Z-Bot: Difference between revisions
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Z-Bots, like many other enemies, can be made helpful if the player character or level creator traps them inside a closed, isolated area with [[Button|buttons]]. Their movement is faster than a [[Stinkers|Stinker]] and slower than a [[Fireballs|Fireball]]. | Z-Bots, like many other enemies, can be made helpful if the player character or level creator traps them inside a closed, isolated area with [[Button|buttons]]. Their movement is faster than a [[Stinkers|Stinker]] and slower than a [[Fireballs|Fireball]]. | ||
In the Classic Trilogy, they play little role in the storyline. However, they | In the Classic Trilogy, they play little role in the storyline. However, they play the major role of the main antagonists in the third Wonderland Adventures game, [[Planet of the Z-Bots]]. | ||
== Motion Rules == | == Motion Rules == | ||
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[[File:Zb6.png]] | [[File:Zb6.png]] | ||
Water does not block Z-Bots either. This Z-Bot will go straight north, collide with the wall, turn left and die in the water. | Water does not block Z-Bots either. This Z-Bot will go straight north, collide with the wall, turn left and die in the water. | ||
==Planet of the Z-Bots== | |||
WA3: POTZ highlighted the Z-Bots, with many different types of new Z-Bots being introduced. The ones in The Classic Trilogy did not make many appearances. However, the UFOs made a triumphant return as one of the enemies. New Z-Bots include Moobots, Zipbots, Zapbots and Master Class Z-Bots. | |||
The function of the Mothership is no longer simply limited to spawning UFOs--it can now spawn other adversaries, such as Zapbots and Chompers. |
Revision as of 14:15, 9 February 2014
Z-Bots are small, quick enemies that will electrocute the player character when the two come into contact. Being electric, they will short-circuit and explode on collision with water or lava, giving you 250 points. Z-Bots, like many other enemies, can be made helpful if the player character or level creator traps them inside a closed, isolated area with buttons. Their movement is faster than a Stinker and slower than a Fireball.
In the Classic Trilogy, they play little role in the storyline. However, they play the major role of the main antagonists in the third Wonderland Adventures game, Planet of the Z-Bots.
Motion Rules
Z-Bots will move in a straight line until colliding with a wall. At this event, they will turn to their preferred direction if possible. Otherwise, they will turn in a different direction. The preferred direction can be set in the editor.
This Z-Bot will go straight north, collide with the wall and turn left, because that is its preferred direction.
This Z-Bot will go straight north, collide with the wall and turn right, because that is its preferred direction.
This Z-Bot will go straight north, collide with the wall and turn right, because it can't turn left.
This Z-Bot will go straight north, collide with the wall and turn back south, because it can't go neither left nor right.
Stinkers do not block Z-Bots. This Z-Bot will go straight north, collide with the wall, turn left and destroy the player character.
Water does not block Z-Bots either. This Z-Bot will go straight north, collide with the wall, turn left and die in the water.
Planet of the Z-Bots
WA3: POTZ highlighted the Z-Bots, with many different types of new Z-Bots being introduced. The ones in The Classic Trilogy did not make many appearances. However, the UFOs made a triumphant return as one of the enemies. New Z-Bots include Moobots, Zipbots, Zapbots and Master Class Z-Bots. The function of the Mothership is no longer simply limited to spawning UFOs--it can now spawn other adversaries, such as Zapbots and Chompers.