Fireball: Difference between revisions

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=== Characters ===
=== Characters ===
[[File:Firediagram.png|200px|thumb|right|The orange arrow is the original fireball's path. The green arrows represent the path of the fireball after it is split by the prism. The purple arrow is the fireball's path after it hits a reflector.]]
[[File:Firediagram.png|200px|thumb|right|The orange arrow is the original fireball's path. The green arrows represent the path of the fireball after it is split by the prism. The purple arrow is the fireball's path after it hits a reflector.]]
Fireballs are lethal to [[Stinkers]] and all [[:Category:Original Trilogy|Original Trilogy]] [[:Category:Enemies|Enemies]] except for [[Ghosts]].
Fireballs are lethal to [[Stinkers]] and all [[Classic Trilogy]] [[:Category:Enemies|Enemies]] except for [[Ghosts]].
=== [[:Category:Original Trilogy|Original Trilogy]] Boxes ===
=== [[Classic Trilogy]] Boxes ===
[[Steel Boxes]], [[Plasma Boxes]] and [[Boulders]] block fireballs. [[Wooden Boxes]] and [[Powder Kegs]] are destroyed. [[Reflectors]] will reflect fireballs that collide with them and will bounce off and move in another direction, depending on the angle of the reflector. [[Prisms]] will smash when hit by a fireball, and will create two more fireball which move in the direction 90 degrees left and 90 degrees right from the point of collision between the prism and the fireball.
[[Steel Boxes]], [[Plasma Boxes]] and [[Boulders]] block fireballs. [[Wooden Boxes]] and [[Powder Kegs]] are destroyed. [[Reflectors]] will reflect fireballs that collide with them and will bounce off and move in another direction, depending on the angle of the reflector. [[Prisms]] will smash when hit by a fireball, and will create two more fireball which move in the direction 90 degrees left and 90 degrees right from the point of collision between the prism and the fireball.


== Glitches ==
== Glitches ==
*If a [[:Category:Original Trilogy|Original Trilogy]] fireball is shot along {{#ifexist: Level Border Glitches | [[Level Border Glitches|the border of any level]] | the border of any level }}, it will extinguish itself after moving 2 tiles.
*If a [[Classic Trilogy]] fireball is shot along {{#ifexist: Level Border Glitches | [[Level Border Glitches|the border of any level]] | the border of any level }}, it will extinguish itself after moving 2 tiles.


[[Category:Original Trilogy]]
[[Category:Original Trilogy]]
[[Category:Wonderland Adventures]]
[[Category:Wonderland Adventures]]
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