980
edits
Emerald141 (talk | contribs) mNo edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
[[Category:Wonderland Adventures]] | [[Category:Wonderland Adventures]] | ||
'''Gates''' are obstacles that open when the player presses a [[button]] (unless the gate is an [[Exit Gate]], which will only open when all [[ | '''Gates''' are obstacles that open when the player presses a [[Buttons|button]] (unless the gate is an [[Exit Gate]], which will only open when all [[Rainbow Coins]] or [[Key Coins]] are collected). | ||
== In [[ | == Classic Trilogy == | ||
In the [[Classic Trilogy]], laser gates are made up of three spinning lasers. The laser gates can only be opened by square, round, or timer buttons. Square buttons permanently open the gate (unless a round or timer button is pressed afterwards), but round ones keep the gate open only if there's something standing on them, and when said object leaves said round button, the gate closes again. Timer buttons, once pressed, keep the gate open for a few seconds. | |||
'''Glitches:''' | '''Glitches:''' | ||
Line 13: | Line 13: | ||
*If a [[:Category:Movable Objects|movable object]] or a [[Stinkers|Stinker]] lands on an open (laser or key) gate by bouncing on a [[trampoline]] then the object will automatically break or the stinker will automatically die. | *If a [[:Category:Movable Objects|movable object]] or a [[Stinkers|Stinker]] lands on an open (laser or key) gate by bouncing on a [[trampoline]] then the object will automatically break or the stinker will automatically die. | ||
== | == Wonderland Adventures Trilogy == | ||
In Wonderland Adventures, gates are just differently-textured blocks that can disappear in a variety of ways, such as moving down, fading out, shrinking, etc. They can only be opened by square, round, timer, toggle, or toggle-once buttons. Square buttons permanently open the gate, but round ones keep the gate open only if there's something standing on them, and when said object leaves said round button, the gate closes again. Timer buttons, once pressed, keep the gate open for a few seconds. Toggle buttons are reusable buttons toggle the state of the gate (i.e. if the gate was closed, it opens, if the gate was open, it closes). Toggle-once buttons are toggle buttons that can be used only once. | In the [[Wonderland Adventures Trilogy]], gates are just differently-textured blocks that can disappear in a variety of ways, such as moving down, fading out, shrinking, etc. They can only be opened by square, round, timer, toggle, or toggle-once buttons. Square buttons permanently open the gate, but round ones keep the gate open only if there's something standing on them, and when said object leaves said round button, the gate closes again. Timer buttons, once pressed, keep the gate open for a few seconds. Toggle buttons are reusable buttons toggle the state of the gate (i.e. if the gate was closed, it opens, if the gate was open, it closes). Toggle-once buttons are toggle buttons that can be used only once. In the [[Retro World]] in [[Mysteries of Fire Island]], gates work as they do in the Classic Trilogy. | ||
=== Multicoloured Buttons === | === Multicoloured Buttons === | ||
Line 27: | Line 27: | ||
== Priorities == | == Priorities == | ||
Buttons have different priorities. When creating Custom Levels or Custom Adventures, one should avoid placing buttons of two types for the same gate in the same level. A timer button for a gate, when deactivated, will close the corresponding gate even if a square button for said gate was already pressed. | Buttons have different priorities. When creating Custom Levels or Custom Adventures, one should avoid placing buttons of two types for the same gate in the same level. A timer button for a gate, when deactivated, will close the corresponding gate even if a square button for said gate was already pressed. | ||
[[Category:Tiles]] | [[Category:Tiles]] |
edits