Z-Bot: Difference between revisions

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Z-Bots, like many other enemies, can be made helpful if the player character or level creator traps them inside a closed, isolated area with [[Button|buttons]]. Their movement is faster than a [[Stinkers|Stinker]] and slower than a [[Fireballs|Fireball]].
Z-Bots, like many other enemies, can be made helpful if the player character or level creator traps them inside a closed, isolated area with [[Button|buttons]]. Their movement is faster than a [[Stinkers|Stinker]] and slower than a [[Fireballs|Fireball]].


In the Classic Trilogy, they play little role in the storyline. However, they are expected to be the main antagonists in the third Wonderland Adventures game, [[Planet of the Z-Bots]].
In the Classic Trilogy, they play little role in the storyline. However, they play the major role of the main antagonists in the third Wonderland Adventures game, [[Planet of the Z-Bots]].


== Motion Rules ==
== Motion Rules ==
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[[File:Zb6.png]]
[[File:Zb6.png]]
Water does not block Z-Bots either. This Z-Bot will go straight north, collide with the wall, turn left and die in the water.
Water does not block Z-Bots either. This Z-Bot will go straight north, collide with the wall, turn left and die in the water.
==Planet of the Z-Bots==
WA3: POTZ highlighted the Z-Bots, with many different types of new Z-Bots being introduced. The ones in The Classic Trilogy did not make many appearances. However, the UFOs made a triumphant return as one of the enemies. New Z-Bots include Moobots, Zipbots, Zapbots and Master Class Z-Bots.
The function of the Mothership is no longer simply limited to spawning UFOs--it can now spawn other adversaries, such as Zapbots and Chompers.

Revision as of 14:15, 9 February 2014


A Z-bot going right past Stinky.

Z-Bots are small, quick enemies that will electrocute the player character when the two come into contact. Being electric, they will short-circuit and explode on collision with water or lava, giving you 250 points. Z-Bots, like many other enemies, can be made helpful if the player character or level creator traps them inside a closed, isolated area with buttons. Their movement is faster than a Stinker and slower than a Fireball.

In the Classic Trilogy, they play little role in the storyline. However, they play the major role of the main antagonists in the third Wonderland Adventures game, Planet of the Z-Bots.

Motion Rules

Z-Bots will move in a straight line until colliding with a wall. At this event, they will turn to their preferred direction if possible. Otherwise, they will turn in a different direction. The preferred direction can be set in the editor.

Zb1.png This Z-Bot will go straight north, collide with the wall and turn left, because that is its preferred direction.

Zb2.png This Z-Bot will go straight north, collide with the wall and turn right, because that is its preferred direction.

Zb3.png This Z-Bot will go straight north, collide with the wall and turn right, because it can't turn left.

Zb4.png This Z-Bot will go straight north, collide with the wall and turn back south, because it can't go neither left nor right.

Zb5.png Stinkers do not block Z-Bots. This Z-Bot will go straight north, collide with the wall, turn left and destroy the player character.

Zb6.png Water does not block Z-Bots either. This Z-Bot will go straight north, collide with the wall, turn left and die in the water.


Planet of the Z-Bots

WA3: POTZ highlighted the Z-Bots, with many different types of new Z-Bots being introduced. The ones in The Classic Trilogy did not make many appearances. However, the UFOs made a triumphant return as one of the enemies. New Z-Bots include Moobots, Zipbots, Zapbots and Master Class Z-Bots. The function of the Mothership is no longer simply limited to spawning UFOs--it can now spawn other adversaries, such as Zapbots and Chompers.