls
  • 88: Start moving west, turn right at walls

Command Groups

  • 1-20: General Commands
  • 21-30: Dialog Commands
  • 41-42: Copy Commands
  • 51-52: Movement Commands
  • 61-64: NPC Commands
  • 101+: Special Commands