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=== [[File:r1a.gif]] Crimson Magic/Bounce === | === [[File:r1a.gif]] Crimson Magic/Bounce === | ||
[[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]] | [[File:Ww_red_spellball_returning.png|200px|thumb|right|A crimson spellball that is cast too far changes direction in the middle of its course.]] | ||
Bounce Magic is a type of Rainbow Magic that cannot be obtained through normal means. It is similar to Pow Magic in that its spellballs can destroy barrels, enemies, Stinkers, and other objects. However, Bounce spellballs have a unique property where if one is cast to a point more than two tiles away, it will begin targeting the player and can kill them if they don't get out of the way before it hits an object or dissipates. | |||
Bounce Magic can be obtained in the original Wonderland Adventures through a glitch. To perform it, the player needs to create a saved game before they obtain the Magic Gloves. After obtaining the Magic Gloves, the player must charge their gloves with magic and then load the save without Magic Gloves. The player can only activate Bounce Magic by clicking on the Magic Gloves icon. The magic charge counter starts at zero and counts down in negative numbers every time a spellball is fired and can be used an unlimited number of times. Unlike other magic, Bounce magic will not be lost when moving between areas. | |||
In | In Wonderland Adventures Editor v0.96, this magic type can be used by setting the glove charger's colour to 0. | ||
Bounce only exists in the original Wonderland Adventures and | As red Magic Chargers give Floing magic in Mysteries of Fire Island and Planet of the Z-Bots, Bounce Magic only exists in the original Wonderland Adventures and Wonderland Adventures Editor v0.96. | ||
Since Bounce magic has a colour ID of 0, its chargers look exactly like Floing chargers. | Since Bounce magic has a colour ID of 0, its chargers look exactly like Floing chargers. |
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