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Tyteen4a03 (talk | contribs) No edit summary |
(Fixed some spelling errors and A LOT of unofficial terminology.) |
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There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are | There are only 4 normal spike speeds in Return to Wonderland. However, the spikes are formatted to go all the way up to speed 95. Break tiles are also programmed like this and can withstand up to 94 steps. There are copies of most Metatiles. Tiles that haven't been programmed are just walkable empty space tiles. Since tiles are read in two bytes, there are 65,536 tiles. | ||
The most unusual and interesting tile is [[38 08]]. | The most unusual and interesting tile is [[38 08]]. | ||
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== Tile List == | == Tile List == | ||
Tiles written down | Tiles researched and written down by MyNameIsKooky. Use this to help you add Metatiles to your levels. | ||
00 00: Empty. | 00 00: Empty. | ||
00 02: Switching | 00 02: Switching conveyor 2 that starts pointing north. | ||
00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail. When it moves, it will not stop until it reaches the level border or an object | 00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail (i.e. any tiles that are passed by the transporter will act like a wall). When it moves, it will not stop until it reaches the level border or an object. | ||
01 02: Switching | 01 02: Switching conveyor 2 that starts pointing east. | ||
02 02: Switching | 02 02: Switching conveyor 2 that starts pointing south. | ||
03 02: Switching | 03 02: Switching conveyor 2 that starts pointing west. | ||
05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline. | 05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline. | ||
08 02: Appears as an empty tile at first, but changes into a | 08 02: Appears as an empty tile at first, but changes into a south-pointing switching conveyor after stepping over it. | ||
08 07: Trampoline | 08 07: Trampoline | ||
09 02: Appears as an empty tile at first, but changes into a | 09 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it. | ||
09 07: Appears as an empty tile. Acts like a trampoline. | 09 07: Appears as an empty tile. Acts like a trampoline. | ||
0A 02: Appears as an empty tile at first, but changes into a | 0A 02: Appears as an empty tile at first, but changes into a north-pointing switching conveyor after stepping over it. | ||
0B 02: Appears as an empty tile at first, but changes into a | 0B 02: Appears as an empty tile at first, but changes into a west-pointing switching conveyor after stepping over it. | ||
0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game. | 0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game. | ||
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14 05 to 27 05: Signs $1 to $20. | 14 05 to 27 05: Signs $1 to $20. | ||
18 02: Appears as an empty tile at first, but will send you | 18 02: Appears as an empty tile at first, but will send you north and change into a south-pointing switching conveyor after stepping over it. | ||
19 02: Appears as an empty tile at first, but will send you | 19 02: Appears as an empty tile at first, but will send you east and change into a west-pointing switching conveyor after stepping over it. | ||
1A 02: Appears as an empty tile at first, but will send you | 1A 02: Appears as an empty tile at first, but will send you south and change into a north-pointing switching conveyor after stepping over it. | ||
1B 02: Appears as an empty tile at first, but will send you | 1B 02: Appears as an empty tile at first, but will send you west and change into an east-pointing switching conveyor after stepping over it. | ||
