Command Button

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A command button in the Wonderland Adventures Editor, shown in design view.

Command buttons are used in Wonderland Adventures. They are invisible for the player when he plays the game, but they are visible in the editor as a small white X on the floor. They can do a lot of things such as activating, deactivating, toggling, or destroying an object. The commands they execute are commonly referred to as CMDs.

List of Known Commands

This is a full list of known commands in Wonderland Adventures.

CMD # Function
1 Opens/Activates Objects with ID matching Data1
2 Closes/DeActivates Objects with ID matching Data1
3 Toggles Objects with ID matching Data1
4 Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1
5 Destroys Objects with ID matching Data1
6 Sets the Lighting of the Level to RGB Data1/Data2/Data3
7 Warps Player to Level #Data1 with the specified X and Y location #Data2 and #Data 3
8 Warps Player to Adventure #Data 1
9 Earthquake for Data1 frames
10 Plays sound #Data1
11 Plays sound #Data1
12 Sets Music volume to #Data1 and speed to #Data3
13 Sets Weather to #Data1
21 Starts Dialog #Data1 with starting Interchange #Data2 (use -1 if current default interchange is to be used)
22 Changes Dialog #Data1 to have new default starting Interchange #Data2 (do not run this command while inside Dialog #Data1)
23 Activates "AskAbout" #Data2 inside Dialog #Data1
24 DeActivates "AskAbout" #Data2 inside Dialog #Data1
25 Toggles "AskAbout" #Data2 inside Dialog #Data1
26 Set AskAboutActive #Data2 of Dialog #Data1 to value #Data3
27 Set AskAbout #Data2 of Dialog #Data1 to point to Interchange #Data3
28 Activates all AskAbouts with AskAboutActive #Data1
29 DeActivates all AskAbouts with AskAboutActive #Data1
30 Toggles all AskAbouts with AskAboutActive #Data1
41 Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (no effect)
42 Copy object from x #Data1 and y #Data2 to x #Data3 and y #Data4 (mothership effect)
51 Set MovementType #Data4 for all Objects with ID matching Data1
52 Set MovementType #Data2 and MovementTypeData #Data3, for all Objects with ID matching Data1
61 Moves Stinker NPC with ID matching Data1 to move to the specified X and Y location #Data2 and #Data3
62 Adjusts Stinker NPC with Data2 adjusting the ‘Dialog’, Data3 adjusting the ‘Expression’ and Data4 adjusting the ‘Yaw’ with ID matching Data1
63 Adjusts Stinker NPC with Data2 adjusting the ‘WalkAnim’, Data3 adjusting the ‘Turn’ and Data4 adjusting the ‘Anim’ with ID matching Data1
64 Activates Stinker Expression with Particle ID matching Data2 and How Many times #Data3 with ID matching Data1
102 Plays Cutscene #1 (only useful in MOFI, at end of cutscene, warps player to level 21 at the x and y locations of x26 y26)
103 Plays Cutscene #2 (only useful in MOFI, at end of cutscene, warps player to specified spot)
104 Plays Cutscene #3 (only useful in MOFI, at end of cutscene, ends the game)
111 Refills Lamp
112 Sets Inventory to 4x4 Size
113 Sets Inventory to 5x5 Size
114 Activates Shard Teleportation
115 Starts Floing-Me-Back-In-Time Dialog
116 Changes players hat (only useful in MOFI)
117 Changes players accessory (only useful in MOFI)

Notes

Command 51 Data4 - MovementType Values

Miscellaneous

  • 0: NPCs sometimes.
  • 10: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 0 (used by Player and NPCs)
  • 11: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 1
  • 12: Move to coordinates (MoveXGoal, MoveYGoal) using high-quality A* search with tolerance 2
  • 13: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 0 (used by Chompers, Ghosts, and Coilies).
  • 14: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 1 (used by awakened Wee Stinkers, Baby Boomers, and green crabs)
  • 15: Move to coordinates (MoveXGoal, MoveYGoal) using mid-quality A* search with tolerance 2
  • 16: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 0
  • 17: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 1
  • 18: Move to coordinates (MoveXGoal, MoveYGoal) using low-quality A* search with tolerance 2

Scritters and Crabs

  • 30: Scritter range 0
  • 31: Scritter range 1
  • 32: Scritter range 2 (default)
  • 33: Scritter range 3
  • 34: Scritter range 4

Turtle/SpikeyBall

  • 41: Start moving north, turn left at walls
  • 42: Start moving north, turn right at walls
  • 43: Start moving east, turn left at walls
  • 44: Start moving east, turn right at walls
  • 45: Start moving south, turn left at walls
  • 46: Start moving south, turn right at walls
  • 47: Start moving west, turn left at walls
  • 48: Start moving west, turn right at walls

SpikeyBall

  • 71: Start moving north, bounce off walls
  • 72: Start moving northeast, bounce off walls
  • 73: Start moving east, bounce off walls
  • 74: Start moving southeast, bounce off walls.
  • 75: Start moving south, bounce off walls
  • 76: Start moving southwest, bounce off walls
  • 77: Start moving west, bounce off walls
  • 78: Start moving northwest, bounce off walls

Moobot

  • 81: Start moving north, turn left at walls
  • 82: Start moving north, turn right at walls
  • 83: Start moving east, turn left at walls
  • 84: Start moving east, turn right at walls
  • 85: Start moving south, turn left at walls
  • 86: Start moving south, turn right at walls
  • 87: Start moving west, turn left at walls
  • 88: Start moving west, turn right at walls

Command Groups

  • 1-20: General Commands
  • 21-30: Dialog Commands
  • 41-42: Copy Commands
  • 51-52: Movement Commands
  • 61-64: NPC Commands
  • 101+: Special Commands