38 08: Difference between revisions

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10 bytes added ,  27 April 2011
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38 08 has the characteristics of a Steel Box - it can block fireballs and you can push it around like normal. However, if the level ends or restarts in any way, Return to Wonderland will crash. If a 38 08 gets destroyed the game will often crash. On rare occasions the game will crash if you even touch 38 08.
38 08 has the characteristics of a Steel Box - it can block fireballs and you can push it around like normal. However, if the level ends or restarts in any way, Return to Wonderland will crash. If a 38 08 gets destroyed the game will often crash. On rare occasions the game will crash if you even touch 38 08.


By default, 38 08 is completely invisible. 38 08 "steals" a graphics part of one random tile that has "snap-on" graphics such as [[Buttons]], [[Laser Gates]] and Switching [[Conveyors]]. The "stolen" graphics will appear on 38 08 and disappear from the tile that got its graphics "stolen". The tile that lost its graphics will still act normally and 38 08 will still act like a Steel Box. 38 08 takes some graphics from one tile when the level starts. It does not take any more graphics once the level has begun. Sometimes 38 08 won't take graphics at all and will just be invisible.
By default, 38 08 is completely invisible. 38 08 "steals" a graphics part of one random tile that has "snap-on" graphics such as [[Buttons]], [[Laser Gates]] and [[Conveyors|Switching Conveyors]]. The "stolen" graphics will appear on 38 08 and disappear from the tile that got its graphics "stolen". The tile that lost its graphics will still act normally and 38 08 will still act like a Steel Box. 38 08 takes some graphics from one tile when the level starts. It does not take any more graphics once the level has begun. Sometimes 38 08 won't take graphics at all and will just be invisible.


== Connected Graphics Interaction ==
== Connected Graphics Interaction ==
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