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'''Custom Features''' are extra features that can be added to Custom Levels on [[Return to Wonderland]]. There are 5 types of custom features: Custom Textures, Custom Backgrounds, Custom Models, Custom Houses, and Custom Voices. In [[Wonderland Adventures]] there are | '''Custom Features''' are extra features that can be added to Custom Levels on [[Return to Wonderland]]. There are 5 types of custom features: Custom Textures, Custom Backgrounds, Custom Models, Custom Houses, and Custom Voices. In [[Wonderland Adventures Editor]] there are 3 types of custom features: Custom Textures, Custom Icons and Custom Models. Some extra features by modding are also available for Wonderland Adventures Editor. | ||
== Custom Textures == | == Custom Textures == | ||
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=== [[Wonderland Adventures]] Custom Textures === | === [[Wonderland Adventures]] Custom Textures === | ||
==== LevelTextures ==== | ==== LevelTextures ==== | ||
Custom LevelTextures contain 3 .bmp images stored in the \ | Custom LevelTextures contain 3 .bmp images stored in the \UserData\Custom\LevelTextures\ directory. | ||
The files are: | The files are: | ||
*'''backgroundtex <font color='red'>?</font>1''': The top texture for the walls enclosing the level. Must be exactly 64 by 64 pixels. (Replace '''<font color='red'>?</font>''' with the name of your LevelTexture) | *'''backgroundtex <font color='red'>?</font>1''': The top texture for the walls enclosing the level. Must be exactly 64 by 64 pixels. (Replace '''<font color='red'>?</font>''' with the name of your LevelTexture) | ||
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==== WaterTextures ==== | ==== WaterTextures ==== | ||
Custom WaterTexture is 512x512 file with name '''watertex <font color='red'>?</font>.bmp''' in \UserData\Custom\LevelTextures\ directory. (Replace '''<font color='red'>?</font>''' with the name of your WaterTexture). | |||
In this file, four vertical 64x512 strips of water fit in any such image. These must be cyclic. | |||
To use a Custom Water Texture in the editor, right-click on "WaterTexture" in the 3D Level Editor, then enter the "NAME" of your texture. | |||
Custom LevelTextures contain 3 .bmp images stored in the \User Data\Custom Content\Textures\ directory. | |||
== Custom Backgrounds == | == Custom Backgrounds == | ||
=== [[Return to Wonderland]] Custom Backgrounds === | === [[Return to Wonderland]] Custom Backgrounds === | ||
Custom Backgrounds are stored in the CustomBackgrounds folder in the Return To Wonderland directory. They can be applied to any custom level by pressing Shift+H and then typing in the folder name of the background in the [[Return to Wonderland #Level Editor|Level Editor]]. | |||
If the game can't find the Custom Background applied to a level, in Return to Wonderland v3.00 the game will crash, but in v3.01 the level will be styled with the official sky background. | |||
Custom Background is a image sized to either 128x128 or 256x256 and named "back.jpg" which is stored in the folder \CustomBackgrounds\'''<font color='red'>?</font>'''\ directory (replace '''<font color='red'>?</font>''' with the name of your background). | |||
=== [[Wonderland Adventures]] Custom Backgrounds === | |||
Wonderland Adventures Editor does not officially support changing background of a level. However, a level file can be hex-edited to support a black background. | |||
Recent versions of [[OpenWA]] versions of WA Editor provide a feature in which the border tiles of a level are copied over to form a background. | |||
== Custom Models == | == Custom Models == | ||
=== [[Return to Wonderland]] Custom Models === | === [[Return to Wonderland]] Custom Models === | ||
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=== [[Wonderland Adventures]] Custom Models === | === [[Wonderland Adventures]] Custom Models === | ||
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== Custom Houses == | == Custom Houses == |