Stinky and Loof in Wonderland: Difference between revisions

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Rearranged some things and changed some phrasings
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(Rearranged some things and changed some phrasings)
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==Changes from the Original Games==
==Changes from the Original Games==
*The game runs in 30 frames per second by default though it can run in 60 FPS like the original games if the "Smoother Animation" option is checked in Other Settings.
*The game was built in Unity as opposed to Blitz3D.
*By default, the game runs in 30 frames per second though it can run in 60 FPS like the original games if the "Smoother Animation" option is checked in Other Settings. This is due to Unity games for mobile devices defaulting to 30 FPS.
*The ability to save the player's current position was added. It works similarly to save slots in the [[Wonderland Adventures Trilogy]].
*The ability to save the player's current position was added. It works similarly to save slots in the [[Wonderland Adventures Trilogy]].
*[[Power-Ups]] and in-game hints were added to help players clear levels more easily.
*[[Power-Ups]] and in-game hints were added to help players clear levels more easily.
*Due to the game's free-to-play model, [[Energy]] has been added to limit how much one can play the game at one time. Additionally, an ad will play before starting a level. Energy and ads can be removed by buying the full versions of the stories.
*Due to the game's free-to-play model, [[Energy]] has been added to limit how much one can play the game at one time. Additionally, an ad will play before starting a level. Energy and ads can be removed by buying the full versions of the stories.
*The game uses Stars to track level completion. One star is added when the level is cleared, another is added when the level is cleared with all the Bonus Coins collected, and another is added when the level is cleared without using any Power-Ups.
*The game uses Stars to track level completion. One star is added when the level is cleared, another is added when the level is cleared with all the Bonus Coins collected, and another is added when the level is cleared without using any Power-Ups. Getting all 3 Stars is similar to getting [[Gold]] in Return to Wonderland and Wonderland Secret Worlds.
*Due to the game running on Unity instead of Blitz3D, some animations, graphical effects, and physics are different from the original PC releases. Additionally, some solutions that work in the original games may not work in the remake as a result of the altered physics.
*Due to being built from the ground up, some animations, graphical effects, and physics are different from the original PC releases. Additionally, some solutions that work in the original games may not work in the remake as a result of the altered physics.
*The game's script uses American English spellings as opposed to British/Canadian English spellings like the original games. For example, "colour" is spelled as "color", and the level name for Guarded Centre was rewritten as Guarded Center.
*The game's script uses American English spellings as opposed to British/Canadian English spellings like the original games. For example, "colour" is spelled as "color", and the level name for Guarded Centre was rewritten as Guarded Center.


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