20 01: Appears as an empty tile. Acts like a wall. Can block fireballs. | 20 01: Appears as an empty tile. Acts like a wall. Can block fireballs. | ||
20 03: | 20 03: North-facing cannon speed 1. | ||
20 04: Horizontal white gate that isn't solid. | 20 04: Horizontal white gate that isn't solid. | ||
21 03: | 21 03: North-facing cannon speed 2. | ||
21 04: Vertical White gate that isn't solid. | 21 04: Vertical White gate that isn't solid. | ||
22 03: | 22 03: North-facing cannon speed 3. | ||
23 03: | 23 03: North-facing cannon speed 4. | ||
24 03: | 24 03: East-facing cannon speed 1. | ||
25 03: | 25 03: East-facing cannon speed 2. | ||
26 03: | 26 03: East-facing cannon speed 3. | ||
27 03: | 27 03: East-facing cannon speed 4. | ||
28 03: | 28 03: South-facing cannon speed 1. | ||
28 05: Sign $21 | 28 05: Sign $21 | ||
29 03: | 29 03: South-facing cannon speed 2. | ||
29 05: Sign $22 | 29 05: Sign $22 | ||
2A 02: Appears as an empty tile. Acts like a conveyor that is | 2A 02: Appears as an empty tile. Acts like a conveyor that is pointing south. | ||
2A 03: | 2A 03: South-facing cannon speed 3. | ||
2B 02: Appears as an empty tile. Acts like a conveyor that is | 2B 02: Appears as an empty tile. Acts like a conveyor that is pointing west. | ||
2B 03: | 2B 03: South-facing cannon speed 4. | ||
2C 01: Water. | 2C 01: Water. | ||
2C 02: Appears as an empty tile. Acts like a conveyor that is | 2C 02: Appears as an empty tile. Acts like a conveyor that is pointing north. | ||
2C 03: | 2C 03: West-facing cannon speed 1. | ||
2D 01: Appears as an empty tile. Acts like water. | 2D 01: Appears as an empty tile. Acts like water. | ||
2D 02: Appears as an empty tile. Acts like a conveyor that is | 2D 02: Appears as an empty tile. Acts like a conveyor that is pointing east. | ||
2D 03: | 2D 03: West-facing cannon speed 2. | ||
2E 03: | 2E 03: West-facing cannon speed 3. | ||
2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77 | 2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77 | ||
2F 03: | 2F 03: West-facing cannon speed 4. | ||
30 03: | 30 03: Appears as a floor tile. Acts like an invisible wall. | ||
34 08: Red Link Sphere. | 34 08: Red Link Sphere. | ||
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37 08: Blue Link Sphere. | 37 08: Blue Link Sphere. | ||
[[38 08 | [[38 08/3C 08: See article.]] | ||
40 05: Glitch sign? | 40 05: Glitch sign? MAVs the game when you come into a level with one of these. | ||
40 06: Wooden Box Factory. | 40 06: Wooden Box Factory. | ||
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44 06: Boulder Factory. | 44 06: Boulder Factory. | ||
45 06: | 45 06: Plasma Box Factory. | ||
46 06: Keg Factory. | 46 06: Powder Keg Factory. | ||
47 06: Prism Factory. | 47 06: Prism Factory. | ||
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5B 02: Lava break tile that can withstand 1 step. | 5B 02: Lava break tile that can withstand 1 step. | ||
5B 04: | 5B 04: Blue Square Button. | ||
5C 02: Lava break tile that can withstand 2 steps. | 5C 02: Lava break tile that can withstand 2 steps. | ||
5C 04: | 5C 04: Blue Circle Button. | ||
5D 02: Lava break tile that can withstand 3 steps. | 5D 02: Lava break tile that can withstand 3 steps. | ||
5D 04: | 5D 04: Blue Star Button. | ||
5E 02: Break tile that can withstand 1 step. | 5E 02: Break tile that can withstand 1 step. | ||
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60 04: Red Star Button. | 60 04: Red Star Button. | ||
60 09: Shadow Stinker | 60 09: Stinky Shadow Stinker | ||
61 02: Break tile that can withstand 4 steps. | 61 02: Break tile that can withstand 4 steps. | ||
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61 04: Blue Square Button. | 61 04: Blue Square Button. | ||
61 09: Shadow Stinker | 61 09: Loof Shadow Stinker | ||
62 02: Break tile that can withstand 5 steps. | 62 02: Break tile that can withstand 5 steps. | ||
