Stinky and Loof in Wonderland: Difference between revisions

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The Secret Worlds story was added in Release 2 of the game. In Release 3, three additional stories were added. These stories are classified as Custom Stories
The Secret Worlds story was added in Release 2 of the game. In Release 3, three additional stories were added. These stories are classified as Custom Stories.


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==Custom Content==
==Custom Levels==
[[File:SnL Editor.png|thumb|A screenshot of the level editor in the Steam version]]
[[File:SnL Editor.png|left|thumb|A screenshot of the level editor in the Steam version]]
As of Release 3, Stinky and Loof in Wonderland has support for player-created levels as well as an online Custom Level Database. While the Custom Level Database is available in all versions of the game, players can only create and upload levels in the Steam version. When making a level, players also have the option to import levels made using the Return to Wonderland editor. Custom levels can also be grouped together in Stories which are then accessible in the Story Selection menu under Custom Stories. Players can share their created levels and Stories by either using uploading them to the Custom Level Database or by exporting their level as a .loof file which can then be shared using external sites.
As of Release 3, Stinky and Loof in Wonderland has support for player-created levels as well as an online Custom Level Database. While the Custom Level Database is available in all versions of the game, players can only create and upload levels in the Steam version. When making a level, players also have the option to import levels made using the Return to Wonderland editor. Custom levels can also be grouped together in Stories which are then accessible in the Story Selection menu under Custom Stories. Players can share their created levels and Stories by either using uploading them to the Custom Level Database or by exporting their level as a .loof file which can then be shared using external sites.
==Story Maps==
[[File:SnL Secret Worlds Map.png|thumb|The game's map interface]]
Release 4 of the game added support for story maps. Maps are created in a dedicated editor, and each map must contain the following elements: a name, a description, a background graphic, and a Story. Hotspots are used to dictate where on the map the player can navigate. There are categories of hotspot: Level, Gate, and Secret Level. If a hotspot is a level or secret level, players can also decide on a reward upon level completion: a [[Gold Star]], a [[Rainbow Star]], any of the Secret Worlds items, or nothing. Levels with no reward use Rainbow Coins as collectables and a Rainbow Gate as the end-of-level goal while levels with a reward use Keys as collectables with the selected reward as the end-of-level goal. If a hotspot is a secret level, that hotspot will be hidden until it is highlighted with the map pointer. Gates can have their toll amount and toll type adjusted and are usually visible on the map. If a Gate is connected to a secret level, that Gate will also be hidden by default.
Maps can be uploaded to and downloaded from the Custom Level Database. The game is bundled with one Story Map by default, the Secret Worlds map which allows players to play Wonderland Secret Worlds levels in their original format.


==Changes from the Original Games==
==Changes from the Original Games==
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*The game's script was changed to use American English spellings as opposed to British/Canadian English spellings like the original games. For example, "colour" is spelled as "color", and the level name for Guarded Centre was rewritten as Guarded Center.
*The game's script was changed to use American English spellings as opposed to British/Canadian English spellings like the original games. For example, "colour" is spelled as "color", and the level name for Guarded Centre was rewritten as Guarded Center.
*The Secret Worlds story contains several differences from Wonderland Secret Worlds.
*The Secret Worlds story contains several differences from Wonderland Secret Worlds.
**Some changes were made to maintain consistency with the rest of the game.
**Some changes were made to maintain consistency with the rest of the stories.
***Levels are now selected from a list as opposed to the original game's map.
***Levels are selected from a list as opposed to a map.
***Keys have been replaced with Rainbow Coins, and every end-of-level object is a Rainbow Gate.
***Keys have been replaced with Rainbow Coins, and every end-of-level object is a Rainbow Gate.
**Some of the chapters reflecting the original game's worlds are located in different positions.
**Some of the chapters reflecting the original game's worlds are located in different positions.
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***The [[Creepy Keep]] was relocated to be the story's 11th chapter. In the original game, it was the fifth major area.
***The [[Creepy Keep]] was relocated to be the story's 11th chapter. In the original game, it was the fifth major area.
**A couple of levels have different names. [[Free the Key]] was renamed to Underground Passage, and [[The Magic of the Rainbow]] was renamed to Somewhere Over the Rainbow.
**A couple of levels have different names. [[Free the Key]] was renamed to Underground Passage, and [[The Magic of the Rainbow]] was renamed to Somewhere Over the Rainbow.
**Due to the lack of a map system, the signs referencing the Rainbow Stars and hinting towards the existence of Cloud City in [[The Old Cabin]] were rewritten.
**The signs referencing the Rainbow Stars and hinting towards the existence of Cloud City in [[The Old Cabin]] were rewritten due not using the map system.
*Changes specific to the iOS and Android versions:
*Changes specific to the iOS and Android versions:
**By default, the game runs in 30 frames per second though it can run in 60 FPS like the original games if the "Smoother Animation" option is checked in Other Settings. This is due to Unity games for mobile devices defaulting to 30 FPS.
**By default, the game runs in 30 frames per second though it can run in 60 FPS like the original games if the "Smoother Animation" option is checked in Other Settings. This is due to Unity games for mobile devices defaulting to 30 FPS.
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*'''3.29''' (August 6, 2024): (Reuses version 3.07's update description)
*'''3.29''' (August 6, 2024): (Reuses version 3.07's update description)
*'''3.30''' (August 15, 2024): (Reuses version 3.07's update description)
*'''3.30''' (August 15, 2024): (Reuses version 3.07's update description)
*'''4.0''' (October 8, 2024): Introducing maps! Play Secret Worlds the way it was meant to be played! Create your own maps in the Story Map Editor included in the Steam edition!
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*'''3.22''' (April 3, 2024)
*'''3.22''' (April 3, 2024)
*'''3.25''' (June 10, 2024)
*'''3.25''' (June 10, 2024)
*'''4.0''' (October 5, 2024): Release 4
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