Stinker Rescue: Difference between revisions

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'''Stinker Rescue''' is the very [[List of levels in Wonderland Secret Worlds|final level]] in [[Wonderland Secret Worlds]]. This level can be reached by moving up from the previous level, [[Escape from THE VOID ...]], and paying 8 [[Gold Star|Rainbow Stars]] to pass. In this level, instead of Keys, Rainbow Coins, Gold or Rainbow Stars, there are 12 [[Wee Stinkers|Baby Stinkers]] to be rescued, and the game ends immediately when the last Baby Stinker is rescued.
'''Stinker Rescue''' is the very [[List of levels in Wonderland Secret Worlds|final level]] in [[Wonderland Secret Worlds]]. This level can be reached by moving up from the previous level, [[Escape from THE VOID ...]], and paying 8 [[Gold Star|Rainbow Stars]] to pass. In this level, instead of Keys, Rainbow Coins, Gold or Rainbow Stars, there are 12 [[Wee Stinkers|Baby Stinkers]] to be rescued, and the game ends immediately (with running credits) after the last Baby Stinker is rescued.


== Solution ==
== Solution ==
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Note that it is very difficult to return to the starting room after leaving it, so be sure to let Loof complete this section first.
Note that it is very difficult to return to the starting room after leaving it, so be sure to let Loof complete this section first.


# <li value="6">There are secret passages (in blue lines) behind Loof's starting room; find the hidden wooden box at the light blue "X", then push it along the light blue path into the water. Collect the Baby Stinker ('''Rescued 3'''), bonus coin and clock, then move to Qookie's room with the purple teleporter. </li>
# <li value="6">There are secret passages (in blue lines) behind Loof's starting room; find the hidden wooden box at the light blue "X", then push it along the light blue path into the water.  
# Collect the Baby Stinker ('''Rescued 3'''), bonus coin and clock, then move to Qookie's room with the purple teleporter. </li>


=== Peegue (3 Stinkers) ===
=== Peegue (3 Stinkers) ===
Peegue has a lot to accomplish for his section, and he has to complete all of them before joining the rest of the gang.  
Peegue has a lot to accomplish for his section, and he has to complete all of them before joining the rest of the gang.  


# <li value="7">Move Peegue down and then left to the reflector room, to prepare the room for incoming boulders. The entire corridor must be cleared for the cannon fire to come through.</li>
# <li value="8">Move Peegue down and then left to the reflector room, to prepare the room for incoming boulders. The entire corridor must be cleared for the cannon fire to come through.</li>
# Push the reflector beside position B2 down into the corner, and the reflector right of A2 onto position B2.  
# Push the reflector beside position B2 down into the corner, and the reflector right of A2 onto position B2.  
# Move to the queue of boulders. After a cannon shot has fired, push the first boulder right, then immediately go through the yellow teleporter to push the rightmost boulder down, and then return.
# Move to the queue of boulders. After a cannon shot has fired, push the first boulder right, then immediately go through the yellow teleporter to push the rightmost boulder down, and then return.
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With the passage now clear, Peegue must use the reflectors to reflect cannon fire and kill the Coily blocking the way to the room above. The technique to do so involves pushing a reflector to another position after fireball(s) have passed, thus reusing the reflector to reflect the fireball(s) one more time.
With the passage now clear, Peegue must use the reflectors to reflect cannon fire and kill the Coily blocking the way to the room above. The technique to do so involves pushing a reflector to another position after fireball(s) have passed, thus reusing the reflector to reflect the fireball(s) one more time.


#<li value="14">Move the reflector at position B2 to B, and (after a cannon shot has passed) the one below position A back to A. Wait to the left of A.</li>
#<li value="15">Move the reflector at position B2 to B, and (after a cannon shot has passed) the one below position A back to A. Wait to the left of A.</li>
# When the next short comes to A and gets reflected, immediately push the reflector on A right and down to A2, and step aside. The fireball will bounce back via the two corner reflectors, then to B, to A2, and then upwards to destroy the Coily.
# When the next short comes to A and gets reflected, immediately push the reflector on A right and down to A2, and step aside. The fireball will bounce back via the two corner reflectors, then to B, to A2, and then upwards to destroy the Coily.
# Collect the Baby Stinker on the right ('''Rescued 4'''), then enter the upper room via the Coily's former position. Push the blocking reflector up, then down again.  
# Collect the Baby Stinker on the right ('''Rescued 4'''), then enter the upper room via the Coily's former position. Push the blocking reflector up, then down again.  
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Aside from the topmost Baby Stinker near the UFO, Qookie can settle most of the wooden boxes on the ice as well as save three Baby Stinkers on her own.
Aside from the topmost Baby Stinker near the UFO, Qookie can settle most of the wooden boxes on the ice as well as save three Baby Stinkers on her own.