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62 04: Blue Circle Button. | 62 04: Blue Circle Button. | ||
62 09: Shadow Stinker | 62 09: Qookie Shadow Stinker | ||
63 02: Break tile that can withstand 6 steps. | 63 02: Break tile that can withstand 6 steps. | ||
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63 04: Blue Star Button. | 63 04: Blue Star Button. | ||
63 09: Shadow Stinker | 63 09: Peegue Shadow Stinker | ||
64 00: Floor tile. | 64 00: Floor tile. | ||
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64 04: White Square Button. | 64 04: White Square Button. | ||
64 09: Fire | 64 09: Stinky Fire Stinker | ||
65 02: Break tile that can withstand 8 steps. | 65 02: Break tile that can withstand 8 steps. | ||
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65 04: White Circle Button. | 65 04: White Circle Button. | ||
65 09: Fire | 65 09: Loof Fire Stinker | ||
66 02: Break tile that can withstand 9 steps. | 66 02: Break tile that can withstand 9 steps. | ||
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66 04: White Star Button. | 66 04: White Star Button. | ||
66 09: Fire | 66 09: Qookie Fire Stinker | ||
67 02: Break tile that can withstand 10 steps. | 67 02: Break tile that can withstand 10 steps. | ||
67 09: Fire | 67 09: Peegue Fire Stinker | ||
68 02: Break tile that can withstand 11 steps. | 68 02: Break tile that can withstand 11 steps. | ||
68 09: Glitch Shadow Stinker that | 68 09: Glitch Shadow Stinker that MAVs the game. This is the ninth Shadow Stinker. Since there are | ||
only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow | only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow | ||
Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find | Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find | ||
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6C 04: Appears as a square conveyor button. Acts like a star conveyor button. | 6C 04: Appears as a square conveyor button. Acts like a star conveyor button. | ||
6C 07: | 6C 07: North-facing Push Cannon Speed 1 | ||
6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do. | 6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do. | ||
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6D 04: Appears as a circle conveyor button. Acts like a square conveyor button. | 6D 04: Appears as a circle conveyor button. Acts like a square conveyor button. | ||
6D 07: | 6D 07: North-facing Push Cannon Speed 2 | ||
6E 04: Appears as a star conveyor button. Acts like a circle conveyor button. | 6E 04: Appears as a star conveyor button. Acts like a circle conveyor button. | ||
6E 07: | 6E 07: North-facing Push Cannon Speed 3 | ||
6F 07: | 6F 07: North-facing Push Cannon Speed 4 | ||
70 07: | 70 07: East-facing Push Cannon Speed 1 | ||
71 02: Break tile that can withstand 20 steps. | 71 02: Break tile that can withstand 20 steps. | ||
71 07: | 71 07: East-facing Push Cannon Speed 2 | ||
72 04: Appears as a purple square button. Acts like a purple star button. Take note that these | 72 04: Appears as a purple square button. Acts like a purple star button. Take note that these | ||
glitchy buttons do not effect the gates of their color. | glitchy buttons do not effect the gates of their color. | ||
72 07: | 72 07: East-facing Push Cannon Speed 3 | ||
73 04: Appears as a purple circle button. Acts like a purple square button. | 73 04: Appears as a purple circle button. Acts like a purple square button. | ||
73 07: | 73 07: East-facing Push Cannon Speed 4 | ||
74 04: Appears as a purple star button. Acts like a purple circle button. | 74 04: Appears as a purple star button. Acts like a purple circle button. | ||
74 07: | 74 07: South-facing Push Cannon Speed 1 | ||
75 04: Appears as a yellow square button. Acts like a yellow star button. | 75 04: Appears as a yellow square button. Acts like a yellow star button. | ||
