The Mysterious Duck: Difference between revisions

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{{SeriesInfobox|game=[[Wonderland Adventures Editor]]|author=Master Wonder Mage, MyNameIsKooky|levnum=15 (As of December 2011)|levurl=http://pcpuzzle.com/forum/viewtopic.php?t=22792|reldate={{Date|7|19|2011}} - Present}}
{{SeriesInfobox|game=[[Wonderland Adventures Editor]]|author=Master Wonder Mage, MyNameIsKooky|levnum=17 (As of August 4, 2012)|levurl=http://pcpuzzle.com/forum/viewtopic.php?t=22792|reldate={{Date|7|19|2011}} - Present}}
'''The Mysterious Duck''' is a series of Tennis custom adventures between Master Wonder Mage and MyNameIsKooky. It follows your story as you try to stop the Duckoids from destroying [[Wonderland (area)|Wonderland]]. It is broken up into various stages, each 10 adventures long.
'''The Mysterious Duck''' is a series of Tennis custom adventures between Master Wonder Mage and MyNameIsKooky. It follows the story of you trying to stop the antagonistic duck-like creatures called Duckoids from conquering [[Wonderland (area)|Wonderland]].


== Characters ==
== Characters ==
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! 14
! 14
| Master Wonder Mage || None || None || You travel through several rooms, turning scritters into Duckballs and combining spikeyballs with TNTs to create the randomly exploding TNTs. When you finish it shows a cutscene of the Duckoids' failed attack on Ozi's base and Slip's frustration. Then you go to the dining hall where Slip informs the slaves on how productive a day they had. After that, a cutscene shows Ozi and co. preparing a search party. Then it shows the shadow stinker talking to himself about how the Duckoid portal is almost complete. Then Slip tries to convince you to tell him how to attack Ozi's base. You refuse, and he promises you will go through much tedium until you break.
| Master Wonder Mage || None || None || You travel through several rooms, turning scritters into Duckballs and combining spikeyballs with TNTs to create the randomly exploding TNTs. When you finish it shows a cutscene of the Duckoids' failed attack on Ozi's base and Slip's frustration. Then you go to the dining hall where Slip informs the slaves on how productive a day they had. After that, a cutscene shows Ozi and co. preparing a search party. Then it shows the shadow stinker talking to himself about how the Duckoid Portal will be complete in two days. Then Slip tries to convince you to tell him how to attack Ozi's base. You refuse, and he promises you will go through much tedium until you break.
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! 15
! 15
| MyNameIsKooky || None || None || Plot Summary
| MyNameIsKooky || None || None || After waking up after sleeping, Slip gives you a special job, which is to replace the factory's batteries in order to making the factory's overall lighting better. After your job is done, you sneak into the Terminal Room and overhear Slip talking to someone about how the Duckoid Portal will be finished tomorrow. In the meantime, Ozi and Hevic prepare to raid the factory. Slip acknowledges this and prepares to take the player to something called the Safebox. You are found eavesdropping, but Slip stifles his anger due to how it's more convenient that prisoner 24601 (you) is right here. You are then taken to the Safebox and locked inside in order to be kept safe from the raiders.
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! 16
! 16
| Master Wonder Mage || Battles || Bosses || Plot Summary
| Master Wonder Mage || None || ScritterFlower || Slip releases you from the Safebox and gives you another special job. This time, you must deliver a message to General Ranx. Meanwhile, Ozi, Avian, and Fowl get trapped in a room, but Hevic escapes (Avian and Fowl are the two friendly Duckoids from Part 10). Slip then teleports in and asks if Ozi wants to submit. Of course, he refuses. Slip then orders his thugs to lock Ozi, Avian, and Fowl in the dungeons. Meanwhile, Red and a large snake-skinned Chomper are talking to the Shadow Stinker about attacking an anti-Duckoid base. After the three of them depart, the Chomper plans to betray the Duckoids. Red and the Shadow Stinker plan to betray the Chomper as well by poisoning him at the celebration feast after the war is over. Meanwhile (once again), Stinkagi has been elected as the new mayor of Wonderfalls after Mayor Scarredy recently passed away. Apparently Stinkagi had "won the heart of 5/8ths of Wonderfalls' population." Some people could be heard talking about how Stinkagi's election didn't seem like a fair one due to how immoral he seemed. The Shadow Stinker tells Stinkagi not to make any bad moves, or he will lose his position as mayor of Wonderfalls. Meanwhile (AGAIN), a fat Stinker named Tuggy the Great is seen running through a snowy area and making an angry monologue about how much he hates the Order. Meanwhile (for the last time in this part, I promise) Hevic steps on a large red button that self-destructs the Main Factory (which is the area from Part 14) (Master Wonder Mage forgot to add this cutscene to the level). Slip is visibly angry at one of his Generals for going through with the idea of adding a self-destruct button and thus demotes this General. Now, back to the player. After delivering the message to General Ranx, you begin to head back, but someone calls you over to a nearby message transmitter. This someone is Tuggy. He tells you to tell Slip that Tuggy wants to see him. You write the name on the back of the envelope you used to deliver Ranx's letter in order to remember it, then you leave to go see Slip. After going through the dilapidated Main Factory (where all of the slaves there have died), you go through a teleporter where you tell Slip about Tuggy. Slip says he'll go see him, but before he leaves he gives you another job. He makes you fight an odd ScritterFlower creature to find its weaknesses, which just so happen to be a bunch of buttons in the room. After destroying the ScritterFlower, you walk through a hallway it was blocking and find Hevic. The demoted Duckoid then finds you and alerts the factory that you are conversing with an intruder.
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! 17
! 17
| MyNameIsKooky || Battles || Bosses || Plot Summary
| MyNameIsKooky || Escape sequence || Slave || Plot Summary
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! 18
! 18
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