# <li value="26">Move Qookie on the ice following the orange path. Upon pushing the second box to the left, wait for about a second (when the box is about to move right) before moving up on the ice. Upon return, the first box would go into the water.</li>
# <li value="27">Move Qookie on the ice following the orange path. Upon pushing the second box to the left, wait for about a second (when the box is about to move right) before moving up on the ice. Upon return, the first box would go into the water.</li>
# Now follow the lower purple arrow. Upon pushing the next box to the left (upper purple arrow), immediately head down, then rejoin the orange path and repeat the earlier moves to push the second box into the water.
# Now follow the lower purple arrow. Upon pushing the next box to the left (upper purple arrow), immediately head down, then rejoin the orange path and repeat the earlier moves to push the second box into the water.
# Follow the purple arrows again, push the third box down all the way, then rejoin the orange path to push the third box into the water. Collect the Baby Stinker ('''Rescued 7''') and the clocks.
# Follow the purple arrows again, push the third box down all the way, then rejoin the orange path to push the third box into the water. Collect the Baby Stinker ('''Rescued 7''') and the clocks.
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Be sure to ensure that Loof has completed his section, and Peegue has destroyed the UFO in the upper-left corner before making this move!
Be sure to ensure that Loof has completed his section, and Peegue has destroyed the UFO in the upper-left corner before making this move!


# <li value="31">With Qookie waiting in the hourglass-shaped room, get Loof to follow the orange and black paths to join Qookie in the same room.</li>
# <li value="32">With Qookie waiting in the hourglass-shaped room, get Loof to follow the orange and black paths to join Qookie in the same room.</li>
# Move Qookie left towards the uppermost ice path, push the wooden box left, then move out of the way.  
# Move Qookie left towards the uppermost ice path, push the wooden box left, then move out of the way.  
# Collect the Baby Stinker ('''Rescued 10''') and the bonus coin, then return to the spot above the wooden box.
# Collect the Baby Stinker ('''Rescued 10''') and the bonus coin, then return to the spot above the wooden box.
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Make sure you get Stinky, Loof and Qookie all to Qookie's starting room with the purple teleporter (Room 2 as per solution image).
Make sure you get Stinky, Loof and Qookie all to Qookie's starting room with the purple teleporter (Room 2 as per solution image).


# <li value="39">Move Stinky to the red button, and Loof to the purple button in Room 2.</li>
# <li value="40">Move Stinky to the red button, and Loof to the purple button in Room 2.</li>
# Move Qookie down, onto the conveyor and into Room 6. Step on the purple button.
# Move Qookie down, onto the conveyor and into Room 6. Step on the purple button.
# Move Loof down, onto the conveyor and into Room 4. Step on the red button.
# Move Loof down, onto the conveyor and into Room 4. Step on the red button.
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Now the three characters must work together to get the wooden box into the water and pass through the final set of gates:
Now the three characters must work together to get the wooden box into the water and pass through the final set of gates:


#<li value="53"> Move Stinky and Qookie through the conveyor, with Stinky standing at C1 and Qookie at C3.</li>
#<li value="54"> Move Stinky and Qookie through the conveyor, with Stinky standing at C1 and Qookie at C3.</li>
# Let Loof push the wooden box right two tiles, then move to C2.  
# Let Loof push the wooden box right two tiles, then move to C2.  
# Pass the box between Stinky, Loof and Qookie and push it into the water tile. Get all three characters into Room 9.
# Pass the box between Stinky, Loof and Qookie and push it into the water tile. Get all three characters into Room 9.
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Now Stinky has access to the conveyor button! Use it to get Peegue into the room.
Now Stinky has access to the conveyor button! Use it to get Peegue into the room.


#<li value="59"> Let Stinky step on the conveyor button, take a step back, then move Peegue into Room 2 and step on the purple button.</li>
#<li value="60"> Let Stinky step on the conveyor button, take a step back, then move Peegue into Room 2 and step on the purple button.</li>
# Move Stinky across the conveyor button and then back to Room 2. Step on the indigo button.
# Move Stinky across the conveyor button and then back to Room 2. Step on the indigo button.
# Walk Loof forward to the green gate (right of the red gate).
# Walk Loof forward to the green gate (right of the red gate).
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Before embarking on the final move, check that you have rescued 11 Baby Stinkers and collected 6 Bonus Coins, and have all four characters ready to enter the purple teleporter!
Before embarking on the final move, check that you have rescued 11 Baby Stinkers and collected 6 Bonus Coins, and have all four characters ready to enter the purple teleporter!


# <li value="68">Send Stinky through the purple teleporter. Walk left and up to position D1.</li>
# <li value="69">Send Stinky through the purple teleporter. Walk left and up to position D1.</li>
# Send Loof through the teleporter. Walk up, and push the wooden box left.  
# Send Loof through the teleporter. Walk up, and push the wooden box left.  
# Send Qookie through the teleporter. Ignore the box for now, walk directly left and then to position D4.
# Send Qookie through the teleporter. Ignore the box for now, walk directly left and then to position D4.
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