75 07: | 75 07: South-facing Push Cannon Speed 2 | ||
76 02: Break tile that can withstand 25 steps. | 76 02: Break tile that can withstand 25 steps. | ||
76 04: Appears as a yellow circle button. Acts like a yellow square button. | 76 04: Appears as a yellow circle button. Acts like a yellow square button. | ||
76 07: | 76 07: South-facing Push Cannon Speed 3 | ||
77 04: Appears as a yellow star button. Acts like a yellow circle button. | 77 04: Appears as a yellow star button. Acts like a yellow circle button. | ||
77 05: Sign $100 | 77 05: Sign $100. This is as high as the signs go. | ||
77 07: | 77 07: South-facing Push Cannon Speed 4 | ||
78 04: Appears as a green square button. Acts like a green star button. | 78 04: Appears as a green square button. Acts like a green star button. | ||
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78 05: Spikes Speed 1 | 78 05: Spikes Speed 1 | ||
78 07: | 78 07: West-facing Push Cannon Speed 1 | ||
79 04: Appears as a green circle button. Acts like a green square button. | 79 04: Appears as a green circle button. Acts like a green square button. | ||
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79 05: Spikes Speed 2 | 79 05: Spikes Speed 2 | ||
79 07: | 79 07: West-facing Push Cannon Speed 2 | ||
7A 04: Appears as a green star button. Acts like a green circle button. | 7A 04: Appears as a green star button. Acts like a green circle button. | ||
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7A 05: Spikes Speed 3 | 7A 05: Spikes Speed 3 | ||
7A 07: | 7A 07: West-facing Push Cannon Speed 3 | ||
7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too | 7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too. It could be | ||
like changing floors | like changing floors.) | ||
7B 04: Appears as a | 7B 04: Appears as a blue square button. Acts like a blue star button. | ||
7B 05: Spikes Speed 5 | 7B 05: Spikes Speed 5 | ||
7B 07: | 7B 07: West-facing Push Cannon Speed 4 | ||
7C 04: Appears as a | 7C 04: Appears as a blue circle button. Acts like a blue square button. | ||
7C 05: Spikes Speed 5 (Slower than the normal Spikes.) | 7C 05: Spikes Speed 5 (Slower than the normal Spikes.) | ||
7C 07: Non-firing pushable cannon that faces | 7C 07: Non-firing pushable cannon that faces north. | ||
7D 04: Appears as a | 7D 04: Appears as a blue star button. Acts like a blue circle button. | ||
7D 05: Spikes Speed 6 | 7D 05: Spikes Speed 6 | ||
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7F 05: Spikes Speed 8 | 7F 05: Spikes Speed 8 | ||
80 02: Break tile that can withstand 35 steps. | 80 02: Break tile that can withstand 35 steps. | ||
80 04: Appears as a red star button. Acts like a red circle button. | 80 04: Appears as a red star button. Acts like a red circle button. | ||
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80 05: Spikes Speed 9 | 80 05: Spikes Speed 9 | ||
81 04: Appears as | 81 04: Appears as an indigo square button. Acts like an indigo star button. | ||
81 05: Spikes Speed 10 | 81 05: Spikes Speed 10 | ||
82 04: Appears as | 82 04: Appears as an indigo circle button. Acts like an indigo square button. | ||
82 05: Spikes Speed 11 | 82 05: Spikes Speed 11 | ||
83 04: Appears as | 83 04: Appears as an indigo star button. Acts like an indigo circle button. | ||
83 05: Spikes Speed 12 | 83 05: Spikes Speed 12 | ||
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84 05: Spikes Speed 13 | 84 05: Spikes Speed 13 | ||
85 02: Break tile that can withstand 40 steps. | 85 02: Break tile that can withstand 40 steps. | ||
85 03: Appears as an empty tile. Acts like lava. | 85 03: Appears as an empty tile. Acts like lava. | ||
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8E 05: Spikes Speed 23 | 8E 05: Spikes Speed 23 | ||
