Bridge: Difference between revisions
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Bridges are | '''Bridges''' are common game-play objects in the [[Wonderland (series)|Wonderland series]]. They make appearances in both sub-series. | ||
==Classic Trilogy== | |||
[[File:BridgeRTW.png|200px|thumb|left|The eight non-custom styles of bridges in the Classic Trilogy.]] | |||
[[File:BridgeRTWE.png|200px|thumb|right|The bridge selection screen in the [[Return_to_Wonderland#Level_Editor|Return to Wonderland Editor]].]] | |||
In the [[Classic Trilogy]], bridges are tiles that can only be stepped on a limited number of times- for this reason, they are also known as break tiles. While there are [[metatiles]] that can cause a bridge to withstand up to 94 steps, the standard bridges can only withstand one, two, or three. | |||
Only [[Stinkers]] can step on bridges. They will act like walls to any other game-play object, except for [[Fireballs]], [[UFOs]], [[Rainbow Spirits]] and [[Ghosts]], all which travel over them. | |||
The style of a bridge depends on the texture of the level. In some cases, bridges that can withstand more steps have a different texture. | |||
==Wonderland Adventures Trilogy== | |||
[[File:BridgeALTandREG.png|200px|thumb|left|The four styles of alternating and regular bridges.]] | |||
[[File:BridgeCOL.png|200px|thumb|left|The four styles of collapsing bridges.]] | |||
Bridges serve notably different purposes in the [[Wonderland Adventures Trilogy]]. They come in four colours and three types. | |||
===Alternating=== | |||
[[File:BridgeALTadjustment.png|200px|thumb|right|An alternating bridge's adjustment panel in the [[Wonderland Adventures Editor]].]] | |||
Alternating bridges rise and fall at regular intervals; if the bridge falls while an object is on top of it, the object will be destroyed (except for [[Dragonturtles]] or [[Crabs|Red Crabs]] which will float). TimerMax1 shows the frames a bridge spend both above and beneath water, and Timer is the delay the bridge has before initially rising. Strings of alternating bridges with TimerMax1 50 and Timer increasing by 25 are frequently used in adventures. | |||
=== Regular === | |||
Regular bridges never change positions unless toggled by a [[Buttons|button]] or hit with [[Pop|Pop]]. | |||
===Collapsing=== | |||
== | Collapsing bridges are distinguishable from other bridges by being smaller. Once they are stepped off of, they deactivate and submerge, and can only be activated again by a button. | ||
[[Category:Tiles]] | |||
[[Category:Original Trilogy]] | |||
[[ | [[Category:Wonderland Adventures]] |
Latest revision as of 22:06, 20 November 2011
Bridges are common game-play objects in the Wonderland series. They make appearances in both sub-series.
Classic Trilogy
In the Classic Trilogy, bridges are tiles that can only be stepped on a limited number of times- for this reason, they are also known as break tiles. While there are metatiles that can cause a bridge to withstand up to 94 steps, the standard bridges can only withstand one, two, or three.
Only Stinkers can step on bridges. They will act like walls to any other game-play object, except for Fireballs, UFOs, Rainbow Spirits and Ghosts, all which travel over them.
The style of a bridge depends on the texture of the level. In some cases, bridges that can withstand more steps have a different texture.
Wonderland Adventures Trilogy
Bridges serve notably different purposes in the Wonderland Adventures Trilogy. They come in four colours and three types.
Alternating
Alternating bridges rise and fall at regular intervals; if the bridge falls while an object is on top of it, the object will be destroyed (except for Dragonturtles or Red Crabs which will float). TimerMax1 shows the frames a bridge spend both above and beneath water, and Timer is the delay the bridge has before initially rising. Strings of alternating bridges with TimerMax1 50 and Timer increasing by 25 are frequently used in adventures.
Regular
Regular bridges never change positions unless toggled by a button or hit with Pop.
Collapsing
Collapsing bridges are distinguishable from other bridges by being smaller. Once they are stepped off of, they deactivate and submerge, and can only be activated again by a button.