Command Button: Difference between revisions

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(cleaned up the list and code a little)
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:This requires three data values. The first is the hub/adventure level number you wish to teleport to<!-- (see the \Data\Adventures\Hub\ directory for available *.wlv level numbers)-->, the second and third are the x/y coordinates. The designer must be careful when implementing this command, as a wrong coordinate might lead the player character into a wall.<br/><br/>
:This requires three data values. The first is the hub/adventure level number you wish to teleport to<!-- (see the \Data\Adventures\Hub\ directory for available *.wlv level numbers)-->, the second and third are the x/y coordinates. The designer must be careful when implementing this command, as a wrong coordinate might lead the player character into a wall.<br/><br/>
'''8:''' Start Adventure<br/>
'''8:''' Start Adventure<br/>
:This requires a single data value, the # of the adventure you wish to play<!-- (see Data/Adventures for available numbers)-->. This is different from [[Floing]]ing, since it lets you play that adventure as if it was the very first time (i.e. collect coins all over again).<br/><br/>
:This requires a single data value, the # of the adventure you wish to play<!-- (see Data/Adventures for available numbers)-->. This is different from [[Floing]], since it lets you play that adventure as if it was the very first time (i.e. collect coins all over again).<br/><br/>
'''9:''' Earthquake<br/>
'''9:''' Earthquake<br/>
:Starts an Earthquake for Data1 frames.<br/><br/>
:Starts an Earthquake for Data1 frames.<br/><br/>
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:--[[Scritter]] Movement Types--<br/><br/>
:--[[Scritter]] Movement Types--<br/><br/>
::Data4 = 30: Nothing moves (walk on same space as Scritter to make it move)<br/>
::Data4 = 30: Nothing moves (walk on same space as Scritter to make it move)<br/>
::Data4 = 31: Acts like a Scritter (walking into [[chomper]]/[[spikeyball]] kills the player)<br/>
::Data4 = 31: Acts like a Scritter (walking into [[Chomper]]/[[Spikeyball]] kills the player)<br/>
::Data4 = 32: Scritter again (close proximity, same as default)<br/>
::Data4 = 32: Scritter again (close proximity, same as default)<br/>
::Data4 = 33: Scritter again (same as default?)<br/>
::Data4 = 33: Scritter again (same as default?)<br/>
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