8F 02: Break tile that can withstand 50 steps. | 8F 02: Break tile that can withstand 50 steps. | ||
8F 05: Spikes Speed 24 | 8F 05: Spikes Speed 24 | ||
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90 05: Spikes Speed 25 | 90 05: Spikes Speed 25 | ||
91 01: Ice curve | 91 01: Ice curve north-east. | ||
91 05: Spikes Speed 26 | 91 05: Spikes Speed 26 | ||
92 01: Ice curve | 92 01: Ice curve north-west. | ||
92 04: Appears as a purple square button. Acts like a purple circle button. | 92 04: Appears as a purple square button. Acts like a purple circle button. | ||
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92 05: Spikes Speed 27 | 92 05: Spikes Speed 27 | ||
93 01: Ice curve | 93 01: Ice curve south-west. | ||
93 04: Appears as a purple circle button. Acts like a purple star button. | 93 04: Appears as a purple circle button. Acts like a purple star button. | ||
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93 05: Spikes Speed 28 | 93 05: Spikes Speed 28 | ||
94 01: Ice curve | 94 01: Ice curve south-east. | ||
94 04: Appears as a purple star button. Acts like a purple square button. | 94 04: Appears as a purple star button. Acts like a purple square button. | ||
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98 05: Spikes Speed 33 | 98 05: Spikes Speed 33 | ||
98 08: Coily Warp Gate. | 98 08: [[Coily]] [[Warp Gate]]. | ||
99 02: Break tile that can withstand 60 steps. | 99 02: Break tile that can withstand 60 steps. | ||
99 04: Appears as a green circle button. Acts like a green star button. | 99 04: Appears as a green circle button. Acts like a green star button. | ||
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99 05: Spikes Speed 34 | 99 05: Spikes Speed 34 | ||
99 08: Left Z-Bot Warp Gate. | 99 08: Left [[Z-Bot]] [[Warp Gate]]. | ||
9A 04: Appears as a green star button. Acts like a green square button. | 9A 04: Appears as a green star button. Acts like a green square button. | ||
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9A 08: Right Z-Bot Warp Gate. | 9A 08: Right Z-Bot Warp Gate. | ||
9B 04: Appears as a | 9B 04: Appears as a blue square button. Acts like a blue circle button. | ||
9B 05: Spikes Speed 36 | 9B 05: Spikes Speed 36 | ||
9B 08: Left Kaboom! Warp Gate. | 9B 08: Left [[Kaboom!]] Warp Gate. | ||
9C 04: Appears as a | 9C 04: Appears as a blue circle button. Acts like a blue star button. | ||
9C 05: Spikes Speed 37 | 9C 05: Spikes Speed 37 | ||
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9C 08: Right Kaboom! Warp Gate. | 9C 08: Right Kaboom! Warp Gate. | ||
9D 04: Appears as a | 9D 04: Appears as a blue star button. Acts like a blue square button. | ||
9D 05: Spikes Speed 38 | 9D 05: Spikes Speed 38 | ||
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9F 05: Spikes Speed 40 | 9F 05: Spikes Speed 40 | ||
9F 08: Red Chomper Warp Gate. | 9F 08: Red [[Chomper]] Warp Gate. | ||
A0 04: Appears as a red star button. Acts like a red square button. | A0 04: Appears as a red star button. Acts like a red square button. | ||
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A0 08: Yellow Chomper Warp Gate. | A0 08: Yellow Chomper Warp Gate. | ||
A1 04: Appears as | A1 04: Appears as an indigo square button. Acts like an indigo circle button. | ||
A1 08: Ghost Warp Gate. | A1 08: [[Ghost]] Warp Gate. | ||
A2 04: Appears as | A2 04: Appears as an indigo circle button. Acts like an indigo star button. | ||
A2 08: Rainbow Spirit Warp Gate. | A2 08: [[Rainbow Spirit]] Warp Gate. | ||
A3 02: Break tile that can withstand 70 steps. | A3 02: Break tile that can withstand 70 steps. | ||
A3 04: Appears as | A3 04: Appears as an indigo star button. Acts like an indigo square button. | ||
A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game. | A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game. | ||
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A4 06: Water Transporter | A4 06: Water Transporter | ||
A4 08: Shadow Stinker | A4 08: Stinky Shadow Stinker Warp Gate | ||
A5 04: Appears as a white circle button. Acts like a white star button. | A5 04: Appears as a white circle button. Acts like a white star button. | ||
Line 602: | Line 597: | ||
A5 06: Air Transporter | A5 06: Air Transporter | ||
A5 08: Shadow Stinker | A5 08: Loof Shadow Stinker Warp Gate | ||
A6 04: Appears as a white star button. Acts like a white square button. | A6 04: Appears as a white star button. Acts like a white square button. | ||
Line 612: | Line 607: | ||
A7 05: Spikes Speed 44 | A7 05: Spikes Speed 44 | ||
A7 08: Shadow Stinker | A7 08: Qookie Shadow Stinker Warp Gate | ||
A8 05: Spikes Speed 45 | A8 05: Spikes Speed 45 | ||
A8 08: Shadow Stinker | A8 08: Peegue Shadow Stinker Warp Gate | ||
A9 05: Spikes Speed 46 | A9 05: Spikes Speed 46 | ||
A9 08: Fire | A9 08: Stinky Fire Stinker Warp Gate | ||
AA 05: Spikes Speed 47 | AA 05: Spikes Speed 47 | ||
AA 08: Fire | AA 08: Loof Fire Stinker Warp Gate | ||
AB 05: Spikes Speed 48 | AB 05: Spikes Speed 48 | ||
AB 08: Fire | AB 08: Qookie Fire Stinker Warp Gate | ||
AC 05: Spikes Speed 49 | AC 05: Spikes Speed 49 | ||
AC 08: Fire | AC 08: Peegue Fire Stinker Warp Gate | ||
AD 02: Break tile that can withstand 80 steps. | AD 02: Break tile that can withstand 80 steps. | ||
AD 05: Spikes Speed 50 | AD 05: Spikes Speed 50 | ||
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an object. | an object. | ||
AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile | AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAVs the | ||
game. | game. | ||
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B4 05: Spikes Speed 56 | B4 05: Spikes Speed 56 | ||
B5 04: | B5 04: Blue Teleporter. | ||
B5 05: Spikes Speed 57 | B5 05: Spikes Speed 57 | ||
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B6 05: Spikes Speed 58 | B6 05: Spikes Speed 58 | ||
B7 02: Break tile that can withstand 90 steps. | B7 02: Break tile that can withstand 90 steps. | ||
B7 04: Black Teleporter. | B7 04: Black Teleporter. | ||
Line 695: | Line 690: | ||
BA 05: Spikes Speed 62 | BA 05: Spikes Speed 62 | ||
BB 02: Break tile that can withstand 94 steps. This is the strongest | BB 02: Break tile that can withstand 94 steps. This is the strongest a break tile can get. | ||
BB 05: Spikes Speed 63 | BB 05: Spikes Speed 63 | ||
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C8 05: Spikes Speed 76 | C8 05: Spikes Speed 76 | ||
C9 00: | C9 00: Deep Wall. | ||
C9 05: Spikes Speed 77 | C9 05: Spikes Speed 77 | ||
Line 805: | Line 800: | ||
EF 03: Vertical Green Gate. | EF 03: Vertical Green Gate. | ||
F0 03: Horizontal | F0 03: Horizontal Blue Gate. | ||
F1 03: Vertical | F1 03: Vertical Blue Gate. | ||
F2 03: Horizontal Red Gate. | F2 03: Horizontal Red Gate. | ||
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F7 03: Vertical White Gate. | F7 03: Vertical White Gate. | ||
F8 01: Switching | F8 01: Switching conveyor 1 that starts pointing north. | ||
F9 01: Switching | F9 01: Switching conveyor 1 that starts pointing east. | ||
FA 01: Switching | FA 01: Switching conveyor 1 that starts pointing south. | ||
FB 01: Switching | FB 01: Switching conveyor 1 that starts pointing west. | ||
FC 01: | FC 01: North-pointing conveyor 2. | ||
FC 08: 3D View | FC 08: 3D View | ||
FD 01: | FD 01: East-pointing conveyor 2. | ||
FE 01: | FE 01: South-pointing conveyor 2. | ||
FF 01: | FF 01: West-pointing conveyor 2. | ||
FF 04: This is the last invisible teleporter. | FF 04: This is the last invisible teleporter. | ||
FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline. | FF 06: Like 00 07, but push something over a passed tile twice and that tile will act like a trampoline. |